Games Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.69
Win rate Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.55.1%
KDA KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.2.70
Damage / min Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.338
CS / min CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.5.51
Kill participation Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.72.1%
More statistics Totals, economy & laning +
WinsWins: 38. Number of games won in this selection. Based on 69 of 69 games.
LossesLosses: 31. Number of games lost in this selection. Based on 69 of 69 games.
KillsKills: 158. Total kills in games where kills are available. Based on 69 of 69 games.
DeathsDeaths: 266. Total deaths in games where deaths are available. Based on 69 of 69 games.
AssistsAssists: 560. Total assists in games where assists are available. Based on 69 of 69 games.
Gold / minGold / min: 330. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Damage shareDamage share: 13.2%. The player's share of team damage to enemy champions, averaged across games. Based on 69 of 69 games.
Earned gold shareEarned gold share: 17.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 69 of 69 games.
Gold diff @15Gold diff @15: −111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 69 games. Games without the required stats are excluded.64 / 69 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 69 games. Games without the required stats are excluded.64 / 69 games
XP diff @15XP diff @15: −84. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 69 games. Games without the required stats are excluded.64 / 69 games
Vision score / minVision score / min: 1.52. Vision score per minute, averaged across games where the statistic is supported. Based on 69 of 69 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Croc stands.
2024 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 341 damage per minute. Percentile: 31%. Rank: 73rd of 106341
Value: 341 damage per minute. Percentile: 31%. Rank: 73rd of 106
Value: 5.52 CS per minute. Percentile: 14%. Rank: 91st of 1065.52
Value: 5.52 CS per minute. Percentile: 14%. Rank: 91st of 106
Value: 72.1% kill participation. Percentile: 44%. Rank: 60th of 10672.1%
Value: 72.1% kill participation. Percentile: 44%. Rank: 60th of 106
Value: 13.4% damage share. Percentile: 18%. Rank: 87th of 10613.4%
Value: 13.4% damage share. Percentile: 18%. Rank: 87th of 106
Value: −111 gold difference @15. Percentile: 29%. Rank: 61st of 85. LPL data missing · Percentile among 85 players with sufficient data.−111
Value: −111 gold difference @15. Percentile: 29%. Rank: 61st of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 1.52 vision score per minute. Percentile: 42%. Rank: 62nd of 1061.52
Value: 1.52 vision score per minute. Percentile: 42%. Rank: 62nd of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani19 games
Sejuani: 16.2% earned gold share and 11.6% damage share. Means across the same 19 games with both values available; 19 total champion games.12%
?
Maokai10 games
Maokai: 14.9% earned gold share and 15.9% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
?
Lee Sin9 games
Lee Sin: 18.4% earned gold share and 11.4% damage share. Means across the same 9 games with both values available; 9 total champion games.11%
?
Poppy7 games
Poppy: 15.6% earned gold share and 10.9% damage share. Means across the same 7 games with both values available; 7 total champion games.11%
?
Vi6 games
Vi: 17.8% earned gold share and 12.9% damage share. Means across the same 6 games with both values available; 6 total champion games.13%
?
Nidalee5 games
Nidalee: 19.2% earned gold share and 17.7% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
69 games
Opponent
WinsLosses
Win rate
PGpaiN GamingpaiN Gaming: 7 wins, 9 losses in 16 recorded games, 43.8% win rate. 2024.44%
FUFURIAFURIA: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2024.64%
RCRED CanidsRED Canids: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2024.60%
FLFluxoFluxo: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
ININTZINTZ: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2024.50%
KEKaBuM! EsportsKaBuM! Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
LILibertyLiberty: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
LØLØSLØS: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
64 games
82.4%win rate when ahead at 15 minutes 14 wins from 17 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Croc’s 2024 performances. Select a point to open its story.
64 plotted games
WinLoss— Median in selection
64 / 69 selected games have both values.Median damage / min: 308
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 69 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 11. Number of games won in this selection. Based on 19 of 19 games.
Losses: 8. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?10 of 69 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 69 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 69 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 69 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 69 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 69 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 69 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 69 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 69 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
335
88.5
66 games · 123 peers
2020
Tier 1
CS / min
5.97
89.5
66 games · 125 peers
2020
Tier 1
Kill participation
71.9%
65.3
66 games · 125 peers
2020
Tier 1
Damage share
16.7%
84.4
66 games · 123 peers
2020
Tier 1
Gold diff @15
+378
95.1
65 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.66
66.4
66 games · 123 peers
2021
Tier 1
Damage / min
408
94.2
30 games · 121 peers
2021
Tier 1
CS / min
5.97
42.5
30 games · 121 peers
2021
Tier 1
Kill participation
68.2%
25.8
30 games · 121 peers
2021
Tier 1
Damage share
18.1%
66.7
30 games · 121 peers
2021
Tier 1
Gold diff @15
+169
72.8
30 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.43
40.0
30 games · 121 peers
2022
Tier 1
Damage / min
314
77.2
54 games · 115 peers
2022
Tier 1
CS / min
5.47
39.5
54 games · 115 peers
2022
Tier 1
Kill participation
73.1%
79.8
54 games · 115 peers
2022
Tier 1
Damage share
14.1%
42.1
54 games · 115 peers
2022
Tier 1
Gold diff @15
+212
82.8
54 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.49
60.5
54 games · 115 peers
2023
Tier 1
Damage / min
312
42.7
58 games · 104 peers
2023
Tier 1
CS / min
5.27
41.7
58 games · 104 peers
2023
Tier 1
Kill participation
70.9%
33.0
58 games · 104 peers
2023
Tier 1
Damage share
13.7%
23.3
58 games · 104 peers
2023
Tier 1
Gold diff @15
+92
65.1
58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.58
30.1
58 games · 104 peers
2024
Tier 1
Damage / min
341
31.4
64 games · 106 peers
2024
Tier 1
CS / min
5.52
14.3
64 games · 106 peers
2024
Tier 1
Kill participation
72.1%
43.8
64 games · 106 peers
2024
Tier 1
Damage share
13.4%
18.1
64 games · 106 peers
2024
Tier 1
Gold diff @15
−111
28.6
64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2024 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
Total
?Sejuani
44
?Lee Sin
37
?Wukong
27
?Viego
23
?Poppy
19
?Maokai
18
?Nidalee
17
?Trundle
14
All games
66
30
64
70
69
299
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 2.29. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.86. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.12. Average assists per game. Based on 69 of 69 games.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 2.37. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.26. Average deaths per game. Based on 70 of 70 games.
Assists / game: 7.84. Average assists per game. Based on 70 of 70 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 37. Number of games won in this selection. Based on 64 of 64 games.
Losses: 27. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.22. Average kills per game. Based on 64 of 64 games.
Deaths / game: 3.70. Average deaths per game. Based on 64 of 64 games.
Assists / game: 8.17. Average assists per game. Based on 64 of 64 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 18. Number of games won in this selection. Based on 30 of 30 games.
Losses: 12. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.53. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.83. Average deaths per game. Based on 30 of 30 games.
Assists / game: 7.27. Average assists per game. Based on 30 of 30 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.30. Average kills per game. Based on 66 of 66 games.
Deaths / game: 3.17. Average deaths per game. Based on 66 of 66 games.
Assists / game: 8.12. Average assists per game. Based on 66 of 66 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.