League of Legends
Summer · Season 2016
Career milestones and standout performances recorded during this tournament.
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| Team WE | 957 | Top | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Team WE | Condi | Jungle | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Team WE | xiye | Mid | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Team WE | Mystic | Bot | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Team WE | zero | Support | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| I May | AmazingJ | Top | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 52 games. Games without the required stats are excluded. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| I May | Avoidless | Jungle | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 43 games. Games without the required stats are excluded. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| I May | Fireloli | Jungle | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| I May | Athena | Mid | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 63.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 30 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| I May | BaeMe | Mid | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 22 games. Games without the required stats are excluded. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| I May | Jinjiao | Bot | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 52 games. Games without the required stats are excluded. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| I May | Road | Support | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Royal Never Give Up | Looper | Top | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Royal Never Give Up | Mlxg | Jungle | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Royal Never Give Up | Xiaohu | Mid | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Royal Never Give Up | Uzi | Bot | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Royal Never Give Up | Mata | Support | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Vici Gaming | Loong | Top | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Vici Gaming | DanDy | Jungle | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Vici Gaming | Easyhoon | Mid | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Vici Gaming | Endless | Bot | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 25 games. Games without the required stats are excluded. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Vici Gaming | XuanXuanPi | Bot | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 21 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Vici Gaming | Duan | Support | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| EDward Gaming | Mouse | Top | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| EDward Gaming | Clearlove | Jungle | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 8.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |