Games Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.64
Win rate Win rate: 37.5%. The percentage of games won. Based on 64 of 64 games.37.5%
KDA KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.2.73
Damage / min Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.427
CS / min CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.6.91
Kill participation Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.74.1%
More statistics Totals, economy & laning +
WinsWins: 24. Number of games won in this selection. Based on 64 of 64 games.
LossesLosses: 40. Number of games lost in this selection. Based on 64 of 64 games.
KillsKills: 189. Total kills in games where kills are available. Based on 64 of 64 games.
DeathsDeaths: 221. Total deaths in games where deaths are available. Based on 64 of 64 games.
AssistsAssists: 415. Total assists in games where assists are available. Based on 64 of 64 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Damage shareDamage share: 16.1%. The player's share of team damage to enemy champions, averaged across games. Based on 64 of 64 games.
Earned gold shareEarned gold share: 20.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 64 of 64 games.
Gold diff @15Gold diff @15: +17. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
XP diff @15XP diff @15: −55. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
Vision score / minVision score / min: 1.72. Vision score per minute, averaged across games where the statistic is supported. Based on 64 of 64 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where CarioK stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 415 damage per minute. Percentile: 21%. Rank: 49th of 62415
Value: 415 damage per minute. Percentile: 21%. Rank: 49th of 62
Value: 6.86 CS per minute. Percentile: 26%. Rank: 46th of 626.86
Value: 6.86 CS per minute. Percentile: 26%. Rank: 46th of 62
Value: 75.0% kill participation. Percentile: 87%. Rank: 9th of 6275.0%
Value: 75.0% kill participation. Percentile: 87%. Rank: 9th of 62
Value: 15.8% damage share. Percentile: 21%. Rank: 49th of 6215.8%
Value: 15.8% damage share. Percentile: 21%. Rank: 49th of 62
Value: +3 gold difference @15. Percentile: 51%. Rank: 28th of 56. Percentile among 56 players with sufficient data.+3
Value: +3 gold difference @15. Percentile: 51%. Rank: 28th of 56. Percentile among 56 players with sufficient data.
Value: 1.72 vision score per minute. Percentile: 26%. Rank: 46th of 621.72
Value: 1.72 vision score per minute. Percentile: 26%. Rank: 46th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV10 games
Jarvan IV: 18.9% earned gold share and 13.6% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Nocturne8 games
Nocturne: 20.9% earned gold share and 14.9% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
?
Vi8 games
Vi: 19.4% earned gold share and 11.1% damage share. Means across the same 8 games with both values available; 8 total champion games.11%
?
Pantheon6 games
Pantheon: 21.3% earned gold share and 19.3% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Lee Sin5 games
Lee Sin: 21.6% earned gold share and 15.6% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
?
Naafiri5 games
Naafiri: 20.9% earned gold share and 18.8% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
?
Wukong5 games
Wukong: 19.0% earned gold share and 14.4% damage share. Means across the same 5 games with both values available; 5 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
64 games
Opponent
WinsLosses
Win rate
LELeviatanLeviatan: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2026.73%
VKSVivo Keyd StarsVivo Keyd Stars: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
RCRED CanidsRED Canids: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
FWFluxo W7MFluxo W7M: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
LØLØSLØS: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
LOLOUDLOUD: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
FUFURIAFURIA: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
ININTZINTZ: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
64 games
70.8%win rate when ahead at 15 minutes 17 wins from 24 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore CarioK’s 2026 performances. Select a point to open its story.
64 plotted games
WinLoss— Median in selection
64 / 64 selected games have both values.Median damage / min: 395
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 64 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 64 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 64 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 64 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 64 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 64 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 64 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 64 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 64 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 64 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
205
33.3
22 games · 139 peers
2018
Tier 1
CS / min
5.13
55.8
22 games · 139 peers
2018
Tier 1
Kill participation
68.4%
21.7
22 games · 139 peers
2018
Tier 1
Damage share
13.2%
65.9
22 games · 139 peers
2018
Tier 1
Gold diff @15
−173
21.0
22 games · 139 peers
2018
Tier 1
Vision / min
1.58
11.0
22 games · 119 peers
2019
Tier 1
Damage / min
279
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
5.15
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
68.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
13.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−537
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.76
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
356
94.3
30 games · 123 peers
2020
Tier 1
CS / min
6.02
92.7
30 games · 125 peers
2020
Tier 1
Kill participation
73.7%
80.6
30 games · 125 peers
2020
Tier 1
Damage share
17.9%
94.3
30 games · 123 peers
2020
Tier 1
Gold diff @15
+106
68.9
30 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.38
12.3
30 games · 123 peers
2021
Tier 1
Damage / min
381
82.5
55 games · 121 peers
2021
Tier 1
CS / min
6.19
69.2
55 games · 121 peers
2021
Tier 1
Kill participation
69.7%
43.3
55 games · 121 peers
2021
Tier 1
Damage share
17.8%
58.3
55 games · 121 peers
2021
Tier 1
Gold diff @15
+162
69.9
55 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.38
32.5
55 games · 121 peers
2022
Tier 1
Damage / min
313
75.4
61 games · 115 peers
2022
Tier 1
CS / min
5.60
52.6
61 games · 115 peers
2022
Tier 1
Kill participation
68.3%
34.2
61 games · 115 peers
2022
Tier 1
Damage share
15.4%
69.3
61 games · 115 peers
2022
Tier 1
Gold diff @15
+3
43.0
61 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.43
47.4
61 games · 115 peers
2023
Tier 1
Damage / min
293
22.3
66 games · 104 peers
2023
Tier 1
CS / min
5.22
37.9
66 games · 104 peers
2023
Tier 1
Kill participation
71.4%
40.8
65 games · 104 peers
2023
Tier 1
Damage share
13.4%
17.5
66 games · 104 peers
2023
Tier 1
Gold diff @15
−139
21.7
66 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.62
39.8
66 games · 104 peers
2024
Tier 1
Damage / min
361
37.1
69 games · 106 peers
2024
Tier 1
CS / min
5.66
21.9
69 games · 106 peers
2024
Tier 1
Kill participation
74.6%
67.6
69 games · 106 peers
2024
Tier 1
Damage share
14.0%
26.7
69 games · 106 peers
2024
Tier 1
Gold diff @15
+119
75.0
69 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.52
43.8
69 games · 106 peers
2025
Tier 1
Damage / min
412
41.3
57 games · 64 peers
2025
Tier 1
CS / min
6.29
28.6
57 games · 64 peers
2025
Tier 1
Kill participation
75.7%
82.5
57 games · 64 peers
2025
Tier 1
Damage share
15.3%
22.2
57 games · 64 peers
2025
Tier 1
Gold diff @15
−108
22.2
57 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.45
39.7
57 games · 64 peers
2026
Tier 1
Damage / min
415
21.3
54 games · 62 peers
2026
Tier 1
CS / min
6.86
26.2
54 games · 62 peers
2026
Tier 1
Kill participation
75.0%
86.9
54 games · 62 peers
2026
Tier 1
Damage share
15.8%
21.3
54 games · 62 peers
2026
Tier 1
Gold diff @15
+3
50.9
54 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
48
?Sejuani
45
?Maokai
38
?Xin Zhao
35
?Wukong
32
?Vi
31
?Olaf
30
?Trundle
28
All games
13
45
36
49
61
61
66
81
62
64
538
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
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Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 24. Number of games won in this selection. Based on 64 of 64 games.
Losses: 40. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 37.5%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.95. Average kills per game. Based on 64 of 64 games.
Deaths / game: 3.45. Average deaths per game. Based on 64 of 64 games.
Assists / game: 6.48. Average assists per game. Based on 64 of 64 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 33. Number of games won in this selection. Based on 62 of 62 games.
Losses: 29. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.58. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.63. Average deaths per game. Based on 62 of 62 games.
Assists / game: 8.79. Average assists per game. Based on 62 of 62 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 51. Number of games won in this selection. Based on 81 of 81 games.
Losses: 30. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 1.81. Average kills per game. Based on 81 of 81 games.
Deaths / game: 3.00. Average deaths per game. Based on 81 of 81 games.
Assists / game: 9.68. Average assists per game. Based on 81 of 81 games.
Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 40. Number of games won in this selection. Based on 66 of 66 games.
Losses: 26. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 1.56. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.68. Average deaths per game. Based on 66 of 66 games.
Assists / game: 8.20. Average assists per game. Based on 66 of 66 games.
Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 36. Number of games won in this selection. Based on 61 of 61 games.
Losses: 25. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.00. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.05. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.67. Average assists per game. Based on 61 of 61 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 38. Number of games won in this selection. Based on 61 of 61 games.
Losses: 23. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.49. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.90. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.97. Average assists per game. Based on 61 of 61 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 28. Number of games won in this selection. Based on 49 of 49 games.
Losses: 21. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 3.61. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.61. Average deaths per game. Based on 49 of 49 games.
Assists / game: 6.96. Average assists per game. Based on 49 of 49 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.92. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.61. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.36. Average assists per game. Based on 36 of 36 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.58. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.67. Average deaths per game. Based on 45 of 45 games.
Assists / game: 6.18. Average assists per game. Based on 45 of 45 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 45 games. Games without the required stats are excluded.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 316. Total gold gained per minute, averaged across games. Based on 40 of 45 games. Games without the required stats are excluded.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 2.92. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.46. Average deaths per game. Based on 13 of 13 games.
Assists / game: 6.38. Average assists per game. Based on 13 of 13 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.