League of Legends
Summer · Season 2017
Cumulative records are published once a phase is complete. Completed phases shown: Regular season, Playoffs. Game and series records appear on each match.
| Faker | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 63.6%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Wolf | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 63.6%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Bang | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 63.6%. The percentage of games won. Based on 55 of 55 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Smeb | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| Deft | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| Score | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| Mata | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| PawN | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| Kuro | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| MaRin | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Kramer | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| TusiN | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Cepted | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| DeuL | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| Cuzz | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Teddy | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| Kuzan | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| GorillA | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| SnowFlower | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| Bdd | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 11.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| PraY | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| CuVee | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 61.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded. |
| Khan | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 72.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| Malrang | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 34.0%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| UmTi | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.21. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗