Games Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.27
Win rate Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.48.1%
KDA KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.3.77
Damage / min Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.632
CS / min CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.8.82
Kill participation Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.51.4%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 27 of 27 games.
LossesLosses: 14. Number of games lost in this selection. Based on 27 of 27 games.
KillsKills: 82. Total kills in games where kills are available. Based on 27 of 27 games.
DeathsDeaths: 62. Total deaths in games where deaths are available. Based on 27 of 27 games.
AssistsAssists: 152. Total assists in games where assists are available. Based on 27 of 27 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Damage shareDamage share: 21.9%. The player's share of team damage to enemy champions, averaged across games. Based on 27 of 27 games.
Earned gold shareEarned gold share: 21.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 27 of 27 games.
Gold diff @15Gold diff @15: −111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
XP diff @15XP diff @15: −109. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
Vision score / minVision score / min: 1.33. Vision score per minute, averaged across games where the statistic is supported. Based on 27 of 27 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where fNb stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 631 damage per minute. Percentile: 71%. Rank: 20th of 66631
Value: 631 damage per minute. Percentile: 71%. Rank: 20th of 66
Value: 8.92 CS per minute. Percentile: 88%. Rank: 9th of 668.92
Value: 8.92 CS per minute. Percentile: 88%. Rank: 9th of 66
Value: 48.8% kill participation. Percentile: 15%. Rank: 56th of 6648.8%
Value: 48.8% kill participation. Percentile: 15%. Rank: 56th of 66
Value: 21.6% damage share. Percentile: 23%. Rank: 51st of 6621.6%
Value: 21.6% damage share. Percentile: 23%. Rank: 51st of 66
Value: −34 gold difference @15. Percentile: 45%. Rank: 33rd of 59. Percentile among 59 players with sufficient data.−34
Value: −34 gold difference @15. Percentile: 45%. Rank: 33rd of 59. Percentile among 59 players with sufficient data.
Value: 1.37 vision score per minute. Percentile: 58%. Rank: 28th of 661.37
Value: 1.37 vision score per minute. Percentile: 58%. Rank: 28th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble5 games
Rumble: 21.6% earned gold share and 26.9% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
?
Sion5 games
Sion: 19.0% earned gold share and 19.5% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
27 games
Opponent
WinsLosses
Win rate
LOLOUDLOUD: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
FUFURIAFURIA: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
CLCloud9Cloud9: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
SESentinelsSentinels: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
FWFluxo W7MFluxo W7M: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
LELeviatanLeviatan: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
LØLØSLØS: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
PGpaiN GamingpaiN Gaming: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
27 games
44.4%win rate when ahead at 15 minutes 4 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore fNb’s 2026 performances. Select a point to open its story.
27 plotted games
WinLoss— Median in selection
27 / 27 selected games have both values.Median damage / min: 593
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 27 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 27 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 43.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 27 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 27 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 26.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,065. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
391
45.7
21 games · 130 peers
2019
Tier 1
CS / min
8.33
74.4
21 games · 130 peers
2019
Tier 1
Kill participation
64.3%
99.2
21 games · 129 peers
2019
Tier 1
Damage share
25.9%
91.5
21 games · 130 peers
2019
Tier 1
Gold diff @15
−118
39.8
21 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.04
68.5
21 games · 112 peers
2020
Tier 1
Damage / min
470
85.7
47 games · 127 peers
2020
Tier 1
CS / min
7.92
75.2
47 games · 130 peers
2020
Tier 1
Kill participation
58.6%
46.1
47 games · 129 peers
2020
Tier 1
Damage share
22.9%
55.6
47 games · 127 peers
2020
Tier 1
Gold diff @15
+621
96.8
47 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.13
96.8
47 games · 127 peers
2021
Tier 1
Damage / min
500
87.9
48 games · 125 peers
2021
Tier 1
CS / min
7.75
62.1
48 games · 125 peers
2021
Tier 1
Kill participation
62.3%
79.8
47 games · 125 peers
2021
Tier 1
Damage share
24.8%
77.4
48 games · 125 peers
2021
Tier 1
Gold diff @15
+221
75.2
48 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.97
48.4
48 games · 125 peers
2022
Tier 1
Damage / min
533
82.1
57 games · 118 peers
2022
Tier 1
CS / min
8.49
84.6
57 games · 118 peers
2022
Tier 1
Kill participation
60.7%
90.6
57 games · 118 peers
2022
Tier 1
Damage share
26.7%
90.6
57 games · 118 peers
2022
Tier 1
Gold diff @15
+47
52.1
57 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.19
93.2
57 games · 118 peers
2023
Tier 1
Damage / min
459
33.3
60 games · 100 peers
2023
Tier 1
CS / min
8.08
55.6
60 games · 100 peers
2023
Tier 1
Kill participation
56.2%
74.7
60 games · 100 peers
2023
Tier 1
Damage share
21.6%
36.4
60 games · 100 peers
2023
Tier 1
Gold diff @15
+91
60.0
60 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.20
92.9
60 games · 100 peers
2024
Tier 1
Damage / min
593
90.2
64 games · 103 peers
2024
Tier 1
CS / min
8.08
63.7
64 games · 103 peers
2024
Tier 1
Kill participation
57.3%
77.5
64 games · 103 peers
2024
Tier 1
Damage share
24.5%
92.2
64 games · 103 peers
2024
Tier 1
Gold diff @15
+267
86.4
64 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.14
86.3
64 games · 103 peers
2025
Tier 1
Damage / min
650
93.5
55 games · 63 peers
2025
Tier 1
CS / min
8.28
96.8
55 games · 63 peers
2025
Tier 1
Kill participation
56.4%
46.8
55 games · 63 peers
2025
Tier 1
Damage share
23.8%
80.6
55 games · 63 peers
2025
Tier 1
Gold diff @15
+14
51.1
55 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.03
62.9
55 games · 63 peers
2026
Tier 1
Damage / min
631
70.8
20 games · 66 peers
2026
Tier 1
CS / min
8.92
87.7
20 games · 66 peers
2026
Tier 1
Kill participation
48.8%
15.4
20 games · 66 peers
2026
Tier 1
Damage share
21.6%
23.1
20 games · 66 peers
2026
Tier 1
Gold diff @15
−34
44.8
20 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 54 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
55
?Gnar
33
?K'Sante
30
?Aatrox
27
?Gwen
22
?Rumble
22
?Jayce
17
?Jax
16
All games
13
43
47
48
57
60
64
63
27
422
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 13. Number of games won in this selection. Based on 27 of 27 games.
Losses: 14. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 3.04. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.30. Average deaths per game. Based on 27 of 27 games.
Assists / game: 5.63. Average assists per game. Based on 27 of 27 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 32. Number of games won in this selection. Based on 63 of 63 games.
Losses: 31. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.17. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.54. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.92. Average assists per game. Based on 63 of 63 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 39. Number of games won in this selection. Based on 64 of 64 games.
Losses: 25. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.58. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.47. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.41. Average assists per game. Based on 64 of 64 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 35. Number of games won in this selection. Based on 60 of 60 games.
Losses: 25. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.08. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.23. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.22. Average assists per game. Based on 60 of 60 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.40. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.79. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.25. Average assists per game. Based on 57 of 57 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 30. Number of games won in this selection. Based on 48 of 48 games.
Losses: 18. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.88. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.23. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.94. Average assists per game. Based on 48 of 48 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 24. Number of games won in this selection. Based on 47 of 47 games.
Losses: 23. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.34. Average kills per game. Based on 47 of 47 games.
Deaths / game: 3.15. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.45. Average assists per game. Based on 47 of 47 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 18. Number of games won in this selection. Based on 43 of 43 games.
Losses: 25. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.12. Average kills per game. Based on 43 of 43 games.
Deaths / game: 1.93. Average deaths per game. Based on 43 of 43 games.
Assists / game: 3.47. Average assists per game. Based on 43 of 43 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 2. Number of games won in this selection. Based on 13 of 13 games.
Losses: 11. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 1.08. Average kills per game. Based on 13 of 13 games.
Deaths / game: 3.23. Average deaths per game. Based on 13 of 13 games.
Assists / game: 3.31. Average assists per game. Based on 13 of 13 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.