League of Legends
Season 2020
| Slayder | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Stark | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Palette | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Yijin | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Bruce | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| PK | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Kaiwing | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| River | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Koala | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Hanabi | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Gemini | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Candy | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Mission | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Unified | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Kati | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Levi | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Kiaya | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Naul | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Slay | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Dia1 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Easylove | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| Jisoo | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| Genza | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| EGO | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 30 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ |
| 30 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ |
| 30 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ |
| 29 May 2020 | Riot 2020 | Team FlashvsMachi Esports | Series ↗ |
| 29 May 2020 | Riot 2020 | Machi EsportsvsTeam Flash | Series ↗ |
| 29 May 2020 | Riot 2020 | Machi EsportsvsTeam Flash | Series ↗ |
| 29 May 2020 | Riot 2020 | Machi EsportsvsTeam Flash | Series ↗ |
| 28 May 2020 | Riot 2020 | Machi EsportsvsGAM Esports | Series ↗ |
| 28 May 2020 | Riot 2020 | PSG TalonvsTeam Flash | Series ↗ |
| 28 May 2020 | Riot 2020 | Machi EsportsvsPSG Talon | Series ↗ |
| 28 May 2020 | Riot 2020 | Team FlashvsGAM Esports | Series ↗ |
| 28 May 2020 | Riot 2020 | Team FlashvsMachi Esports | Series ↗ |
| 28 May 2020 | Riot 2020 | GAM EsportsvsPSG Talon | Series ↗ |
| 27 May 2020 | Riot 2020 | PSG TalonvsGAM Esports | Series ↗ |
| 27 May 2020 | Riot 2020 | Machi EsportsvsTeam Flash | Series ↗ |
| 27 May 2020 | Riot 2020 | GAM EsportsvsTeam Flash | Series ↗ |
| 27 May 2020 | Riot 2020 | GAM EsportsvsMachi Esports | Series ↗ |
| 27 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ |
| 27 May 2020 | Riot 2020 | PSG TalonvsMachi Esports | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗