Where Duan stands
2016 · Support · Domestic games
Duan De-Liang段德良
Also known as: Caveman · Duan
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 102 games without a complete snapshot are excluded.
Explore Duan’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 43 of 102 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 22. Number of games won in this selection. Based on 43 of 43 games. | Losses: 21. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 43 games. Games without the required stats are excluded. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 43 games. Games without the required stats are excluded. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 37 of 43 games. Games without the required stats are excluded. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 25 of 102 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 25 games. Games without the required stats are excluded. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 25 games. Games without the required stats are excluded. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 22 of 25 games. Games without the required stats are excluded. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 11 of 102 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 102 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 10 games. Games without the required stats are excluded. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 102 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 102 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 102 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 102 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2016 · Spring Playoffs | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2016 · Spring Season | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 52.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 38 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 25 of 38 games. Games without the required stats are excluded. |
| LPL 2016 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| LPL 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Aug 2016 | LPL 2016 | Vici GamingvsSnake Esports | Alistar | Loss | 0 / 4 / 1 |
| 27 Aug 2016 | LPL 2016 | Vici GamingvsSnake Esports | Taric | Loss | 1 / 3 / 7 |
| 27 Aug 2016 | LPL 2016 | Vici GamingvsSnake Esports | Braum | Loss | 0 / 4 / 2 |
| 27 Aug 2016 | LPL 2016 | Vici GamingvsSnake Esports | Tahm Kench | Win | 1 / 5 / 10 |
| 27 Aug 2016 | LPL 2016 | Vici GamingvsSnake Esports | Tahm Kench | Win | 1 / 2 / 7 |
| 15 Aug 2016 | LPL 2016 · Summer | Vici GamingvsSnake Esports | Alistar | Loss | 0 / 6 / 4 |
| 15 Aug 2016 | LPL 2016 · Summer | Vici GamingvsSnake Esports | Braum | Loss | 0 / 7 / 0 |
| 12 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Tahm Kench | Loss | 2 / 3 / 5 |
| 12 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Bard | Loss | 0 / 3 / 6 |
| 12 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Braum | Loss | 0 / 2 / 3 |
| 12 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Braum | Win | 1 / 1 / 15 |
| 10 Aug 2016 | LPL 2016 · Summer | Vici GamingvsGame Talents | Braum | Win | 3 / 2 / 12 |
| 10 Aug 2016 | LPL 2016 · Summer | Vici GamingvsGame Talents | Braum | Win | 0 / 1 / 7 |
| 10 Aug 2016 | LPL 2016 · Summer | Vici GamingvsGame Talents | Alistar | Win | 1 / 3 / 15 |
| 6 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Braum | Win | 5 / 2 / 19 |
| 6 Aug 2016 | LPL 2016 · Summer | Vici GamingvsTeam WE | Alistar | Win | 1 / 1 / 18 |
| 4 Aug 2016 | LPL 2016 · Summer | Vici GamingvsOh My God | Alistar | Win | 0 / 5 / 23 |
| 4 Aug 2016 | LPL 2016 · Summer | Vici GamingvsOh My God | Alistar | Win | 1 / 3 / 11 |
| 4 Aug 2016 | LPL 2016 · Summer | Vici GamingvsOh My God | Braum | Loss | 1 / 2 / 4 |
| 31 Jul 2016 | LPL 2016 · Summer | Vici GamingvsI May | Braum | Win | 0 / 2 / 14 |
| 31 Jul 2016 | LPL 2016 · Summer | Vici GamingvsI May | Alistar | Win | 2 / 1 / 13 |
| 29 Jul 2016 | LPL 2016 · Summer | Vici GamingvsLGD Gaming | Braum | Loss | 1 / 2 / 10 |
| 29 Jul 2016 | LPL 2016 · Summer | Vici GamingvsLGD Gaming | Braum | Loss | 1 / 2 / 6 |
| 23 Jul 2016 | LPL 2016 · Summer | Vici GamingvsRoyal Never Give Up | Karma | Loss | 0 / 4 / 7 |
| 23 Jul 2016 | LPL 2016 · Summer | Vici GamingvsRoyal Never Give Up | Alistar | Loss | 0 / 5 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 149 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.39 | 98.0 | 83 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.1% | 62.4 | 94 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 131 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 79.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 7.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 159 | 60.6 | 76 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.79 | 76.4 | 76 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.7% | 41.7 | 75 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.5% | 83.5 | 76 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −132 | 10.2 | 72 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.26 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 149 | 42.2 | 38 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.29 | 20.3 | 38 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.6% | 43.0 | 38 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.3% | 32.0 | 38 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −342 | 3.9 | 36 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.47 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 142 | 33.9 | 58 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.44 | 84.2 | 58 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 63.7% | 19.2 | 58 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.0% | 40.7 | 58 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +18 | 53.4 | 58 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.41 | 44.1 | 58 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2016–2020 · All seasons · 27 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|
| Braum | 71 | |||||
| Alistar | 57 | |||||
| Tahm Kench | 40 | |||||
| Thresh | 38 | |||||
| Bard | 29 | |||||
| Rakan | 22 | |||||
| Nautilus | 20 | |||||
| Karma | 10 | |||||
| All games | 102 | 87 | 76 | 42 | 58 | 365 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 21. Number of games won in this selection. Based on 58 of 58 games. | Losses: 37. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 36.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.59. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.67. Average assists per game. Based on 58 of 58 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.81. Average deaths per game. Based on 42 of 42 games. | Assists / game: 8.74. Average assists per game. Based on 42 of 42 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 15. Number of games won in this selection. Based on 76 of 76 games. | Losses: 61. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 19.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.80. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.30. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.38. Average assists per game. Based on 76 of 76 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2017 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 54. Number of games won in this selection. Based on 87 of 87 games. | Losses: 33. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 62.1%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.87. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.20. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.74. Average assists per game. Based on 87 of 87 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 87 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2016 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 51. Number of games won in this selection. Based on 102 of 102 games. | Losses: 51. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 50.0%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 102 games. Games without the required stats are excluded. | Kills / game: 0.75. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.81. Average deaths per game. Based on 102 of 102 games. | Assists / game: 8.91. Average assists per game. Based on 100 of 102 games. Games without the required stats are excluded. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 102 games. Games without the required stats are excluded. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 89 of 102 games. Games without the required stats are excluded. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 79 of 102 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 102 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | Vici Gaming | 5 |
| LPL 2016 Spring Playoffs | Vici Gaming | 47 |
| LPL 2016 Summer Playoffs | Vici Gaming | 46 |
| LPL 2017 Spring Playoffs | Vici Gaming | 6 |
| LPL 2018 Spring Playoffs | Vici Gaming | 43 |
| LPL 2018 Summer Playoffs | Vici Gaming | 33 |
| LPL 2019 Summer Playoffs | LNG Esports | 38 |
| LPL 2020 Spring Playoffs | LNG Esports | 39 |
| LPL 2020 Summer Playoffs | LNG Esports | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · LNG Esports | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LNG Esports | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| Demacia Cup 20192019 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Vici Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20172017 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 20162016 · LPL · Vici Gaming | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Vici Gaming | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 7 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Vici Gaming | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
No results in this selection.