Games Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.75
Win rate Win rate: 54.7%. The percentage of games won. Based on 75 of 75 games.54.7%
KDA KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.3.50
Damage / min Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.262
CS / min CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.1.00
Kill participation Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.68.8%
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 75 of 75 games.
LossesLosses: 34. Number of games lost in this selection. Based on 75 of 75 games.
KillsKills: 83. Total kills in games where kills are available. Based on 75 of 75 games.
DeathsDeaths: 270. Total deaths in games where deaths are available. Based on 75 of 75 games.
AssistsAssists: 863. Total assists in games where assists are available. Based on 75 of 75 games.
Gold / minGold / min: 264. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Damage shareDamage share: 9.1%. The player's share of team damage to enemy champions, averaged across games. Based on 75 of 75 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 74 of 75 games. Games without the required stats are excluded.74 / 75 games
Gold diff @15Gold diff @15: −58. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 74 of 75 games. Games without the required stats are excluded.74 / 75 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 74 of 75 games. Games without the required stats are excluded.74 / 75 games
XP diff @15XP diff @15: +20. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 74 of 75 games. Games without the required stats are excluded.74 / 75 games
Vision score / minVision score / min: 3.30. Vision score per minute, averaged across games where the statistic is supported. Based on 75 of 75 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Koala stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 272 damage per minute. Percentile: 78%. Rank: 3rd of 10272
Value: 272 damage per minute. Percentile: 78%. Rank: 3rd of 10
Value: 1.00 CS per minute. Percentile: 11%. Rank: 9th of 101.00
Value: 1.00 CS per minute. Percentile: 11%. Rank: 9th of 10
Value: 70.9% kill participation. Percentile: 78%. Rank: 3rd of 1070.9%
Value: 70.9% kill participation. Percentile: 78%. Rank: 3rd of 10
Value: 9.4% damage share. Percentile: 67%. Rank: 4th of 109.4%
Value: 9.4% damage share. Percentile: 67%. Rank: 4th of 10
Value: 3.28 vision score per minute. Percentile: 44%. Rank: 6th of 103.28
Value: 3.28 vision score per minute. Percentile: 44%. Rank: 6th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Alistar12 games
Alistar: 10.0% earned gold share and 6.6% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Neeko10 games
Neeko: 11.4% earned gold share and 15.0% damage share. Means across the same 10 games with both values available; 11 total champion games.15%
?
Leona9 games
Leona: 10.2% earned gold share and 8.1% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Rakan8 games
Rakan: 10.7% earned gold share and 7.4% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Nautilus7 games
Nautilus: 10.8% earned gold share and 8.0% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Poppy6 games
Poppy: 10.8% earned gold share and 9.9% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Blitzcrank5 games
Blitzcrank: 9.7% earned gold share and 7.2% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
?
Braum5 games
Braum: 9.4% earned gold share and 8.6% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
75 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying Oyster AcademyCTBC Flying Oyster Academy: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2025.60%
DCGDeep Cross GamingDeep Cross Gaming: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2025.53%
WPEWest Point EsportsWest Point Esports: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2025.50%
PTAPSG Talon AcademyPSG Talon Academy: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2025.43%
HPHELL PIGSHELL PIGS: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
GZGGround Zero GamingGround Zero Gaming: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
WAwangtingwangting: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
DKCDplus Kia ChallengersDplus Kia Challengers: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
74 games
76.0%win rate when ahead at 15 minutes 19 wins from 25 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Koala’s 2025 performances. Select a point to open its story.
74 plotted games
WinLoss— Median in selection
74 / 75 selected games have both values.Median damage / min: 237
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 75 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 75 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 75 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 75 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 75 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 75 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 17.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 88.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2016–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
85
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
0.52
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
81.0%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
5.6%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
+167
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
146
10.4
57 games · 107 peers
2017
Tier 1
CS / min
0.88
29.3
57 games · 124 peers
2017
Tier 1
Kill participation
66.1%
33.3
57 games · 124 peers
2017
Tier 1
Damage share
8.4%
18.9
57 games · 107 peers
2017
Tier 1
Gold diff @15
−126
15.1
57 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
2.17
90.0
57 games · 101 peers
2018
Tier 1
Damage / min
154
49.6
82 games · 128 peers
2018
Tier 1
CS / min
1.55
42.5
83 games · 128 peers
2018
Tier 1
Kill participation
73.3%
85.8
83 games · 128 peers
2018
Tier 1
Damage share
8.7%
57.5
82 games · 128 peers
2018
Tier 1
Gold diff @15
+17
58.3
82 games · 128 peers
2018
Tier 1
Vision / min
2.43
66.4
82 games · 114 peers
2019
Tier 1
Damage / min
163
59.4
72 games · 129 peers
2019
Tier 1
CS / min
1.45
45.3
72 games · 129 peers
2019
Tier 1
Kill participation
68.7%
64.8
72 games · 129 peers
2019
Tier 1
Damage share
8.6%
36.7
72 games · 129 peers
2019
Tier 1
Gold diff @15
−10
46.1
72 games · 129 peers
2019
Tier 1
Vision / min
2.58
89.0
72 games · 110 peers
2020
Tier 1
Damage / min
148
43.2
67 games · 119 peers
2020
Tier 1
CS / min
1.14
40.0
67 games · 121 peers
2020
Tier 1
Kill participation
65.5%
33.3
67 games · 121 peers
2020
Tier 1
Damage share
7.6%
28.0
67 games · 119 peers
2020
Tier 1
Gold diff @15
+55
62.7
67 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.73
89.0
67 games · 119 peers
2021
Tier 1
Damage / min
177
88.3
71 games · 121 peers
2021
Tier 1
CS / min
1.22
43.3
71 games · 121 peers
2021
Tier 1
Kill participation
68.5%
62.5
71 games · 121 peers
2021
Tier 1
Damage share
8.7%
83.3
71 games · 121 peers
2021
Tier 1
Gold diff @15
+148
82.5
70 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.63
61.7
71 games · 121 peers
2022
Tier 1
Damage / min
169
73.6
66 games · 111 peers
2022
Tier 1
CS / min
1.28
71.8
66 games · 111 peers
2022
Tier 1
Kill participation
64.9%
13.6
65 games · 111 peers
2022
Tier 1
Damage share
8.1%
61.8
66 games · 111 peers
2022
Tier 1
Gold diff @15
+175
87.8
66 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2025 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2025
Total
?Alistar
66
?Tahm Kench
61
?Nautilus
59
?Braum
54
?Rakan
52
?Thresh
44
?Leona
43
?Bard
20
All games
11
61
100
78
83
71
72
75
551
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 41. Number of games won in this selection. Based on 75 of 75 games.
Losses: 34. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 54.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 1.11. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.60. Average deaths per game. Based on 75 of 75 games.
Assists / game: 11.51. Average assists per game. Based on 75 of 75 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 50. Number of games won in this selection. Based on 72 of 72 games.
Losses: 22. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 69.4%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 0.85. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.31. Average deaths per game. Based on 72 of 72 games.
Assists / game: 8.00. Average assists per game. Based on 72 of 72 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 47. Number of games won in this selection. Based on 71 of 71 games.
Losses: 24. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 1.13. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.25. Average deaths per game. Based on 71 of 71 games.
Assists / game: 9.68. Average assists per game. Based on 71 of 71 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 55. Number of games won in this selection. Based on 83 of 83 games.
Losses: 28. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 66.3%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.70. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.29. Average deaths per game. Based on 83 of 83 games.
Assists / game: 8.20. Average assists per game. Based on 83 of 83 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 51. Number of games won in this selection. Based on 78 of 78 games.
Losses: 27. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 0.78. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.50. Average deaths per game. Based on 78 of 78 games.
Assists / game: 7.68. Average assists per game. Based on 78 of 78 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 57. Number of games won in this selection. Based on 100 of 100 games.
Losses: 43. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 57.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 0.85. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.32. Average deaths per game. Based on 100 of 100 games.
Assists / game: 7.41. Average assists per game. Based on 100 of 100 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 100 games. Games without the required stats are excluded.
CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 35. Number of games won in this selection. Based on 61 of 61 games.
Losses: 26. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 0.57. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.21. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.67. Average assists per game. Based on 61 of 61 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 61 games. Games without the required stats are excluded.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 57 of 61 games. Games without the required stats are excluded.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 0.27. Average kills per game. Based on 11 of 11 games.
Deaths / game: 3.27. Average deaths per game. Based on 11 of 11 games.
Assists / game: 9.91. Average assists per game. Based on 11 of 11 games.
Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 11 games. Games without the required stats are excluded.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 4 of 11 games. Games without the required stats are excluded.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.