Games Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.54
Win rate Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.55.6%
KDA KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.3.12
Damage / min Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.521
CS / min CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.8.08
Kill participation Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.58.3%
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 54 of 54 games.
LossesLosses: 24. Number of games lost in this selection. Based on 54 of 54 games.
KillsKills: 151. Total kills in games where kills are available. Based on 54 of 54 games.
DeathsDeaths: 146. Total deaths in games where deaths are available. Based on 54 of 54 games.
AssistsAssists: 305. Total assists in games where assists are available. Based on 54 of 54 games.
Gold / minGold / min: 390. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 54 of 54 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 54 of 54 games.
Gold diff @15Gold diff @15: +20. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
XP diff @15XP diff @15: −29. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
Vision score / minVision score / min: 1.40. Vision score per minute, averaged across games where the statistic is supported. Based on 54 of 54 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Dia1 stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 521 damage per minute. Percentile: 23%. Rank: 82nd of 106521
Value: 521 damage per minute. Percentile: 23%. Rank: 82nd of 106
Value: 8.08 CS per minute. Percentile: 21%. Rank: 84th of 1068.08
Value: 8.08 CS per minute. Percentile: 21%. Rank: 84th of 106
Value: 58.3% kill participation. Percentile: 3%. Rank: 103rd of 10658.3%
Value: 58.3% kill participation. Percentile: 3%. Rank: 103rd of 106
Value: 25.1% damage share. Percentile: 24%. Rank: 81st of 10625.1%
Value: 25.1% damage share. Percentile: 24%. Rank: 81st of 106
Value: +20 gold difference @15. Percentile: 46%. Rank: 46th of 85. LPL data missing · Percentile among 85 players with sufficient data.+20
Value: +20 gold difference @15. Percentile: 46%. Rank: 46th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 1.40 vision score per minute. Percentile: 97%. Rank: 4th of 1061.40
Value: 1.40 vision score per minute. Percentile: 97%. Rank: 4th of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri6 games
Ahri: 22.8% earned gold share and 28.7% damage share. Means across the same 6 games with both values available; 6 total champion games.29%
?
Tristana6 games
Tristana: 27.1% earned gold share and 26.3% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Annie5 games
Annie: 19.4% earned gold share and 22.9% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
?
Ryze5 games
Ryze: 23.2% earned gold share and 27.4% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
54 games
Opponent
WinsLosses
Win rate
GEGAM EsportsGAM Esports: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2023.33%
TWTeam WhalesTeam Whales: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2023.50%
CECERBERUS EsportsCERBERUS Esports: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2023.78%
SBSaigon BuffaloSaigon Buffalo: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2023.67%
MBEMGN Blue EsportsMGN Blue Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2023.100%
TFTeam FlashTeam Flash: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
TSTeam SecretTeam Secret: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
70.0%win rate when ahead at 15 minutes 14 wins from 20 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Dia1’s 2023 performances. Select a point to open its story.
54 plotted games
WinLoss— Median in selection
54 / 54 selected games have both values.Median damage / min: 490
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 28.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
488
65.6
61 games · 123 peers
2019
Tier 1
CS / min
9.33
98.4
62 games · 123 peers
2019
Tier 1
Kill participation
59.1%
13.1
62 games · 123 peers
2019
Tier 1
Damage share
26.9%
65.6
61 games · 123 peers
2019
Tier 1
Gold diff @15
+198
81.1
61 games · 123 peers
2019
Tier 1
Vision / min
1.29
97.1
62 games · 105 peers
2020
Tier 1
Damage / min
581
93.4
91 games · 123 peers
2020
Tier 1
CS / min
8.63
71.8
91 games · 125 peers
2020
Tier 1
Kill participation
65.5%
33.3
91 games · 124 peers
2020
Tier 1
Damage share
26.7%
54.1
91 games · 123 peers
2020
Tier 1
Gold diff @15
+737
99.2
91 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.25
93.5
91 games · 124 peers
2021
Tier 1
Damage / min
548
90.3
32 games · 125 peers
2021
Tier 1
CS / min
8.74
79.0
32 games · 125 peers
2021
Tier 1
Kill participation
58.3%
4.0
32 games · 125 peers
2021
Tier 1
Damage share
28.6%
96.8
32 games · 125 peers
2021
Tier 1
Gold diff @15
+127
65.7
32 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.34
96.8
32 games · 125 peers
2022
Tier 1
Damage / min
538
66.1
46 games · 116 peers
2022
Tier 1
CS / min
8.12
20.0
46 games · 116 peers
2022
Tier 1
Kill participation
56.9%
2.6
46 games · 116 peers
2022
Tier 1
Damage share
25.0%
39.1
46 games · 116 peers
2022
Tier 1
Gold diff @15
−44
45.1
46 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.10
47.0
46 games · 116 peers
2023
Tier 1
Damage / min
521
22.9
54 games · 106 peers
2023
Tier 1
CS / min
8.08
21.0
54 games · 106 peers
2023
Tier 1
Kill participation
58.3%
2.9
54 games · 106 peers
2023
Tier 1
Damage share
25.1%
23.8
54 games · 106 peers
2023
Tier 1
Gold diff @15
+20
46.4
54 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2023 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
Total
?Syndra
34
?Sylas
22
?Jayce
20
?Tristana
20
?Ryze
18
?Ahri
14
?Lucian
14
?Azir
13
All games
68
95
35
46
54
298
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 30. Number of games won in this selection. Based on 54 of 54 games.
Losses: 24. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.80. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.70. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.65. Average assists per game. Based on 54 of 54 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 24. Number of games won in this selection. Based on 46 of 46 games.
Losses: 22. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.50. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.02. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.24. Average assists per game. Based on 46 of 46 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 17. Number of games won in this selection. Based on 35 of 35 games.
Losses: 18. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 2.91. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.09. Average deaths per game. Based on 35 of 35 games.
Assists / game: 5.43. Average assists per game. Based on 35 of 35 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 65. Number of games won in this selection. Based on 95 of 95 games.
Losses: 30. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 68.4%. The percentage of games won. Based on 95 of 95 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 5.76. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.41. Average deaths per game. Based on 95 of 95 games.
Assists / game: 6.22. Average assists per game. Based on 95 of 95 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 36. Number of games won in this selection. Based on 68 of 68 games.
Losses: 32. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 52.9%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.63. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.88. Average assists per game. Based on 68 of 68 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 68 games. Games without the required stats are excluded.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.