Games Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.44
Win rate Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games.65.9%
KDA KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.4.71
Damage / min Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.404
CS / min CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.8.68
Kill participation Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.66.3%43 / 44 games
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 44 of 44 games.
LossesLosses: 15. Number of games lost in this selection. Based on 44 of 44 games.
KillsKills: 132. Total kills in games where kills are available. Based on 44 of 44 games.
DeathsDeaths: 76. Total deaths in games where deaths are available. Based on 44 of 44 games.
AssistsAssists: 226. Total assists in games where assists are available. Based on 44 of 44 games.
Gold / minGold / min: 406. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Damage shareDamage share: 22.2%. The player's share of team damage to enemy champions, averaged across games. Based on 44 of 44 games.
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 44 of 44 games.
Gold diff @15Gold diff @15: +74. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 44 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 44 games.
XP diff @15XP diff @15: +11. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 44 games.
Vision score / minVision score / min: 1.28. Vision score per minute, averaged across games where the statistic is supported. Based on 44 of 44 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where PawN stands.
2019 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 408 damage per minute. Percentile: 15%. Rank: 105th of 123408
Value: 408 damage per minute. Percentile: 15%. Rank: 105th of 123
Value: 8.68 CS per minute. Percentile: 63%. Rank: 46th of 1238.68
Value: 8.68 CS per minute. Percentile: 63%. Rank: 46th of 123
Value: 66.1% kill participation. Percentile: 69%. Rank: 39th of 12366.1%
Value: 66.1% kill participation. Percentile: 69%. Rank: 39th of 123
Value: 22.3% damage share. Percentile: 5%. Rank: 117th of 12322.3%
Value: 22.3% damage share. Percentile: 5%. Rank: 117th of 123
Value: 1.29 vision score per minute. Percentile: 96%. Rank: 5th of 1051.29
Value: 1.29 vision score per minute. Percentile: 96%. Rank: 5th of 105
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ryze6 games
Ryze: 22.9% earned gold share and 21.2% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
LeBlanc5 games
LeBlanc: 22.7% earned gold share and 27.2% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
?
Lissandra5 games
Lissandra: 22.8% earned gold share and 18.0% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
?
Yasuo5 games
Yasuo: 22.6% earned gold share and 12.5% damage share. Means across the same 5 games with both values available; 5 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
44 games
Opponent
WinsLosses
Win rate
STTSK Telecom T1SK Telecom T1: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2019.13%
DGDAMWON GamingDAMWON Gaming: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2019.100%
GEGen.GGen.G: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
DSDN SOOPersDN SOOPers: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
GRGriffinGriffin: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2019.50%
JAGJin Air Green WingsJin Air Green Wings: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
KRKT RolsterKT Rolster: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
HLEHanwha Life EsportsHanwha Life Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2019.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
44 games
89.5%win rate when ahead at 15 minutes 17 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore PawN’s 2019 performances. Select a point to open its story.
44 plotted games
WinLoss— Median in selection
44 / 44 selected games have both values.Median damage / min: 387
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 44 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 14.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.13
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
73.9%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.07
53.2
48 games · 48 peers
2014
Tier 1
Kill participation
69.3%
66.7
48 games · 49 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.44
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
67.2%
53.6
83 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
529
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.47
—
Less than 80% valid observation coverage
2016
Tier 1
Kill participation
67.6%
40.9
34 games · 116 peers
2016
Tier 1
Damage share
27.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
499
25.5
108 games · 107 peers
2017
Tier 1
CS / min
8.69
52.5
108 games · 123 peers
2017
Tier 1
Kill participation
66.5%
44.3
107 games · 123 peers
2017
Tier 1
Damage share
24.3%
3.8
108 games · 107 peers
2017
Tier 1
Gold diff @15
+86
64.2
108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2019 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
Total
?Azir
34
?LeBlanc
33
?Ryze
30
?Orianna
27
?Lulu
24
?Twisted Fate
22
?Kassadin
18
?Yasuo
18
All games
6
72
128
42
111
42
44
445
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 29. Number of games won in this selection. Based on 44 of 44 games.
Losses: 15. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.00. Average kills per game. Based on 44 of 44 games.
Deaths / game: 1.73. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.14. Average assists per game. Based on 44 of 44 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 26. Number of games won in this selection. Based on 42 of 42 games.
Losses: 16. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.71. Average kills per game. Based on 42 of 42 games.
Deaths / game: 1.88. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.14. Average assists per game. Based on 42 of 42 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 70. Number of games won in this selection. Based on 111 of 111 games.
Losses: 41. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 3.40. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.11. Average deaths per game. Based on 111 of 111 games.
Assists / game: 5.37. Average assists per game. Based on 111 of 111 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 31. Number of games won in this selection. Based on 42 of 42 games.
Losses: 11. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 73.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 42 games. Games without the required stats are excluded.
Kills / game: 4.39. Average kills per game. Based on 41 of 42 games. Games without the required stats are excluded.
Deaths / game: 2.62. Average deaths per game. Based on 42 of 42 games.
Assists / game: 6.93. Average assists per game. Based on 42 of 42 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 42 games. Games without the required stats are excluded.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 29 of 42 games. Games without the required stats are excluded.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 20 of 42 games. Games without the required stats are excluded.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 102. Number of games won in this selection. Based on 128 of 128 games.
Losses: 26. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 79.7%. The percentage of games won. Based on 128 of 128 games.
KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 128 games. Games without the required stats are excluded.
Kills / game: 5.32. Average kills per game. Based on 127 of 128 games. Games without the required stats are excluded.
Deaths / game: 2.30. Average deaths per game. Based on 126 of 128 games. Games without the required stats are excluded.
Assists / game: 7.84. Average assists per game. Based on 122 of 128 games. Games without the required stats are excluded.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 128 games. Games without the required stats are excluded.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 70 of 128 games. Games without the required stats are excluded.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 22 of 128 games. Games without the required stats are excluded.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 128 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 51. Number of games won in this selection. Based on 72 of 72 games.
Losses: 21. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 70.8%. The percentage of games won. Based on 72 of 72 games.
KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 4.76. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.24. Average deaths per game. Based on 72 of 72 games.
Assists / game: 7.79. Average assists per game. Based on 72 of 72 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 72 games. Games without the required stats are excluded.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 51 of 72 games. Games without the required stats are excluded.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 4.17. Average kills per game. Based on 6 of 6 games.
Deaths / game: 5.33. Average deaths per game. Based on 6 of 6 games.
Assists / game: 5.33. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · Mid of the Year · 8 points. Mid of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2015 · LPL · lpl-2015-annual. PawN.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.