Where Rookie stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 31 games without a complete snapshot are excluded.
Explore Rookie’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 99 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 99 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 99 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 99 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 99 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 1,022. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 99 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 99 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 99 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 99 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 99 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Locke | Loss | 11 / 2 / 5 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Sylas | Loss | 2 / 5 / 5 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Syndra | Loss | 2 / 6 / 3 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Taliyah | Win | 3 / 2 / 8 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Annie | Win | 3 / 1 / 8 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Viktor | Loss | 6 / 3 / 6 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Syndra | Win | 8 / 2 / 11 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Orianna | Win | 0 / 2 / 4 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Annie | Loss | 2 / 4 / 4 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Aurora | Win | 8 / 1 / 8 |
| 25 Oct 2026 | Worlds 2026 | Invictus GamingvsHanwha Life Esports | Series ↗ | Annie | Win | 7 / 1 / 13 |
| 24 Oct 2026 | Worlds 2026 | Invictus GamingvsTeam Secret Whales | Series ↗ | Orianna | Win | 6 / 3 / 9 |
| 23 Oct 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Aurora | Loss | 4 / 5 / 5 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Ahri | Win | 6 / 2 / 12 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Ryze | Loss | 6 / 3 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Aurora | Win | 5 / 2 / 11 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Syndra | Win | 4 / 1 / 5 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Galio | Loss | 2 / 6 / 8 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Viktor | Loss | 5 / 4 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Yone | Loss | 1 / 2 / 4 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Syndra | Win | 3 / 1 / 7 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | LeBlanc | Loss | 3 / 3 / 0 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Aurora | Win | 9 / 1 / 3 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Sylas | Loss | 0 / 2 / 2 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Locke | Loss | 2 / 1 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.97 | 40.4 | 34 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 72.0% | 87.5 | 34 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.77 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 72.0% | 89.7 | 110 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 668 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.82 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 71.8% | 85.2 | 80 games · 116 peers |
| 2016 | Tier 1 | Damage share | 32.2% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 613 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.93 | 76.2 | 94 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 74.0% | 93.4 | 105 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 612 | 94.8 | 108 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.03 | 34.8 | 109 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 73.4% | 88.9 | 110 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.8% | 66.7 | 108 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +378 | 100.0 | 106 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 588 | 97.5 | 85 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.05 | 13.9 | 85 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.9% | 30.3 | 85 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 59.0 | 85 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −35 | 39.3 | 84 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 628 | 99.2 | 99 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.79 | 15.3 | 99 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 66.7 | 99 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.2% | 76.2 | 99 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +54 | 57.4 | 98 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.05 | 51.2 | 99 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 513 | 71.0 | 77 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.98 | 18.5 | 78 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.7% | 56.5 | 78 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.4% | 59.7 | 77 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +252 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.14 | 66.9 | 78 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 593 | 89.6 | 85 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.26 | 27.8 | 85 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.9% | 87.0 | 85 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.6% | 60.0 | 85 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.10 | 46.1 | 85 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 621 | 71.4 | 103 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.53 | 52.4 | 103 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.6% | 48.6 | 102 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.5% | 63.8 | 103 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.07 | 30.5 | 103 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 778 | 91.0 | 113 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.03 | 53.0 | 113 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 85.0 | 112 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.7% | 86.0 | 113 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.35 | 78.0 | 113 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 700 | 73.4 | 140 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.25 | 10.9 | 140 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 68.5% | 57.8 | 139 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.8% | 21.9 | 140 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.17 | 71.9 | 140 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 717 | 90.9 | 86 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.78 | 27.3 | 86 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.8% | 65.2 | 86 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.8% | 60.6 | 86 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +187 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.40 | 77.3 | 86 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. Season labels follow the competition season.
2014–2026 · All seasons · 64 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 150 | |||||||||||||
| Azir | 107 | |||||||||||||
| Syndra | 105 | |||||||||||||
| Ryze | 81 | |||||||||||||
| LeBlanc | 77 | |||||||||||||
| Taliyah | 75 | |||||||||||||
| Viktor | 68 | |||||||||||||
| Ahri | 63 | |||||||||||||
| All games | 42 | 140 | 89 | 135 | 153 | 116 | 102 | 78 | 85 | 114 | 113 | 144 | 99 | 1,410 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 49. Number of games won in this selection. Based on 99 of 99 games. | Losses: 50. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 49.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.72. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.60. Average deaths per game. Based on 99 of 99 games. | Assists / game: 6.48. Average assists per game. Based on 99 of 99 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2025 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 84. Number of games won in this selection. Based on 144 of 144 games. | Losses: 60. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 3.59. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.56. Average deaths per game. Based on 144 of 144 games. | Assists / game: 8.10. Average assists per game. Based on 144 of 144 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. |
| 2024 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 57. Number of games won in this selection. Based on 113 of 113 games. | Losses: 56. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 50.4%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.81. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.33. Average deaths per game. Based on 113 of 113 games. | Assists / game: 5.88. Average assists per game. Based on 113 of 113 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2023 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 64. Number of games won in this selection. Based on 114 of 114 games. | Losses: 50. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 56.1%. The percentage of games won. Based on 114 of 114 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.80. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.14. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.56. Average assists per game. Based on 114 of 114 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 54. Number of games won in this selection. Based on 85 of 85 games. | Losses: 31. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 63.5%. The percentage of games won. Based on 85 of 85 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.92. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.14. Average deaths per game. Based on 85 of 85 games. | Assists / game: 7.14. Average assists per game. Based on 85 of 85 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2021 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 38. Number of games won in this selection. Based on 78 of 78 games. | Losses: 40. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 48.7%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.72. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.38. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.40. Average assists per game. Based on 78 of 78 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2020 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.53. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.87. Average deaths per game. Based on 102 of 102 games. | Assists / game: 6.25. Average assists per game. Based on 102 of 102 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2019 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 73. Number of games won in this selection. Based on 116 of 116 games. | Losses: 43. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 62.9%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.97. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.79. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.79. Average assists per game. Based on 116 of 116 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2018 | Games: 153. Number of individual games played in this selection. Based on 153 of 153 games. | Wins: 111. Number of games won in this selection. Based on 153 of 153 games. | Losses: 42. Number of games lost in this selection. Based on 153 of 153 games. | Win rate: 72.5%. The percentage of games won. Based on 153 of 153 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games. | Kills / game: 3.99. Average kills per game. Based on 153 of 153 games. | Deaths / game: 2.08. Average deaths per game. Based on 153 of 153 games. | Assists / game: 6.67. Average assists per game. Based on 153 of 153 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 152 of 153 games. Games without the required stats are excluded. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 152 of 153 games. Games without the required stats are excluded. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 153 games. |
| 2017 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 81. Number of games won in this selection. Based on 135 of 135 games. | Losses: 54. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 60.0%. The percentage of games won. Based on 135 of 135 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 4.66. Average kills per game. Based on 135 of 135 games. | Deaths / game: 2.38. Average deaths per game. Based on 135 of 135 games. | Assists / game: 6.08. Average assists per game. Based on 135 of 135 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 135 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 123 of 135 games. Games without the required stats are excluded. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 114 of 135 games. Games without the required stats are excluded. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 135 games. |
| 2016 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 37. Number of games won in this selection. Based on 89 of 89 games. | Losses: 52. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 41.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 89 games. Games without the required stats are excluded. | Kills / game: 3.75. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.76. Average deaths per game. Based on 88 of 89 games. Games without the required stats are excluded. | Assists / game: 5.35. Average assists per game. Based on 89 of 89 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 89 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 71 of 89 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 64 of 89 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2015 | Games: 140. Number of individual games played in this selection. Based on 140 of 140 games. | Wins: 74. Number of games won in this selection. Based on 140 of 140 games. | Losses: 66. Number of games lost in this selection. Based on 140 of 140 games. | Win rate: 52.9%. The percentage of games won. Based on 140 of 140 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 140 games. Games without the required stats are excluded. | Kills / game: 4.27. Average kills per game. Based on 139 of 140 games. Games without the required stats are excluded. | Deaths / game: 2.70. Average deaths per game. Based on 140 of 140 games. | Assists / game: 6.05. Average assists per game. Based on 134 of 140 games. Games without the required stats are excluded. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 140 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 62 of 140 games. Games without the required stats are excluded. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 6 of 140 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 140 games. Games without the required stats are excluded. |
| 2014 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 4.33. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.50. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.93. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 23 of 42 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 5 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Invictus Gaming | 41 |
| LPL 2016 Summer Playoffs | Invictus Gaming | 43 |
| China Regional Finals 2017 | Invictus Gaming | 8 |
| LPL 2017 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2017 Summer Playoffs | Invictus Gaming | 55 |
| LPL 2018 Spring Playoffs | Invictus Gaming | 51 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 59 |
| LPL 2019 Regional Finals | Invictus Gaming | 10 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 33 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 46 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2021 Spring Playoffs | Invictus Gaming | 41 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 37 |
| LPL 2022 Spring Playoffs | Victory Five | 53 |
| LPL 2022 Summer Playoffs | Victory Five | 28 |
| LPL 2023 Spring Playoffs | Top Esports | 47 |
| LPL 2023 Summer Playoffs | Top Esports | 51 |
| LPL 2024 Spring Playoffs | Ninjas in Pyjamas.CN | 54 |
| LPL 2024 Summer Playoffs | Ninjas in Pyjamas.CN | 54 |
| LPL 2025 Grand Finals | Invictus Gaming | 42 |
| LPL 2025 Split 1 Playoffs | Invictus Gaming | 15 |
| LPL 2025 Split 2 Playoffs | Invictus Gaming | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · 常规赛最有价值选手(MVP) · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 常规赛最有价值选手(MVP): 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛最有价值选手(MVP) · 2022 · LPL · lpl-2022-spring. Rookie.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2022 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2022 · LPL · lpl-2022-spring. Rookie.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-spring. Rookie.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. Rookie.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Rookie.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2018 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2018 · LPL · lpl-2018-spring. Rookie.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2018 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2018 · LPL · lpl-2018-annual. Rookie.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2018 · LPL · lpl-2018-annual. Rookie.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Rookie.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2018 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Rookie.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Rookie.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Rookie.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. Rookie.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 13.33 points. Champions 2014 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 4 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 1.33 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 1.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 0.67 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 2 points. Demacia Cup 2023: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 5 points. Demacia Cup 2018 Winter: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Invictus Gaming | Place 17 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Cup 20202020 · International · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
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| worlds 20152015 · worlds · Invictus Gaming | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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30 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
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| LPL 2026 Split 1 Playoffs2026 · LPL · Invictus Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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| LPL 2025 Split 1 Playoffs2025 · LPL · Invictus Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
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13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 32 games played. Selection: unknown.
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| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LPL 2025 Split 2 Playoffs2025 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
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| Demacia Cup 20242024 · LPL · Invictus Gaming | Places 5–8 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
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| LPL 2024 Spring Playoffs2024 · LPL · Ninjas in Pyjamas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
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| Demacia Cup 20232023 · LPL · Ninjas in Pyjamas.CN | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
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| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LPL 2022 Spring Playoffs2022 · LPL · Victory Five | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
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| Demacia Cup 2018 Summer2018 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
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| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
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| Demacia Cup 20172017 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
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| LPL 2017 Spring Playoffs2017 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
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| LPL 2017 Summer Playoffs2017 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
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| Demacia Cup 20162016 · LPL · Invictus Gaming | Places 14–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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| LPL 2016 Spring Playoffs2016 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
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| LPL 2016 Summer Playoffs2016 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
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| Demacia Cup 2015 Grand Finals2015 · LPL · Invictus Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
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| Demacia Cup 2015 Spring2015 · LPL · Invictus Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
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| Demacia Cup 2015 Summer2015 · LPL · Invictus Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
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| LPL 2015 Spring Playoffs2015 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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| LPL 2015 Summer Playoffs2015 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
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| Champions 2014 Spring2014 · LCK · KT Rolster Arrows | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| Champions 2014 Summer2014 · LCK · KT Rolster Arrows | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
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| 常规赛最有价值选手(MVP)source ↗2022 · LPL · lpl-2022-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2022 · LPL · Victory Five · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 28 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2020 · LPL · Invictus Gaming · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: unknown.
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| 2nd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2019 · LPL · Invictus Gaming · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
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| MVP of the Yearsource ↗2018 · LPL · Invictus Gaming · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
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| Mid of the Yearsource ↗2018 · LPL · Invictus Gaming · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
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| Regular Season MVPsource ↗2018 · LPL · lpl-2018-spring · split mvp | Split / final honor | Source detailsExplicit archived winner line and exact historical parent/participation verified; actually admitted H6 positive. 42 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2018 · LPL · Invictus Gaming · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2018 · LPL · Invictus Gaming · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 59 games played. Selection: unknown.
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