Games Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.30
Win rate Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games.36.7%
KDA KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.2.12
Damage / min Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.38729 / 30 games
CS / min CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.8.89
Kill participation Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.58.3%
More statistics Totals, economy & laning +
WinsWins: 11. Number of games won in this selection. Based on 30 of 30 games.
LossesLosses: 19. Number of games lost in this selection. Based on 30 of 30 games.
KillsKills: 45. Total kills in games where kills are available. Based on 30 of 30 games.
DeathsDeaths: 81. Total deaths in games where deaths are available. Based on 30 of 30 games.
AssistsAssists: 127. Total assists in games where assists are available. Based on 30 of 30 games.
Gold / minGold / min: 380. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Damage shareDamage share: 23.8%. The player's share of team damage to enemy champions, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.29 / 30 games
Earned gold shareEarned gold share: 24.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 29 of 30 games. Games without the required stats are excluded.29 / 30 games
Gold diff @15Gold diff @15: +79. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 30 games. Games without the required stats are excluded.27 / 30 games
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 30 games. Games without the required stats are excluded.27 / 30 games
XP diff @15XP diff @15: +100. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 30 games. Games without the required stats are excluded.27 / 30 games
Vision score / minVision score / min: 1.29. Vision score per minute, averaged across games where the statistic is supported. Based on 5 of 30 games. Games without the required stats are excluded.5 / 30 games
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where MaRin stands.
2018 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 387 damage per minute. Percentile: 26%. Rank: 94th of 127387
Value: 387 damage per minute. Percentile: 26%. Rank: 94th of 127
Value: 8.89 CS per minute. Percentile: 80%. Rank: 26th of 1278.89
Value: 8.89 CS per minute. Percentile: 80%. Rank: 26th of 127
Value: 58.3% kill participation. Percentile: 44%. Rank: 71st of 12658.3%
Value: 58.3% kill participation. Percentile: 44%. Rank: 71st of 126
Value: 23.8% damage share. Percentile: 70%. Rank: 39th of 12723.8%
Value: 23.8% damage share. Percentile: 70%. Rank: 39th of 127
Value: 1.29 vision score per minute. Percentile: —. Rank: —1.29
Value: 1.29 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar13 games
Gnar: 24.1% earned gold share and 24.6% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
30 games
Opponent
WinsLosses
Win rate
TWTeam WETeam WE: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2018.60%
OMGOh My GodOh My God: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2018.50%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
FPFunPlus PhoenixFunPlus Phoenix: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
JGJD GamingJD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
SUSuningSuning: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
VGVici GamingVici Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2018.67%
IGInvictus GamingInvictus Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
27 games
40.0%win rate when ahead at 15 minutes 4 wins from 10 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore MaRin’s 2018 performances. Select a point to open its story.
27 plotted games
WinLoss— Median in selection
27 / 30 selected games have both values.Median damage / min: 343
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 30 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 86.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 30 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 11.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.23
66.0
33 games · 48 peers
2014
Tier 1
Kill participation
49.4%
14.9
33 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
471
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.43
100.0
84 games · 81 peers
2015
Tier 1
Kill participation
60.4%
23.5
84 games · 99 peers
2015
Tier 1
Damage share
23.5%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+367
100.0
83 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
394
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
7.59
73.5
58 games · 103 peers
2016
Tier 1
Kill participation
59.7%
25.5
68 games · 107 peers
2016
Tier 1
Damage share
20.5%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
417
55.5
108 games · 111 peers
2017
Tier 1
CS / min
8.93
96.0
112 games · 127 peers
2017
Tier 1
Kill participation
59.9%
51.6
112 games · 127 peers
2017
Tier 1
Damage share
22.6%
65.5
108 games · 111 peers
2017
Tier 1
Gold diff @15
+135
74.5
108 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.57
64.2
108 games · 110 peers
2018
Tier 1
Damage / min
387
26.2
29 games · 127 peers
2018
Tier 1
CS / min
8.89
80.2
30 games · 127 peers
2018
Tier 1
Kill participation
58.3%
44.0
30 games · 126 peers
2018
Tier 1
Damage share
23.8%
69.8
29 games · 127 peers
2018
Tier 1
Gold diff @15
+79
64.3
27 games · 127 peers
2018
Tier 1
Vision / min
1.29
—
At least 20 games and 20 valid observations required
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2018 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
Total
?Gnar
63
?Rumble
63
?Maokai
53
?Renekton
33
?Kennen
19
?Gragas
17
?Nautilus
14
?Fiora
13
All games
38
115
85
112
30
380
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 11. Number of games won in this selection. Based on 30 of 30 games.
Losses: 19. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 1.50. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.70. Average deaths per game. Based on 30 of 30 games.
Assists / game: 4.23. Average assists per game. Based on 30 of 30 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 60. Number of games won in this selection. Based on 112 of 112 games.
Losses: 52. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 1.88. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.39. Average deaths per game. Based on 112 of 112 games.
Assists / game: 4.96. Average assists per game. Based on 112 of 112 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 40. Number of games won in this selection. Based on 85 of 85 games.
Losses: 45. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 47.1%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.82. Average kills per game. Based on 85 of 85 games.
Deaths / game: 3.07. Average deaths per game. Based on 85 of 85 games.
Assists / game: 5.09. Average assists per game. Based on 85 of 85 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 85 games. Games without the required stats are excluded.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 74 of 85 games. Games without the required stats are excluded.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 64 of 85 games. Games without the required stats are excluded.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 92. Number of games won in this selection. Based on 115 of 115 games.
Losses: 23. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 80.0%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.59. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.31. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.22. Average assists per game. Based on 115 of 115 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 19. Number of games won in this selection. Based on 38 of 38 games.
Losses: 19. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.13. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.58. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.34. Average assists per game. Based on 38 of 38 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 23 of 38 games. Games without the required stats are excluded.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #105 · 3 years with recorded achievements
MaRin · 1 recorded Worlds title. 2015 worlds 2015.
MaRin · No verified Other int. title in this scope. Missing history is not a confirmed zero.
MaRin · 2 recorded Domestic titles. 2015 Champions 2015 Spring Playoffs; 2015 Champions 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
MaRin · 1 recorded major honors. Tournament MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Tournament MVP ↗2015 · International · SK Telecom T1 · postseason mvp
Split / final honor
Source details
Reviewed Worlds 2015 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Tournament MVP · 2015 · International · worlds-2015. MaRin.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.