League of Legends
Split 1 · Season 2024
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| Wizer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| dyNquedo | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| CarioK | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| Kuri | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| TitaN | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| Smiley | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Disamis | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| ProDelta | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Guigo | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Aegis | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| fNb | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| Grevthar | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| Brance | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| Route | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 6.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| tinowns | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 9.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| RedBert | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Croc | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Robo | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| JoJo | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Leleko | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| Celo | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Seize | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| SuperCleber | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| sanghyeon | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Envy | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗