Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games.52.6%
KDA KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.4.98
Damage / min Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.691
CS / min CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.9.23
Kill participation Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.70.6%
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 27. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 192. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 105. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 331. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 425. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Damage shareDamage share: 27.5%. The player's share of team damage to enemy champions, averaged across games. Based on 57 of 57 games.
Earned gold shareEarned gold share: 25.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 57 of 57 games.
Gold diff @15Gold diff @15: −80. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
XP diff @15XP diff @15: +2. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
Vision score / minVision score / min: 1.23. Vision score per minute, averaged across games where the statistic is supported. Based on 57 of 57 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Route stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 701 damage per minute. Percentile: 41%. Rank: 38th of 64701
Value: 701 damage per minute. Percentile: 41%. Rank: 38th of 64
Value: 9.22 CS per minute. Percentile: 41%. Rank: 38th of 649.22
Value: 9.22 CS per minute. Percentile: 41%. Rank: 38th of 64
Value: 70.3% kill participation. Percentile: 57%. Rank: 28th of 6470.3%
Value: 70.3% kill participation. Percentile: 57%. Rank: 28th of 64
Value: 27.5% damage share. Percentile: 46%. Rank: 35th of 6427.5%
Value: 27.5% damage share. Percentile: 46%. Rank: 35th of 64
Value: −49 gold difference @15. Percentile: 38%. Rank: 30th of 48. LPL data missing · Percentile among 48 players with sufficient data.−49
Value: −49 gold difference @15. Percentile: 38%. Rank: 30th of 48. LPL data missing · Percentile among 48 players with sufficient data.
Value: 1.24 vision score per minute. Percentile: 79%. Rank: 14th of 641.24
Value: 1.24 vision score per minute. Percentile: 79%. Rank: 14th of 64
GD15 · LPL data missing · Percentile among 48 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal9 games
Ezreal: 24.4% earned gold share and 28.4% damage share. Means across the same 9 games with both values available; 9 total champion games.28%
?
Lucian7 games
Lucian: 25.9% earned gold share and 27.6% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Ashe5 games
Ashe: 24.4% earned gold share and 28.2% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
Sivir5 games
Sivir: 25.3% earned gold share and 27.6% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
Xayah5 games
Xayah: 27.6% earned gold share and 28.3% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
57 games
Opponent
WinsLosses
Win rate
RCRED CanidsRED Canids: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. 2025.47%
VKSVivo Keyd StarsVivo Keyd Stars: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2025.40%
PGpaiN GamingpaiN Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2025.33%
FUFURIAFURIA: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2025.71%
FWFluxo W7MFluxo W7M: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
IEIsurus EstralIsurus Estral: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2025.40%
CLCloud9Cloud9: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
ISIsurusIsurus: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
57 games
76.5%win rate when ahead at 15 minutes 13 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Route’s 2025 performances. Select a point to open its story.
57 plotted games
WinLoss— Median in selection
57 / 57 selected games have both values.Median damage / min: 650
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 57 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 57 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 9.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
405
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
9.32
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
54.1%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
26.7%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+70
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.14
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
451
17.4
84 games · 122 peers
2019
Tier 1
CS / min
9.88
86.8
84 games · 122 peers
2019
Tier 1
Kill participation
65.7%
52.9
84 games · 122 peers
2019
Tier 1
Damage share
29.9%
77.7
84 games · 122 peers
2019
Tier 1
Gold diff @15
−77
36.4
84 games · 122 peers
2019
Tier 1
Vision / min
1.33
81.9
84 games · 106 peers
2020
Tier 1
Damage / min
478
22.5
83 games · 121 peers
2020
Tier 1
CS / min
9.35
66.4
83 games · 123 peers
2020
Tier 1
Kill participation
64.4%
24.6
83 games · 123 peers
2020
Tier 1
Damage share
27.1%
41.7
83 games · 121 peers
2020
Tier 1
Gold diff @15
−106
35.8
82 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.49
90.8
83 games · 121 peers
2021
Tier 1
Damage / min
341
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
8.94
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
55.6%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
19.1%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−143
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.25
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
699
86.7
58 games · 106 peers
2023
Tier 1
CS / min
9.30
25.7
58 games · 106 peers
2023
Tier 1
Kill participation
73.3%
93.3
58 games · 106 peers
2023
Tier 1
Damage share
30.1%
79.0
58 games · 106 peers
2023
Tier 1
Gold diff @15
+219
81.0
58 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.41
69.5
58 games · 106 peers
2024
Tier 1
Damage / min
731
87.1
64 games · 102 peers
2024
Tier 1
CS / min
8.55
29.7
64 games · 102 peers
2024
Tier 1
Kill participation
72.8%
87.1
64 games · 102 peers
2024
Tier 1
Damage share
28.0%
65.3
64 games · 102 peers
2024
Tier 1
Gold diff @15
−156
34.2
64 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.71
96.0
64 games · 102 peers
2025
Tier 1
Damage / min
701
41.3
55 games · 64 peers
2025
Tier 1
CS / min
9.22
41.3
55 games · 64 peers
2025
Tier 1
Kill participation
70.3%
57.1
55 games · 64 peers
2025
Tier 1
Damage share
27.5%
46.0
55 games · 64 peers
2025
Tier 1
Gold diff @15
−49
38.3
55 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2025 · All seasons · 28 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2023
2024
2025
Total
?Kai'Sa
46
?Ezreal
45
?Xayah
45
?Varus
39
?Lucian
36
?Kalista
32
?Aphelios
30
?Senna
22
All games
11
45
16
85
85
16
70
69
57
454
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 30. Number of games won in this selection. Based on 57 of 57 games.
Losses: 27. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.37. Average kills per game. Based on 57 of 57 games.
Deaths / game: 1.84. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.81. Average assists per game. Based on 57 of 57 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 4.72. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.04. Average deaths per game. Based on 69 of 69 games.
Assists / game: 6.10. Average assists per game. Based on 69 of 69 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 4.90. Average kills per game. Based on 70 of 70 games.
Deaths / game: 1.93. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.67. Average assists per game. Based on 70 of 70 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 3.31. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.06. Average deaths per game. Based on 16 of 16 games.
Assists / game: 4.00. Average assists per game. Based on 16 of 16 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 33. Number of games won in this selection. Based on 85 of 85 games.
Losses: 52. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 38.8%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.08. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.98. Average deaths per game. Based on 85 of 85 games.
Assists / game: 3.84. Average assists per game. Based on 85 of 85 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 12. Number of games won in this selection. Based on 85 of 85 games.
Losses: 73. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 14.1%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.28. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.25. Average deaths per game. Based on 85 of 85 games.
Assists / game: 2.84. Average assists per game. Based on 85 of 85 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 4. Number of games won in this selection. Based on 16 of 16 games.
Losses: 12. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 1.50. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.63. Average deaths per game. Based on 16 of 16 games.
Assists / game: 3.94. Average assists per game. Based on 16 of 16 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 25. Number of games won in this selection. Based on 45 of 45 games.
Losses: 20. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.91. Average kills per game. Based on 45 of 45 games.
Deaths / game: 1.93. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.24. Average assists per game. Based on 45 of 45 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 3.09. Average kills per game. Based on 11 of 11 games.
Deaths / game: 3.18. Average deaths per game. Based on 11 of 11 games.
Assists / game: 6.18. Average assists per game. Based on 11 of 11 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.