Games Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.28
Win rate Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.46.4%
KDA KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.2.78
Damage / min Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.724
CS / min CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.9.79
Kill participation Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.62.6%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 28 of 28 games.
LossesLosses: 15. Number of games lost in this selection. Based on 28 of 28 games.
KillsKills: 111. Total kills in games where kills are available. Based on 28 of 28 games.
DeathsDeaths: 101. Total deaths in games where deaths are available. Based on 28 of 28 games.
AssistsAssists: 170. Total assists in games where assists are available. Based on 28 of 28 games.
Gold / minGold / min: 484. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Damage shareDamage share: 26.1%. The player's share of team damage to enemy champions, averaged across games. Based on 28 of 28 games.
Earned gold shareEarned gold share: 27.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 28 of 28 games.
Gold diff @15Gold diff @15: −218. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
XP diff @15XP diff @15: −36. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 28 games.
Vision score / minVision score / min: 0.85. Vision score per minute, averaged across games where the statistic is supported. Based on 28 of 28 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Easylove stands.
2026 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 724 damage per minute. Percentile: 29%. Rank: 6th of 8724
Value: 724 damage per minute. Percentile: 29%. Rank: 6th of 8
Value: 9.79 CS per minute. Percentile: 57%. Rank: 4th of 89.79
Value: 9.79 CS per minute. Percentile: 57%. Rank: 4th of 8
Value: 62.6% kill participation. Percentile: 86%. Rank: 2nd of 862.6%
Value: 62.6% kill participation. Percentile: 86%. Rank: 2nd of 8
Value: 26.1% damage share. Percentile: 43%. Rank: 5th of 826.1%
Value: 26.1% damage share. Percentile: 43%. Rank: 5th of 8
Value: 0.85 vision score per minute. Percentile: 0%. Rank: 8th of 80.85
Value: 0.85 vision score per minute. Percentile: 0%. Rank: 8th of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
28 games
Opponent
WinsLosses
Win rate
ZEZEN EsportsZEN Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
SCESN CyberCore EsportsSN CyberCore Esports: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
SWSaigon WarriorsSaigon Warriors: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
9E9Gaming Esports9Gaming Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
MEAMVK Esports AcademyMVK Esports Academy: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
28 games
66.7%win rate when ahead at 15 minutes 6 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Easylove’s 2026 performances. Select a point to open its story.
28 plotted games
WinLoss— Median in selection
28 / 28 selected games have both values.Median damage / min: 698
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 28 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 886. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 28 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 965. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 11.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 28 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 28 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,000. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot · 2018–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
595
75.6
61 games · 132 peers
2018
Tier 1
CS / min
9.98
73.3
62 games · 132 peers
2018
Tier 1
Kill participation
56.3%
0.0
62 games · 132 peers
2018
Tier 1
Damage share
28.9%
45.0
61 games · 132 peers
2018
Tier 1
Gold diff @15
−64
41.2
61 games · 132 peers
2018
Tier 1
Vision / min
0.99
11.6
61 games · 113 peers
2019
Tier 1
Damage / min
451
18.2
52 games · 122 peers
2019
Tier 1
CS / min
9.64
68.6
52 games · 122 peers
2019
Tier 1
Kill participation
55.5%
3.3
51 games · 122 peers
2019
Tier 1
Damage share
24.3%
8.3
52 games · 122 peers
2019
Tier 1
Gold diff @15
−59
38.8
52 games · 122 peers
2019
Tier 1
Vision / min
1.07
28.6
52 games · 106 peers
2020
Tier 1
Damage / min
483
26.7
48 games · 121 peers
2020
Tier 1
CS / min
8.66
27.0
48 games · 123 peers
2020
Tier 1
Kill participation
60.6%
7.4
48 games · 123 peers
2020
Tier 1
Damage share
23.3%
0.8
48 games · 121 peers
2020
Tier 1
Gold diff @15
−461
6.7
48 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
0.83
0.0
48 games · 121 peers
2021
Tier 1
Damage / min
536
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
9.38
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
56.9%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
24.3%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
+159
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.07
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
508
27.8
21 games · 116 peers
2022
Tier 1
CS / min
8.59
13.9
21 games · 116 peers
2022
Tier 1
Kill participation
50.1%
0.0
21 games · 116 peers
2022
Tier 1
Damage share
26.4%
28.7
21 games · 116 peers
2022
Tier 1
Gold diff @15
−495
8.4
21 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.01
7.0
21 games · 116 peers
2024
Tier 1
Damage / min
646
35.6
63 games · 102 peers
2024
Tier 1
CS / min
8.29
17.8
63 games · 102 peers
2024
Tier 1
Kill participation
61.3%
4.0
63 games · 102 peers
2024
Tier 1
Damage share
24.9%
10.9
63 games · 102 peers
2024
Tier 1
Gold diff @15
−447
12.7
63 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.17
15.8
63 games · 102 peers
2025
Tier 1
Damage / min
300
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
8.59
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
100.0%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
18.8%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
+135
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.14
—
At least 20 games and 20 valid observations required
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2024
2025
2026
Total
?Ashe
33
?Kai'Sa
29
?Kalista
26
?Ezreal
23
?Jhin
22
?Xayah
22
?Caitlyn
20
?Tristana
17
All games
62
52
51
6
21
87
1
28
308
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 13. Number of games won in this selection. Based on 28 of 28 games.
Losses: 15. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 3.96. Average kills per game. Based on 28 of 28 games.
Deaths / game: 3.61. Average deaths per game. Based on 28 of 28 games.
Assists / game: 6.07. Average assists per game. Based on 28 of 28 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 484. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 0.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 2.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 329. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 45. Number of games won in this selection. Based on 87 of 87 games.
Losses: 42. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 51.7%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 3.93. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.22. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.77. Average assists per game. Based on 87 of 87 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 7. Number of games won in this selection. Based on 21 of 21 games.
Losses: 14. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 3.19. Average kills per game. Based on 21 of 21 games.
Deaths / game: 3.14. Average deaths per game. Based on 21 of 21 games.
Assists / game: 4.57. Average assists per game. Based on 21 of 21 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 6.00. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.17. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.83. Average assists per game. Based on 6 of 6 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 32. Number of games won in this selection. Based on 51 of 51 games.
Losses: 19. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.39. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.63. Average deaths per game. Based on 51 of 51 games.
Assists / game: 6.84. Average assists per game. Based on 51 of 51 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 17. Number of games won in this selection. Based on 52 of 52 games.
Losses: 35. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 32.7%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.85. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.31. Average assists per game. Based on 52 of 52 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 36. Number of games won in this selection. Based on 62 of 62 games.
Losses: 26. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 58.1%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.15. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.63. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.21. Average assists per game. Based on 62 of 62 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #355 · 3 years with recorded achievements
Easylove · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Easylove · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Easylove · 2 recorded Domestic titles. 2024 VCS 2024 Spring Playoffs; 2024 VCS 2024 Summer Playoffs. Includes verified championship, cup and conference trophies.
Easylove · No verified individual honor in this scope. Uncollected awards remain unknown.