Games Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.12
Win rate Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.41.7%
KDA KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.3.13
Damage / min Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.642
CS / min CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.8.14
Kill participation Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.71.4%
More statistics Totals, economy & laning +
WinsWins: 5. Number of games won in this selection. Based on 12 of 12 games.
LossesLosses: 7. Number of games lost in this selection. Based on 12 of 12 games.
KillsKills: 41. Total kills in games where kills are available. Based on 12 of 12 games.
DeathsDeaths: 39. Total deaths in games where deaths are available. Based on 12 of 12 games.
AssistsAssists: 81. Total assists in games where assists are available. Based on 12 of 12 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Damage shareDamage share: 24.1%. The player's share of team damage to enemy champions, averaged across games. Based on 12 of 12 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where dyNquedo stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 634 damage per minute. Percentile: —. Rank: —634
Value: 634 damage per minute. Percentile: —. Rank: —
Value: 8.18 CS per minute. Percentile: —. Rank: —8.18
Value: 1.15 vision score per minute. Percentile: —. Rank: —1.15
Value: 1.15 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
12 games
Opponent
WinsLosses
Win rate
LOLOUDLOUD: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
FUFURIAFURIA: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
LELeviatanLeviatan: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
1T100 Thieves100 Thieves: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
12 games
40.0%win rate when ahead at 15 minutes 2 wins from 5 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore dyNquedo’s 2025 performances. Select a point to open its story.
12 plotted games
WinLoss— Median in selection
12 / 12 selected games have both values.Median damage / min: 617
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 12 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 12 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 12 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 12 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2017–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
489
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
8.37
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
60.6%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
25.4%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−45
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.00
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
484
43.0
46 games · 136 peers
2018
Tier 1
CS / min
9.07
37.0
46 games · 136 peers
2018
Tier 1
Kill participation
66.6%
34.1
46 games · 136 peers
2018
Tier 1
Damage share
25.1%
21.5
46 games · 136 peers
2018
Tier 1
Gold diff @15
+164
79.3
46 games · 136 peers
2018
Tier 1
Vision / min
1.14
48.3
46 games · 119 peers
2019
Tier 1
Damage / min
443
36.9
46 games · 123 peers
2019
Tier 1
CS / min
8.30
27.9
46 games · 123 peers
2019
Tier 1
Kill participation
57.1%
5.7
46 games · 123 peers
2019
Tier 1
Damage share
22.6%
6.6
46 games · 123 peers
2019
Tier 1
Gold diff @15
+88
63.9
46 games · 123 peers
2019
Tier 1
Vision / min
1.07
51.0
46 games · 105 peers
2020
Tier 1
Damage / min
560
87.7
26 games · 123 peers
2020
Tier 1
CS / min
7.96
21.8
26 games · 125 peers
2020
Tier 1
Kill participation
66.1%
38.2
26 games · 124 peers
2020
Tier 1
Damage share
27.1%
60.7
26 games · 123 peers
2020
Tier 1
Gold diff @15
+89
63.9
26 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.12
76.4
26 games · 124 peers
2021
Tier 1
Damage / min
515
71.8
44 games · 125 peers
2021
Tier 1
CS / min
8.37
52.4
44 games · 125 peers
2021
Tier 1
Kill participation
73.3%
98.4
44 games · 125 peers
2021
Tier 1
Damage share
27.3%
88.7
44 games · 125 peers
2021
Tier 1
Gold diff @15
+98
60.0
44 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.15
70.2
44 games · 125 peers
2022
Tier 1
Damage / min
493
33.9
61 games · 116 peers
2022
Tier 1
CS / min
8.29
31.3
61 games · 116 peers
2022
Tier 1
Kill participation
65.8%
39.1
61 games · 116 peers
2022
Tier 1
Damage share
24.0%
21.7
61 games · 116 peers
2022
Tier 1
Gold diff @15
+85
65.9
61 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.21
76.5
61 games · 116 peers
2023
Tier 1
Damage / min
573
44.8
66 games · 106 peers
2023
Tier 1
CS / min
8.24
27.6
66 games · 106 peers
2023
Tier 1
Kill participation
69.2%
73.3
65 games · 106 peers
2023
Tier 1
Damage share
25.8%
31.4
66 games · 106 peers
2023
Tier 1
Gold diff @15
+56
61.9
66 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.35
88.6
66 games · 106 peers
2024
Tier 1
Damage / min
693
61.0
69 games · 101 peers
2024
Tier 1
CS / min
8.72
21.0
69 games · 101 peers
2024
Tier 1
Kill participation
71.7%
88.0
69 games · 101 peers
2024
Tier 1
Damage share
27.2%
44.0
69 games · 101 peers
2024
Tier 1
Gold diff @15
+186
72.0
69 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.39
85.0
69 games · 101 peers
2025
Tier 1
Damage / min
634
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
8.18
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
72.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
24.4%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−24
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.15
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 12 of 12 games.
Gold diff @15Gold diff @15: −45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
XP diff @15XP diff @15: −335. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 12 games.
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 12 of 12 games.
Bars show how often the player chose each champion in this selection.
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
52
?Ahri
43
?Corki
26
?Taliyah
23
?Orianna
21
?Syndra
21
?Zoe
21
?Sylas
19
All games
34
63
46
45
44
61
66
81
12
452
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 3.42. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.25. Average deaths per game. Based on 12 of 12 games.
Assists / game: 6.75. Average assists per game. Based on 12 of 12 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 51. Number of games won in this selection. Based on 81 of 81 games.
Losses: 30. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.07. Average kills per game. Based on 81 of 81 games.
Deaths / game: 1.96. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.11. Average assists per game. Based on 81 of 81 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 40. Number of games won in this selection. Based on 66 of 66 games.
Losses: 26. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.47. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.55. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.02. Average assists per game. Based on 66 of 66 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 36. Number of games won in this selection. Based on 61 of 61 games.
Losses: 25. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.07. Average kills per game. Based on 61 of 61 games.
Deaths / game: 1.95. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.26. Average assists per game. Based on 61 of 61 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 23. Number of games won in this selection. Based on 44 of 44 games.
Losses: 21. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.75. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.18. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.73. Average assists per game. Based on 44 of 44 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 23. Number of games won in this selection. Based on 45 of 45 games.
Losses: 22. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.82. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.29. Average deaths per game. Based on 45 of 45 games.
Assists / game: 6.13. Average assists per game. Based on 45 of 45 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 26. Number of games won in this selection. Based on 46 of 46 games.
Losses: 20. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 56.5%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.26. Average kills per game. Based on 46 of 46 games.
Deaths / game: 1.98. Average deaths per game. Based on 46 of 46 games.
Assists / game: 4.80. Average assists per game. Based on 46 of 46 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 39. Number of games won in this selection. Based on 63 of 63 games.
Losses: 24. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.22. Average kills per game. Based on 63 of 63 games.
Deaths / game: 1.63. Average deaths per game. Based on 63 of 63 games.
Assists / game: 4.84. Average assists per game. Based on 63 of 63 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 63 games. Games without the required stats are excluded.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 14. Number of games won in this selection. Based on 34 of 34 games.
Losses: 20. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 4.21. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.24. Average deaths per game. Based on 34 of 34 games.
Assists / game: 4.82. Average assists per game. Based on 34 of 34 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
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