Games Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.30
Win rate Win rate: 26.7%. The percentage of games won. Based on 30 of 30 games.26.7%
KDA KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.1.65
Damage / min Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.622
CS / min CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.8.53
Kill participation Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.50.4%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 30 of 30 games.
LossesLosses: 22. Number of games lost in this selection. Based on 30 of 30 games.
KillsKills: 74. Total kills in games where kills are available. Based on 30 of 30 games.
DeathsDeaths: 115. Total deaths in games where deaths are available. Based on 30 of 30 games.
AssistsAssists: 116. Total assists in games where assists are available. Based on 30 of 30 games.
Gold / minGold / min: 392. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 30 of 30 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 30 of 30 games.
Gold diff @15Gold diff @15: −262. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 30 of 30 games.
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 30 of 30 games.
XP diff @15XP diff @15: −368. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 30 of 30 games.
Vision score / minVision score / min: 1.18. Vision score per minute, averaged across games where the statistic is supported. Based on 30 of 30 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Robo stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 622 damage per minute. Percentile: 63%. Rank: 25th of 66622
Value: 622 damage per minute. Percentile: 63%. Rank: 25th of 66
Value: 8.53 CS per minute. Percentile: 51%. Rank: 33rd of 668.53
Value: 8.53 CS per minute. Percentile: 51%. Rank: 33rd of 66
Value: 50.4% kill participation. Percentile: 42%. Rank: 39th of 6650.4%
Value: 50.4% kill participation. Percentile: 42%. Rank: 39th of 66
Value: 23.4% damage share. Percentile: 75%. Rank: 17th of 6623.4%
Value: 23.4% damage share. Percentile: 75%. Rank: 17th of 66
Value: −262 gold difference @15. Percentile: 19%. Rank: 48th of 59. Percentile among 59 players with sufficient data.−262
Value: −262 gold difference @15. Percentile: 19%. Rank: 48th of 59. Percentile among 59 players with sufficient data.
Value: 1.18 vision score per minute. Percentile: 11%. Rank: 59th of 661.18
Value: 1.18 vision score per minute. Percentile: 11%. Rank: 59th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble6 games
Rumble: 21.4% earned gold share and 25.4% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
30 games
Opponent
WinsLosses
Win rate
LELeviatanLeviatan: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
VKSVivo Keyd StarsVivo Keyd Stars: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
FUFURIAFURIA: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
LØLØSLØS: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
FWFluxo W7MFluxo W7M: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
LOLOUDLOUD: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
RCRED CanidsRED Canids: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
30 games
30.0%win rate when ahead at 15 minutes 3 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Robo’s 2026 performances. Select a point to open its story.
30 plotted games
WinLoss— Median in selection
30 / 30 selected games have both values.Median damage / min: 632
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 30 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 30 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 30 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 30 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
439
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
7.08
82.5
20 games · 81 peers
2015
Tier 1
Kill participation
74.0%
100.0
20 games · 99 peers
2015
Tier 1
Damage share
22.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−218
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
434
69.0
41 games · 88 peers
2016
Tier 1
CS / min
7.54
68.6
41 games · 103 peers
2016
Tier 1
Kill participation
64.9%
60.4
40 games · 107 peers
2016
Tier 1
Damage share
22.9%
94.3
41 games · 88 peers
2016
Tier 1
Gold diff @15
+228
81.2
41 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
400
36.4
40 games · 111 peers
2017
Tier 1
CS / min
8.20
53.2
40 games · 127 peers
2017
Tier 1
Kill participation
67.3%
93.7
40 games · 127 peers
2017
Tier 1
Damage share
21.4%
43.6
40 games · 111 peers
2017
Tier 1
Gold diff @15
+169
77.3
40 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.51
44.0
40 games · 110 peers
2018
Tier 1
Damage / min
451
77.8
40 games · 127 peers
2018
Tier 1
CS / min
8.18
27.0
40 games · 127 peers
2018
Tier 1
Kill participation
68.8%
99.2
40 games · 126 peers
2018
Tier 1
Damage share
24.5%
83.3
40 games · 127 peers
2018
Tier 1
Gold diff @15
+161
78.6
40 games · 127 peers
2018
Tier 1
Vision / min
1.08
44.4
40 games · 109 peers
2019
Tier 1
Damage / min
431
75.2
58 games · 130 peers
2019
Tier 1
CS / min
7.90
40.3
58 games · 130 peers
2019
Tier 1
Kill participation
54.9%
36.7
58 games · 129 peers
2019
Tier 1
Damage share
22.6%
49.6
58 games · 130 peers
2019
Tier 1
Gold diff @15
+167
72.7
58 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.04
64.9
58 games · 112 peers
2020
Tier 1
Damage / min
455
81.0
54 games · 127 peers
2020
Tier 1
CS / min
7.16
16.3
54 games · 130 peers
2020
Tier 1
Kill participation
62.3%
84.4
54 games · 129 peers
2020
Tier 1
Damage share
22.6%
52.4
54 games · 127 peers
2020
Tier 1
Gold diff @15
−138
34.1
54 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.97
50.8
54 games · 127 peers
2021
Tier 1
Damage / min
520
91.1
55 games · 125 peers
2021
Tier 1
CS / min
7.72
58.9
55 games · 125 peers
2021
Tier 1
Kill participation
59.6%
54.0
55 games · 125 peers
2021
Tier 1
Damage share
24.6%
71.0
55 games · 125 peers
2021
Tier 1
Gold diff @15
+202
73.3
55 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.02
65.3
55 games · 125 peers
2022
Tier 1
Damage / min
569
91.5
51 games · 118 peers
2022
Tier 1
CS / min
8.00
42.7
51 games · 118 peers
2022
Tier 1
Kill participation
60.4%
87.2
51 games · 118 peers
2022
Tier 1
Damage share
25.9%
80.3
51 games · 118 peers
2022
Tier 1
Gold diff @15
+423
88.5
51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.17
88.9
51 games · 118 peers
2023
Tier 1
Damage / min
527
86.9
58 games · 100 peers
2023
Tier 1
CS / min
7.94
47.5
58 games · 100 peers
2023
Tier 1
Kill participation
57.0%
85.9
58 games · 100 peers
2023
Tier 1
Damage share
22.9%
66.7
58 games · 100 peers
2023
Tier 1
Gold diff @15
+125
71.3
58 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.16
85.9
58 games · 100 peers
2024
Tier 1
Damage / min
569
79.4
64 games · 103 peers
2024
Tier 1
CS / min
8.35
86.3
64 games · 103 peers
2024
Tier 1
Kill participation
58.8%
92.2
64 games · 103 peers
2024
Tier 1
Damage share
22.5%
72.5
64 games · 103 peers
2024
Tier 1
Gold diff @15
+64
67.9
64 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.14
85.3
64 games · 103 peers
2025
Tier 1
Damage / min
578
59.7
55 games · 63 peers
2025
Tier 1
CS / min
8.28
95.2
55 games · 63 peers
2025
Tier 1
Kill participation
60.3%
88.7
55 games · 63 peers
2025
Tier 1
Damage share
23.5%
75.8
55 games · 63 peers
2025
Tier 1
Gold diff @15
+421
100.0
55 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.93
27.4
55 games · 63 peers
2026
Tier 1
Damage / min
622
63.1
30 games · 66 peers
2026
Tier 1
CS / min
8.53
50.8
30 games · 66 peers
2026
Tier 1
Kill participation
50.4%
41.5
30 games · 66 peers
2026
Tier 1
Damage share
23.4%
75.4
30 games · 66 peers
2026
Tier 1
Gold diff @15
−262
19.0
30 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 76 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
72
?Gnar
45
?Jax
36
?Poppy
31
?Rumble
31
?Camille
30
?Sion
23
?Olaf
22
All games
20
41
55
48
63
54
61
61
70
69
57
30
629
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 8. Number of games won in this selection. Based on 30 of 30 games.
Losses: 22. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 26.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 2.47. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.83. Average deaths per game. Based on 30 of 30 games.
Assists / game: 3.87. Average assists per game. Based on 30 of 30 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 30. Number of games won in this selection. Based on 57 of 57 games.
Losses: 27. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.23. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.74. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.74. Average assists per game. Based on 57 of 57 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.10. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.88. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.33. Average assists per game. Based on 69 of 69 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.27. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.33. Average deaths per game. Based on 70 of 70 games.
Assists / game: 4.94. Average assists per game. Based on 70 of 70 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 37. Number of games won in this selection. Based on 61 of 61 games.
Losses: 24. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.70. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.64. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.30. Average assists per game. Based on 61 of 61 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 38. Number of games won in this selection. Based on 61 of 61 games.
Losses: 23. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.89. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.41. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.70. Average assists per game. Based on 61 of 61 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 32. Number of games won in this selection. Based on 54 of 54 games.
Losses: 22. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 59.3%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 3.43. Average kills per game. Based on 54 of 54 games.
Deaths / game: 4.00. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.76. Average assists per game. Based on 54 of 54 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 48. Number of games won in this selection. Based on 63 of 63 games.
Losses: 15. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.76. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.48. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.19. Average assists per game. Based on 63 of 63 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 23. Number of games won in this selection. Based on 48 of 48 games.
Losses: 25. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.75. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.77. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.27. Average assists per game. Based on 48 of 48 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 38. Number of games won in this selection. Based on 55 of 55 games.
Losses: 17. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 69.1%. The percentage of games won. Based on 55 of 55 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 2.75. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.76. Average deaths per game. Based on 55 of 55 games.
Assists / game: 5.55. Average assists per game. Based on 55 of 55 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 55 games. Games without the required stats are excluded.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 25. Number of games won in this selection. Based on 41 of 41 games.
Losses: 16. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 61.0%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.00. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.02. Average deaths per game. Based on 41 of 41 games.
Assists / game: 5.00. Average assists per game. Based on 41 of 41 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 11. Number of games won in this selection. Based on 20 of 20 games.
Losses: 9. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 2.95. Average kills per game. Based on 20 of 20 games.
Deaths / game: 4.60. Average deaths per game. Based on 20 of 20 games.
Assists / game: 7.60. Average assists per game. Based on 20 of 20 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 20 games. Games without the required stats are excluded.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 5 of 20 games. Games without the required stats are excluded.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LTA South · lta-south-2025-split-2. Robo.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.