Games Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.120
Win rate Win rate: 47.5%. The percentage of games won. Based on 120 of 120 games.47.5%
KDA KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.3.24
Damage / min Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.435
CS / min CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.6.62
Kill participation Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 120 games. Games without the required stats are excluded.72.4%118 / 120 games
More statistics Totals, economy & laning +
WinsWins: 57. Number of games won in this selection. Based on 120 of 120 games.
LossesLosses: 63. Number of games lost in this selection. Based on 120 of 120 games.
KillsKills: 349. Total kills in games where kills are available. Based on 120 of 120 games.
DeathsDeaths: 371. Total deaths in games where deaths are available. Based on 120 of 120 games.
AssistsAssists: 854. Total assists in games where assists are available. Based on 120 of 120 games.
Gold / minGold / min: 378. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Damage shareDamage share: 16.7%. The player's share of team damage to enemy champions, averaged across games. Based on 120 of 120 games.
Earned gold shareEarned gold share: 19.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 120 of 120 games.
Gold diff @15Gold diff @15: +18. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 120 games. Games without the required stats are excluded.111 / 120 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 120 games. Games without the required stats are excluded.111 / 120 games
XP diff @15XP diff @15: −121. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 120 games. Games without the required stats are excluded.111 / 120 games
Vision score / minVision score / min: 1.96. Vision score per minute, averaged across games where the statistic is supported. Based on 120 of 120 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Cuzz stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 433 damage per minute. Percentile: 41%. Rank: 37th of 62433
Value: 433 damage per minute. Percentile: 41%. Rank: 37th of 62
Value: 6.64 CS per minute. Percentile: 16%. Rank: 52nd of 626.64
Value: 6.64 CS per minute. Percentile: 16%. Rank: 52nd of 62
Value: 72.1% kill participation. Percentile: 48%. Rank: 33rd of 6272.1%
Value: 72.1% kill participation. Percentile: 48%. Rank: 33rd of 62
Value: 16.8% damage share. Percentile: 51%. Rank: 31st of 6216.8%
Value: 16.8% damage share. Percentile: 51%. Rank: 31st of 62
Value: +21 gold difference @15. Percentile: 60%. Rank: 23rd of 56. Percentile among 56 players with sufficient data.+21
Value: +21 gold difference @15. Percentile: 60%. Rank: 23rd of 56. Percentile among 56 players with sufficient data.
Value: 2.00 vision score per minute. Percentile: 97%. Rank: 3rd of 622.00
Value: 2.00 vision score per minute. Percentile: 97%. Rank: 3rd of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Pantheon21 games
Pantheon: 19.8% earned gold share and 18.9% damage share. Means across the same 21 games with both values available; 21 total champion games.19%
?
Jarvan IV12 games
Jarvan IV: 19.0% earned gold share and 15.1% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Nocturne11 games
Nocturne: 18.9% earned gold share and 17.3% damage share. Means across the same 11 games with both values available; 11 total champion games.17%
?
Wukong11 games
Wukong: 20.6% earned gold share and 14.0% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Skarner10 games
Skarner: 17.9% earned gold share and 16.4% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
?
Vi10 games
Vi: 20.3% earned gold share and 12.8% damage share. Means across the same 10 games with both values available; 10 total champion games.13%
?
Xin Zhao10 games
Xin Zhao: 18.7% earned gold share and 17.3% damage share. Means across the same 10 games with both values available; 10 total champion games.17%
?
Naafiri9 games
Naafiri: 20.5% earned gold share and 20.9% damage share. Means across the same 9 games with both values available; 9 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
120 games
Opponent
WinsLosses
Win rate
DKDplus KiaDplus Kia: 12 wins, 10 losses in 22 recorded games, 54.5% win rate. 2026.55%
GEGen.GGen.G: 3 wins, 15 losses in 18 recorded games, 16.7% win rate. 2026.17%
HBHANJIN BRIONHANJIN BRION: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
T1T1T1: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
BFBNK FEARXBNK FEARX: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
NRNongshim RedForceNongshim RedForce: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
DSDN SOOPersDN SOOPers: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
111 games
69.8%win rate when ahead at 15 minutes 30 wins from 43 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Cuzz’s 2026 performances. Select a point to open its story.
111 plotted games
WinLoss— Median in selection
111 / 120 selected games have both values.Median damage / min: 408
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 120 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 10. Number of games won in this selection. Based on 21 of 21 games.
Losses: 11. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded.
?12 of 120 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 120 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 120 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 1. Number of games won in this selection. Based on 11 of 11 games.
Losses: 10. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 120 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 120 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
?10 of 120 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 120 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 120 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 120 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
294
63.9
48 games · 109 peers
2017
Tier 1
CS / min
4.09
25.4
48 games · 127 peers
2017
Tier 1
Kill participation
65.1%
19.8
48 games · 127 peers
2017
Tier 1
Damage share
14.4%
39.8
48 games · 109 peers
2017
Tier 1
Gold diff @15
−28
43.0
48 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
2.62
100.0
48 games · 107 peers
2018
Tier 1
Damage / min
210
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
5.92
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
59.0%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
13.5%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+42
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
2.39
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
277
68.0
104 games · 126 peers
2019
Tier 1
CS / min
5.42
91.2
104 games · 126 peers
2019
Tier 1
Kill participation
69.1%
46.4
103 games · 126 peers
2019
Tier 1
Damage share
15.9%
80.0
104 games · 126 peers
2019
Tier 1
Gold diff @15
+149
72.8
104 games · 126 peers
2019
Tier 1
Vision / min
2.27
98.1
104 games · 108 peers
2020
Tier 1
Damage / min
269
53.3
80 games · 123 peers
2020
Tier 1
CS / min
5.69
76.6
80 games · 125 peers
2020
Tier 1
Kill participation
70.5%
51.6
80 games · 125 peers
2020
Tier 1
Damage share
15.0%
63.1
80 games · 123 peers
2020
Tier 1
Gold diff @15
+149
75.4
80 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
2.08
97.5
80 games · 123 peers
2021
Tier 1
Damage / min
329
42.5
42 games · 121 peers
2021
Tier 1
CS / min
6.03
50.0
42 games · 121 peers
2021
Tier 1
Kill participation
67.7%
20.0
41 games · 121 peers
2021
Tier 1
Damage share
16.7%
35.0
42 games · 121 peers
2021
Tier 1
Gold diff @15
+41
54.4
42 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.99
100.0
42 games · 121 peers
2022
Tier 1
Damage / min
267
32.5
95 games · 115 peers
2022
Tier 1
CS / min
5.67
57.9
95 games · 115 peers
2022
Tier 1
Kill participation
67.7%
27.2
95 games · 115 peers
2022
Tier 1
Damage share
13.9%
39.5
95 games · 115 peers
2022
Tier 1
Gold diff @15
+71
59.1
95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.68
94.7
95 games · 115 peers
2023
Tier 1
Damage / min
303
34.0
117 games · 104 peers
2023
Tier 1
CS / min
5.79
90.3
117 games · 104 peers
2023
Tier 1
Kill participation
73.1%
68.9
116 games · 104 peers
2023
Tier 1
Damage share
15.1%
58.3
117 games · 104 peers
2023
Tier 1
Gold diff @15
+53
57.8
117 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.95
96.1
117 games · 104 peers
2024
Tier 1
Damage / min
394
51.4
90 games · 106 peers
2024
Tier 1
CS / min
6.46
78.1
90 games · 106 peers
2024
Tier 1
Kill participation
73.9%
59.0
90 games · 106 peers
2024
Tier 1
Damage share
16.5%
62.9
90 games · 106 peers
2024
Tier 1
Gold diff @15
−25
48.8
90 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.84
97.1
90 games · 106 peers
2025
Tier 1
Damage / min
444
73.0
114 games · 64 peers
2025
Tier 1
CS / min
6.60
58.7
114 games · 64 peers
2025
Tier 1
Kill participation
74.4%
69.8
114 games · 64 peers
2025
Tier 1
Damage share
17.5%
90.5
114 games · 64 peers
2025
Tier 1
Gold diff @15
+75
66.7
114 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.73
96.8
114 games · 64 peers
2026
Tier 1
Damage / min
433
41.0
102 games · 62 peers
2026
Tier 1
CS / min
6.64
16.4
102 games · 62 peers
2026
Tier 1
Kill participation
72.1%
47.5
100 games · 62 peers
2026
Tier 1
Damage share
16.8%
50.8
102 games · 62 peers
2026
Tier 1
Gold diff @15
+21
60.0
102 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Sejuani
72
?Wukong
64
?Viego
63
?Xin Zhao
52
?Trundle
50
?Jarvan IV
49
?Gragas
48
?Vi
47
All games
57
22
109
90
42
95
129
90
130
120
884
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 57. Number of games won in this selection. Based on 120 of 120 games.
Losses: 63. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 47.5%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.91. Average kills per game. Based on 120 of 120 games.
Deaths / game: 3.09. Average deaths per game. Based on 120 of 120 games.
Assists / game: 7.12. Average assists per game. Based on 120 of 120 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 120 games. Games without the required stats are excluded.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 66. Number of games won in this selection. Based on 130 of 130 games.
Losses: 64. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 50.8%. The percentage of games won. Based on 130 of 130 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 3.28. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.62. Average deaths per game. Based on 130 of 130 games.
Assists / game: 7.76. Average assists per game. Based on 130 of 130 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 39. Number of games won in this selection. Based on 90 of 90 games.
Losses: 51. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 43.3%. The percentage of games won. Based on 90 of 90 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 1.91. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.80. Average deaths per game. Based on 90 of 90 games.
Assists / game: 6.32. Average assists per game. Based on 90 of 90 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 87. Number of games won in this selection. Based on 129 of 129 games.
Losses: 42. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 2.30. Average kills per game. Based on 129 of 129 games.
Deaths / game: 1.90. Average deaths per game. Based on 129 of 129 games.
Assists / game: 6.97. Average assists per game. Based on 129 of 129 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 47. Number of games won in this selection. Based on 95 of 95 games.
Losses: 48. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 2.18. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.28. Average deaths per game. Based on 95 of 95 games.
Assists / game: 6.19. Average assists per game. Based on 95 of 95 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 24. Number of games won in this selection. Based on 42 of 42 games.
Losses: 18. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.55. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.00. Average deaths per game. Based on 42 of 42 games.
Assists / game: 6.62. Average assists per game. Based on 42 of 42 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 59. Number of games won in this selection. Based on 90 of 90 games.
Losses: 31. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 65.6%. The percentage of games won. Based on 90 of 90 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 1.88. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.62. Average deaths per game. Based on 90 of 90 games.
Assists / game: 6.50. Average assists per game. Based on 90 of 90 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 64. Number of games won in this selection. Based on 109 of 109 games.
Losses: 45. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 2.30. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.20. Average deaths per game. Based on 109 of 109 games.
Assists / game: 6.02. Average assists per game. Based on 109 of 109 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded.
CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 13. Number of games won in this selection. Based on 22 of 22 games.
Losses: 9. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 1.77. Average kills per game. Based on 22 of 22 games.
Deaths / game: 2.45. Average deaths per game. Based on 22 of 22 games.
Assists / game: 5.09. Average assists per game. Based on 22 of 22 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 348. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 40. Number of games won in this selection. Based on 57 of 57 games.
Losses: 17. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 70.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.12. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.11. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.86. Average assists per game. Based on 57 of 57 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #95 · 10 years with recorded achievements
Cuzz · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Cuzz · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
Cuzz · 3 recorded Domestic titles. 2020 LCK 2020 Spring Playoffs; 2018 LCK 2018 Spring Playoffs; 2017 LCK 2017 Summer Playoffs. Includes verified championship, cup and conference trophies.
Cuzz · 4 recorded major honors. All-Pro 1st team: 1; All-Pro 2nd team: 1; All-Pro 3rd team: 1; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Cuzz.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Cuzz.
2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-summer. Cuzz.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.