Games Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.62
Win rate Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games.53.2%
KDA KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.4.02
Damage / min Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.788
CS / min CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.9.73
Kill participation Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.72.2%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 62 of 62 games.
LossesLosses: 29. Number of games lost in this selection. Based on 62 of 62 games.
KillsKills: 321. Total kills in games where kills are available. Based on 62 of 62 games.
DeathsDeaths: 169. Total deaths in games where deaths are available. Based on 62 of 62 games.
AssistsAssists: 358. Total assists in games where assists are available. Based on 62 of 62 games.
Gold / minGold / min: 457. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Damage shareDamage share: 29.2%. The player's share of team damage to enemy champions, averaged across games. Based on 62 of 62 games.
Earned gold shareEarned gold share: 27.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 62 of 62 games.
Gold diff @15Gold diff @15: +114. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
XP diff @15XP diff @15: +58. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 62 of 62 games.
Vision score / minVision score / min: 1.42. Vision score per minute, averaged across games where the statistic is supported. Based on 62 of 62 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where TitaN stands.
2025 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 784 damage per minute. Percentile: 88%. Rank: 2nd of 9784
Value: 784 damage per minute. Percentile: 88%. Rank: 2nd of 9
Value: 9.76 CS per minute. Percentile: 100%. Rank: 1st of 99.76
Value: 9.76 CS per minute. Percentile: 100%. Rank: 1st of 9
Value: 71.6% kill participation. Percentile: 88%. Rank: 2nd of 971.6%
Value: 71.6% kill participation. Percentile: 88%. Rank: 2nd of 9
Value: 29.0% damage share. Percentile: 88%. Rank: 2nd of 929.0%
Value: 29.0% damage share. Percentile: 88%. Rank: 2nd of 9
Value: 1.41 vision score per minute. Percentile: 100%. Rank: 1st of 91.41
Value: 1.41 vision score per minute. Percentile: 100%. Rank: 1st of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Miss Fortune9 games
Miss Fortune: 26.5% earned gold share and 27.9% damage share. Means across the same 9 games with both values available; 9 total champion games.28%
?
Corki7 games
Corki: 28.2% earned gold share and 31.1% damage share. Means across the same 7 games with both values available; 7 total champion games.31%
?
Varus7 games
Varus: 25.3% earned gold share and 28.6% damage share. Means across the same 7 games with both values available; 7 total champion games.29%
?
Ezreal6 games
Ezreal: 26.6% earned gold share and 33.4% damage share. Means across the same 6 games with both values available; 6 total champion games.33%
?
Caitlyn5 games
Caitlyn: 27.5% earned gold share and 26.7% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
?
Lucian5 games
Lucian: 29.0% earned gold share and 33.1% damage share. Means across the same 5 games with both values available; 5 total champion games.33%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
62 games
Opponent
WinsLosses
Win rate
FUFURIAFURIA: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2025.53%
RCRED CanidsRED Canids: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2025.40%
LOLOUDLOUD: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2025.67%
LELeviatanLeviatan: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2025.75%
VKSVivo Keyd StarsVivo Keyd Stars: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2025.50%
1T100 Thieves100 Thieves: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
IEIsurus EstralIsurus Estral: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2025.75%
FWFluxo W7MFluxo W7M: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2025.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
62 games
64.0%win rate when ahead at 15 minutes 16 wins from 25 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore TitaN’s 2025 performances. Select a point to open its story.
62 plotted games
WinLoss— Median in selection
62 / 62 selected games have both values.Median damage / min: 752
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 62 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 8. Number of games won in this selection. Based on 9 of 9 games.
Losses: 1. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games.
KDA: 8.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 62 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 62 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 62 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 963. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 871. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 62 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 62 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 62 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 62 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 830. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
637
94.7
43 games · 132 peers
2018
Tier 1
CS / min
9.48
37.4
43 games · 132 peers
2018
Tier 1
Kill participation
69.0%
58.0
43 games · 132 peers
2018
Tier 1
Damage share
32.3%
90.1
43 games · 132 peers
2018
Tier 1
Gold diff @15
+180
78.6
43 games · 132 peers
2018
Tier 1
Vision / min
1.39
89.3
43 games · 113 peers
2019
Tier 1
Damage / min
636
100.0
21 games · 122 peers
2019
Tier 1
CS / min
9.32
43.8
21 games · 122 peers
2019
Tier 1
Kill participation
64.5%
43.8
21 games · 122 peers
2019
Tier 1
Damage share
32.2%
95.0
21 games · 122 peers
2019
Tier 1
Gold diff @15
−99
34.7
21 games · 122 peers
2019
Tier 1
Vision / min
1.41
90.5
21 games · 106 peers
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
581
87.7
55 games · 131 peers
2021
Tier 1
CS / min
9.06
55.4
55 games · 131 peers
2021
Tier 1
Kill participation
65.9%
60.0
55 games · 131 peers
2021
Tier 1
Damage share
28.8%
84.6
55 games · 131 peers
2021
Tier 1
Gold diff @15
+102
63.4
55 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.44
75.2
55 games · 130 peers
2022
Tier 1
Damage / min
604
73.9
70 games · 116 peers
2022
Tier 1
CS / min
9.02
34.8
70 games · 116 peers
2022
Tier 1
Kill participation
67.8%
57.4
70 games · 116 peers
2022
Tier 1
Damage share
29.1%
73.0
70 games · 116 peers
2022
Tier 1
Gold diff @15
+65
51.6
70 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.43
80.0
70 games · 116 peers
2023
Tier 1
Damage / min
670
77.1
57 games · 106 peers
2023
Tier 1
CS / min
9.51
41.9
57 games · 106 peers
2023
Tier 1
Kill participation
72.6%
87.6
57 games · 106 peers
2023
Tier 1
Damage share
31.2%
93.3
57 games · 106 peers
2023
Tier 1
Gold diff @15
−101
36.9
57 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.54
89.5
57 games · 106 peers
2024
Tier 1
Damage / min
734
91.1
69 games · 102 peers
2024
Tier 1
CS / min
9.47
87.1
69 games · 102 peers
2024
Tier 1
Kill participation
72.9%
88.1
69 games · 102 peers
2024
Tier 1
Damage share
28.0%
66.3
69 games · 102 peers
2024
Tier 1
Gold diff @15
+360
88.6
69 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.37
44.6
69 games · 102 peers
2025
Tier 1
Damage / min
784
88.9
57 games · 64 peers
2025
Tier 1
CS / min
9.76
92.1
57 games · 64 peers
2025
Tier 1
Kill participation
71.6%
73.0
57 games · 64 peers
2025
Tier 1
Damage share
29.0%
90.5
57 games · 64 peers
2025
Tier 1
Gold diff @15
+136
78.7
57 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Ezreal
61
?Xayah
50
?Kalista
36
?Aphelios
34
?Kai'Sa
29
?Tristana
29
?Zeri
29
?Jinx
27
All games
27
60
39
41
64
77
57
81
62
508
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 33. Number of games won in this selection. Based on 62 of 62 games.
Losses: 29. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 5.18. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.73. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.77. Average assists per game. Based on 62 of 62 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 457. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 51. Number of games won in this selection. Based on 81 of 81 games.
Losses: 30. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 5.41. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.48. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.26. Average assists per game. Based on 81 of 81 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 33. Number of games won in this selection. Based on 57 of 57 games.
Losses: 24. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 5.11. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.75. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.70. Average assists per game. Based on 57 of 57 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 44. Number of games won in this selection. Based on 77 of 77 games.
Losses: 33. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 4.69. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.73. Average deaths per game. Based on 77 of 77 games.
Assists / game: 6.03. Average assists per game. Based on 77 of 77 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 38. Number of games won in this selection. Based on 64 of 64 games.
Losses: 26. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 4.97. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.38. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.48. Average assists per game. Based on 64 of 64 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 28. Number of games won in this selection. Based on 41 of 41 games.
Losses: 13. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 68.3%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.88. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.59. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.32. Average assists per game. Based on 41 of 41 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 20. Number of games won in this selection. Based on 39 of 39 games.
Losses: 19. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.97. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.82. Average deaths per game. Based on 39 of 39 games.
Assists / game: 5.08. Average assists per game. Based on 39 of 39 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 39. Number of games won in this selection. Based on 60 of 60 games.
Losses: 21. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 4.07. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.68. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.02. Average assists per game. Based on 60 of 60 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 60 games. Games without the required stats are excluded.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 17. Number of games won in this selection. Based on 27 of 27 games.
Losses: 10. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 4.30. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.07. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.07. Average assists per game. Based on 27 of 27 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.