Games Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.39
Win rate Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games.53.8%
KDA KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.2.30
Damage / min Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.212
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.1.04
Kill participation Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.66.9%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 39 of 39 games.
LossesLosses: 18. Number of games lost in this selection. Based on 39 of 39 games.
KillsKills: 14. Total kills in games where kills are available. Based on 39 of 39 games.
DeathsDeaths: 148. Total deaths in games where deaths are available. Based on 39 of 39 games.
AssistsAssists: 327. Total assists in games where assists are available. Based on 39 of 39 games.
Gold / minGold / min: 255. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Damage shareDamage share: 8.5%. The player's share of team damage to enemy champions, averaged across games. Based on 39 of 39 games.
Earned gold shareEarned gold share: 9.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 39 of 39 games.
Gold diff @15Gold diff @15: −275. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
XP diff @15XP diff @15: −102. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
Vision score / minVision score / min: 3.86. Vision score per minute, averaged across games where the statistic is supported. Based on 39 of 39 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where RedBert stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 218 damage per minute. Percentile: 62%. Rank: 26th of 67218
Value: 218 damage per minute. Percentile: 62%. Rank: 26th of 67
Value: 1.05 CS per minute. Percentile: 33%. Rank: 45th of 671.05
Value: 1.05 CS per minute. Percentile: 33%. Rank: 45th of 67
Value: 73.3% kill participation. Percentile: 32%. Rank: 46th of 6773.3%
Value: 73.3% kill participation. Percentile: 32%. Rank: 46th of 67
Value: 8.3% damage share. Percentile: 80%. Rank: 14th of 678.3%
Value: 8.3% damage share. Percentile: 80%. Rank: 14th of 67
Value: −252 gold difference @15. Percentile: 0%. Rank: 59th of 59. Percentile among 59 players with sufficient data.−252
Value: −252 gold difference @15. Percentile: 0%. Rank: 59th of 59. Percentile among 59 players with sufficient data.
Value: 3.97 vision score per minute. Percentile: 14%. Rank: 58th of 673.97
Value: 3.97 vision score per minute. Percentile: 14%. Rank: 58th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard5 games
Bard: 10.2% earned gold share and 10.6% damage share. Means across the same 5 games with both values available; 5 total champion games.11%
?
Nami5 games
Nami: 10.1% earned gold share and 9.3% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
39 games
Opponent
WinsLosses
Win rate
RCRED CanidsRED Canids: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
LØLØSLØS: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
LYLyonLyon: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
FWFluxo W7MFluxo W7M: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
LELeviatanLeviatan: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
JGJD GamingJD Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
PGpaiN GamingpaiN Gaming: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2026.100%
VKSVivo Keyd StarsVivo Keyd Stars: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
39 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore RedBert’s 2026 performances. Select a point to open its story.
39 plotted games
WinLoss— Median in selection
39 / 39 selected games have both values.Median damage / min: 198
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 39 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 39 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 39 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 39 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
187
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
1.07
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
71.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
8.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
+55
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
170
31.1
28 games · 107 peers
2017
Tier 1
CS / min
1.10
79.7
28 games · 124 peers
2017
Tier 1
Kill participation
74.3%
95.1
28 games · 124 peers
2017
Tier 1
Damage share
8.9%
29.2
28 games · 107 peers
2017
Tier 1
Gold diff @15
+107
82.1
28 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.90
85.0
28 games · 101 peers
2018
Tier 1
Damage / min
175
83.5
39 games · 128 peers
2018
Tier 1
CS / min
1.84
85.8
39 games · 128 peers
2018
Tier 1
Kill participation
74.9%
92.9
39 games · 128 peers
2018
Tier 1
Damage share
9.7%
85.8
39 games · 128 peers
2018
Tier 1
Gold diff @15
+16
57.5
39 games · 128 peers
2018
Tier 1
Vision / min
2.29
46.0
39 games · 114 peers
2019
Tier 1
Damage / min
175
77.3
68 games · 129 peers
2019
Tier 1
CS / min
1.79
87.5
68 games · 129 peers
2019
Tier 1
Kill participation
64.5%
20.3
68 games · 129 peers
2019
Tier 1
Damage share
9.9%
85.9
68 games · 129 peers
2019
Tier 1
Gold diff @15
+157
87.5
68 games · 129 peers
2019
Tier 1
Vision / min
2.48
73.4
68 games · 110 peers
2020
Tier 1
Damage / min
167
72.0
53 games · 119 peers
2020
Tier 1
CS / min
1.44
82.5
53 games · 121 peers
2020
Tier 1
Kill participation
68.3%
63.3
53 games · 121 peers
2020
Tier 1
Damage share
8.9%
75.4
53 games · 119 peers
2020
Tier 1
Gold diff @15
+128
78.0
53 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.63
76.3
53 games · 119 peers
2021
Tier 1
Damage / min
147
53.3
44 games · 121 peers
2021
Tier 1
CS / min
1.35
71.7
44 games · 121 peers
2021
Tier 1
Kill participation
69.0%
69.2
44 games · 121 peers
2021
Tier 1
Damage share
7.2%
25.0
44 games · 121 peers
2021
Tier 1
Gold diff @15
−40
40.8
44 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.67
68.3
44 games · 121 peers
2022
Tier 1
Damage / min
142
26.4
57 games · 111 peers
2022
Tier 1
CS / min
0.99
20.9
57 games · 111 peers
2022
Tier 1
Kill participation
66.3%
20.0
57 games · 111 peers
2022
Tier 1
Damage share
7.2%
22.7
57 games · 111 peers
2022
Tier 1
Gold diff @15
+20
51.1
57 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.87
95.5
57 games · 111 peers
2023
Tier 1
Damage / min
154
31.5
26 games · 109 peers
2023
Tier 1
CS / min
0.97
40.7
26 games · 109 peers
2023
Tier 1
Kill participation
66.7%
4.6
26 games · 109 peers
2023
Tier 1
Damage share
7.9%
55.6
26 games · 109 peers
2023
Tier 1
Gold diff @15
−179
9.1
26 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.08
51.9
26 games · 109 peers
2024
Tier 1
Damage / min
176
36.5
64 games · 105 peers
2024
Tier 1
CS / min
1.33
38.5
64 games · 105 peers
2024
Tier 1
Kill participation
75.1%
83.7
64 games · 105 peers
2024
Tier 1
Damage share
7.0%
15.4
64 games · 105 peers
2024
Tier 1
Gold diff @15
+36
67.9
64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.16
27.9
64 games · 105 peers
2025
Tier 1
Damage / min
172
9.7
45 games · 63 peers
2025
Tier 1
CS / min
1.08
61.3
45 games · 63 peers
2025
Tier 1
Kill participation
73.1%
27.4
45 games · 63 peers
2025
Tier 1
Damage share
7.0%
12.9
45 games · 63 peers
2025
Tier 1
Gold diff @15
−54
25.0
45 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.49
25.8
45 games · 63 peers
2026
Tier 1
Damage / min
218
62.1
31 games · 67 peers
2026
Tier 1
CS / min
1.05
33.3
31 games · 67 peers
2026
Tier 1
Kill participation
73.3%
31.8
31 games · 67 peers
2026
Tier 1
Damage share
8.3%
80.3
31 games · 67 peers
2026
Tier 1
Gold diff @15
−252
0.0
31 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Braum
71
?Alistar
63
?Nautilus
61
?Leona
45
?Rakan
35
?Tahm Kench
33
?Rell
32
?Karma
21
All games
22
55
39
74
58
44
57
28
69
45
39
530
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 21. Number of games won in this selection. Based on 39 of 39 games.
Losses: 18. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 0.36. Average kills per game. Based on 39 of 39 games.
Deaths / game: 3.79. Average deaths per game. Based on 39 of 39 games.
Assists / game: 8.38. Average assists per game. Based on 39 of 39 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 24. Number of games won in this selection. Based on 45 of 45 games.
Losses: 21. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.60. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.11. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.80. Average assists per game. Based on 45 of 45 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.87. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.99. Average deaths per game. Based on 69 of 69 games.
Assists / game: 9.96. Average assists per game. Based on 69 of 69 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 4. Number of games won in this selection. Based on 28 of 28 games.
Losses: 24. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 14.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 0.89. Average kills per game. Based on 28 of 28 games.
Deaths / game: 3.96. Average deaths per game. Based on 28 of 28 games.
Assists / game: 5.86. Average assists per game. Based on 28 of 28 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 218. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 1.00. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.02. Average deaths per game. Based on 57 of 57 games.
Assists / game: 8.65. Average assists per game. Based on 57 of 57 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 27. Number of games won in this selection. Based on 44 of 44 games.
Losses: 17. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 61.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 0.77. Average kills per game. Based on 44 of 44 games.
Deaths / game: 3.00. Average deaths per game. Based on 44 of 44 games.
Assists / game: 9.75. Average assists per game. Based on 44 of 44 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 29. Number of games won in this selection. Based on 58 of 58 games.
Losses: 29. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 50.0%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 1.05. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.45. Average deaths per game. Based on 58 of 58 games.
Assists / game: 8.31. Average assists per game. Based on 58 of 58 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 41. Number of games won in this selection. Based on 74 of 74 games.
Losses: 33. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 0.73. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.14. Average deaths per game. Based on 74 of 74 games.
Assists / game: 7.74. Average assists per game. Based on 74 of 74 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 13. Number of games won in this selection. Based on 39 of 39 games.
Losses: 26. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 0.72. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.49. Average deaths per game. Based on 39 of 39 games.
Assists / game: 6.23. Average assists per game. Based on 39 of 39 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 36. Number of games won in this selection. Based on 55 of 55 games.
Losses: 19. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 65.5%. The percentage of games won. Based on 55 of 55 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 0.75. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.13. Average deaths per game. Based on 55 of 55 games.
Assists / game: 9.20. Average assists per game. Based on 55 of 55 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 284. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 10. Number of games won in this selection. Based on 22 of 22 games.
Losses: 12. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 1.14. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.09. Average deaths per game. Based on 22 of 22 games.
Assists / game: 9.14. Average assists per game. Based on 22 of 22 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 22 games. Games without the required stats are excluded.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 16 of 22 games. Games without the required stats are excluded.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.