Games Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.71
Win rate Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.32.4%
KDA KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.2.19
Damage / min Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.358
CS / min CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.6.44
Kill participation Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.62.3%
More statistics Totals, economy & laning +
WinsWins: 23. Number of games won in this selection. Based on 71 of 71 games.
LossesLosses: 48. Number of games lost in this selection. Based on 71 of 71 games.
KillsKills: 182. Total kills in games where kills are available. Based on 71 of 71 games.
DeathsDeaths: 267. Total deaths in games where deaths are available. Based on 71 of 71 games.
AssistsAssists: 403. Total assists in games where assists are available. Based on 71 of 71 games.
Gold / minGold / min: 351. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Damage shareDamage share: 18.0%. The player's share of team damage to enemy champions, averaged across games. Based on 71 of 71 games.
Earned gold shareEarned gold share: 19.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 71 games.
Gold diff @15Gold diff @15: −190. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 71 games. Games without the required stats are excluded.45 / 71 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 71 games. Games without the required stats are excluded.45 / 71 games
XP diff @15XP diff @15: +19. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 71 games. Games without the required stats are excluded.45 / 71 games
Vision score / minVision score / min: 1.31. Vision score per minute, averaged across games where the statistic is supported. Based on 71 of 71 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Yijin stands.
2022 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 337 damage per minute. Percentile: 87%. Rank: 16th of 115337
Value: 337 damage per minute. Percentile: 87%. Rank: 16th of 115
Value: 5.64 CS per minute. Percentile: 55%. Rank: 52nd of 1155.64
Value: 5.64 CS per minute. Percentile: 55%. Rank: 52nd of 115
Value: 63.8% kill participation. Percentile: 4%. Rank: 110th of 11563.8%
Value: 63.8% kill participation. Percentile: 4%. Rank: 110th of 115
Value: 16.1% damage share. Percentile: 81%. Rank: 23rd of 11516.1%
Value: 16.1% damage share. Percentile: 81%. Rank: 23rd of 115
Value: −190 gold difference @15. Percentile: 18%. Rank: 77th of 94. LPL data missing · Percentile among 94 players with sufficient data.−190
Value: −190 gold difference @15. Percentile: 18%. Rank: 77th of 94. LPL data missing · Percentile among 94 players with sufficient data.
Value: 1.46 vision score per minute. Percentile: 54%. Rank: 54th of 1151.46
Value: 1.46 vision score per minute. Percentile: 54%. Rank: 54th of 115
GD15 · LPL data missing · Percentile among 94 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 28 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Viego8 games
Viego: 17.8% earned gold share and 12.6% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Ryze6 games
Ryze: 23.4% earned gold share and 22.5% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Poppy5 games
Poppy: 15.9% earned gold share and 11.7% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Rek'Sai5 games
Rek'Sai: 22.3% earned gold share and 23.2% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
?
Wukong5 games
Wukong: 16.8% earned gold share and 15.7% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
71 games
Opponent
WinsLosses
Win rate
AEAS EsportsAS Esports: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2022.22%
BTSBurst The Sky EsportsBurst The Sky Esports: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2022.75%
CECERBERUS EsportsCERBERUS Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2022.20%
SBSaigon BuffaloSaigon Buffalo: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2022.40%
SESBTC EsportsSBTC Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2022.20%
TSTeam SecretTeam Secret: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2022.20%
GEGAM EsportsGAM Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2022.0%
QJEQing Jiu E-sport ClubQing Jiu E-sport Club: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
45 games
35.7%win rate when ahead at 15 minutes 5 wins from 14 games
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Yijin’s 2022 performances. Select a point to open its story.
45 plotted games
WinLoss— Median in selection
45 / 71 selected games have both values.Median damage / min: 317
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
28 champions in this selection
28 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 71 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 28 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 30.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
340
97.1
75 games · 139 peers
2018
Tier 1
CS / min
6.12
99.3
77 games · 139 peers
2018
Tier 1
Kill participation
67.9%
17.4
77 games · 139 peers
2018
Tier 1
Damage share
16.5%
90.6
75 games · 139 peers
2018
Tier 1
Gold diff @15
+378
95.7
75 games · 139 peers
2018
Tier 1
Vision / min
2.02
49.2
75 games · 119 peers
2019
Tier 1
Damage / min
311
86.4
89 games · 126 peers
2019
Tier 1
CS / min
5.31
83.2
90 games · 126 peers
2019
Tier 1
Kill participation
73.2%
86.4
90 games · 126 peers
2019
Tier 1
Damage share
16.7%
89.6
89 games · 126 peers
2019
Tier 1
Gold diff @15
+165
76.8
89 games · 126 peers
2019
Tier 1
Vision / min
1.79
68.2
90 games · 108 peers
2020
Tier 1
Damage / min
313
79.5
43 games · 123 peers
2020
Tier 1
CS / min
5.72
79.0
47 games · 125 peers
2020
Tier 1
Kill participation
66.2%
15.3
47 games · 125 peers
2020
Tier 1
Damage share
16.2%
77.9
43 games · 123 peers
2020
Tier 1
Gold diff @15
+217
84.4
43 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.56
47.5
43 games · 123 peers
2021
Tier 1
Damage / min
297
20.0
35 games · 121 peers
2021
Tier 1
CS / min
5.91
36.7
35 games · 121 peers
2021
Tier 1
Kill participation
60.1%
0.0
35 games · 121 peers
2021
Tier 1
Damage share
15.1%
10.0
35 games · 121 peers
2021
Tier 1
Gold diff @15
−517
1.9
35 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.80
92.5
35 games · 121 peers
2022
Tier 1
Damage / min
337
86.8
45 games · 115 peers
2022
Tier 1
CS / min
5.64
55.3
45 games · 115 peers
2022
Tier 1
Kill participation
63.8%
4.4
45 games · 115 peers
2022
Tier 1
Damage share
16.1%
80.7
45 games · 115 peers
2022
Tier 1
Gold diff @15
−190
18.3
45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2022 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
Total
?Sejuani
26
?Gragas
24
?Jarvan IV
23
?Lee Sin
22
?Nidalee
21
?Trundle
21
?Rek'Sai
20
?Olaf
19
All games
95
90
59
35
71
350
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 23. Number of games won in this selection. Based on 71 of 71 games.
Losses: 48. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.56. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.76. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.68. Average assists per game. Based on 71 of 71 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 17. Number of games won in this selection. Based on 35 of 35 games.
Losses: 18. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 2.14. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.03. Average deaths per game. Based on 35 of 35 games.
Assists / game: 6.46. Average assists per game. Based on 35 of 35 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 34. Number of games won in this selection. Based on 59 of 59 games.
Losses: 25. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.00. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.44. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.63. Average assists per game. Based on 59 of 59 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 59 games. Games without the required stats are excluded.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 55 of 59 games. Games without the required stats are excluded.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 51. Number of games won in this selection. Based on 90 of 90 games.
Losses: 39. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 56.7%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 3.30. Average kills per game. Based on 90 of 90 games.
Deaths / game: 3.13. Average deaths per game. Based on 90 of 90 games.
Assists / game: 7.39. Average assists per game. Based on 90 of 90 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 57. Number of games won in this selection. Based on 95 of 95 games.
Losses: 38. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 60.0%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 3.02. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.78. Average deaths per game. Based on 95 of 95 games.
Assists / game: 6.39. Average assists per game. Based on 95 of 95 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 95 games. Games without the required stats are excluded.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 93 of 95 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #300 · 3 years with recorded achievements
Yijin · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Yijin · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Yijin · 2 recorded Domestic titles. 2020 VCS 2020 Spring Playoffs; 2018 VCS 2018 Spring Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Yijin · 2 recorded major honors. All-Pro 1st team: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.