Games Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.87
Win rate Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games.64.4%
KDA KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.5.46
Damage / min Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.583
CS / min CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.9.68
Kill participation Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.69.5%85 / 87 games
More statistics Totals, economy & laning +
WinsWins: 56. Number of games won in this selection. Based on 87 of 87 games.
LossesLosses: 31. Number of games lost in this selection. Based on 87 of 87 games.
KillsKills: 375. Total kills in games where kills are available. Based on 87 of 87 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 87 of 87 games.
AssistsAssists: 466. Total assists in games where assists are available. Based on 87 of 87 games.
Gold / minGold / min: 448. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Damage shareDamage share: 29.4%. The player's share of team damage to enemy champions, averaged across games. Based on 87 of 87 games.
Earned gold shareEarned gold share: 27.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 87 of 87 games.
Gold diff @15Gold diff @15: +219. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 87 of 87 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 87 of 87 games.
XP diff @15XP diff @15: +184. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 87 of 87 games.
Vision score / minVision score / min: 1.63. Vision score per minute, averaged across games where the statistic is supported. Based on 87 of 87 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Unified stands.
2022 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 628 damage per minute. Percentile: 89%. Rank: 14th of 116628
Value: 628 damage per minute. Percentile: 89%. Rank: 14th of 116
Value: 9.74 CS per minute. Percentile: 90%. Rank: 12th of 1169.74
Value: 9.74 CS per minute. Percentile: 90%. Rank: 12th of 116
Value: 71.1% kill participation. Percentile: 85%. Rank: 18th of 11671.1%
Value: 71.1% kill participation. Percentile: 85%. Rank: 18th of 116
Value: 30.7% damage share. Percentile: 94%. Rank: 8th of 11630.7%
Value: 30.7% damage share. Percentile: 94%. Rank: 8th of 116
Value: +324 gold difference @15. Percentile: 84%. Rank: 16th of 96. LPL data missing · Percentile among 96 players with sufficient data.+324
Value: +324 gold difference @15. Percentile: 84%. Rank: 16th of 96. LPL data missing · Percentile among 96 players with sufficient data.
Value: 1.74 vision score per minute. Percentile: 100%. Rank: 1st of 1161.74
Value: 1.74 vision score per minute. Percentile: 100%. Rank: 1st of 116
GD15 · LPL data missing · Percentile among 96 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Aphelios18 games
Aphelios: 26.6% earned gold share and 25.7% damage share. Means across the same 18 games with both values available; 18 total champion games.26%
?
Zeri15 games
Zeri: 29.0% earned gold share and 30.9% damage share. Means across the same 15 games with both values available; 15 total champion games.31%
?
Jinx14 games
Jinx: 28.2% earned gold share and 32.5% damage share. Means across the same 14 games with both values available; 14 total champion games.32%
?
Xayah11 games
Xayah: 25.9% earned gold share and 34.1% damage share. Means across the same 11 games with both values available; 11 total champion games.34%
?
Sivir10 games
Sivir: 30.5% earned gold share and 36.8% damage share. Means across the same 10 games with both values available; 10 total champion games.37%
?
Tristana5 games
Tristana: 30.0% earned gold share and 25.6% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
87 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying OysterCTBC Flying Oyster: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2022.50%
JTJ TeamJ Team: 9 wins, 3 losses in 12 recorded games, 75.0% win rate. 2022.75%
DCGDeep Cross GamingDeep Cross Gaming: 9 wins, 2 losses in 11 recorded games, 81.8% win rate. 2022.82%
BGBeyond GamingBeyond Gaming: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2022.44%
RNGRoyal Never Give UpRoyal Never Give Up: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2022.0%
FEFrank EsportsFrank Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
IMImpunityImpunity: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
MFTMeta Falcon TeamMeta Falcon Team: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
87 games
87.5%win rate when ahead at 15 minutes 35 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Unified’s 2022 performances. Select a point to open its story.
87 plotted games
WinLoss— Median in selection
87 / 87 selected games have both values.Median damage / min: 566
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 87 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 10. Number of games won in this selection. Based on 18 of 18 games.
Losses: 8. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
?15 of 87 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 7.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 87 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 12. Number of games won in this selection. Based on 14 of 14 games.
Losses: 2. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 8.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.51. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 87 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 87 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 11.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
?5 of 87 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 87 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 87 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 87 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 87 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 74.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
499
41.1
70 games · 108 peers
2017
Tier 1
CS / min
8.96
61.0
75 games · 124 peers
2017
Tier 1
Kill participation
66.6%
69.7
73 games · 123 peers
2017
Tier 1
Damage share
27.3%
73.8
70 games · 108 peers
2017
Tier 1
Gold diff @15
+60
64.8
70 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.72
77.0
70 games · 101 peers
2018
Tier 1
Damage / min
545
47.3
77 games · 132 peers
2018
Tier 1
CS / min
9.89
62.6
77 games · 132 peers
2018
Tier 1
Kill participation
63.9%
18.3
77 games · 132 peers
2018
Tier 1
Damage share
29.7%
56.5
77 games · 132 peers
2018
Tier 1
Gold diff @15
+39
58.0
77 games · 132 peers
2018
Tier 1
Vision / min
1.44
92.0
77 games · 113 peers
2019
Tier 1
Damage / min
529
65.3
55 games · 122 peers
2019
Tier 1
CS / min
9.59
62.0
55 games · 122 peers
2019
Tier 1
Kill participation
65.7%
53.7
55 games · 122 peers
2019
Tier 1
Damage share
28.7%
57.0
55 games · 122 peers
2019
Tier 1
Gold diff @15
+84
59.5
55 games · 122 peers
2019
Tier 1
Vision / min
1.43
91.4
55 games · 106 peers
2020
Tier 1
Damage / min
530
59.2
73 games · 121 peers
2020
Tier 1
CS / min
8.85
36.1
73 games · 123 peers
2020
Tier 1
Kill participation
72.9%
91.0
72 games · 123 peers
2020
Tier 1
Damage share
28.8%
65.0
73 games · 121 peers
2020
Tier 1
Gold diff @15
+98
55.8
73 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.46
87.5
73 games · 121 peers
2021
Tier 1
Damage / min
599
93.1
61 games · 131 peers
2021
Tier 1
CS / min
9.51
81.5
61 games · 131 peers
2021
Tier 1
Kill participation
65.4%
52.3
61 games · 131 peers
2021
Tier 1
Damage share
28.3%
79.2
61 games · 131 peers
2021
Tier 1
Gold diff @15
+490
92.0
60 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.58
89.1
61 games · 130 peers
2022
Tier 1
Damage / min
628
88.7
70 games · 116 peers
2022
Tier 1
CS / min
9.74
90.4
70 games · 116 peers
2022
Tier 1
Kill participation
71.1%
85.2
69 games · 116 peers
2022
Tier 1
Damage share
30.7%
93.9
70 games · 116 peers
2022
Tier 1
Gold diff @15
+324
84.2
70 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2022 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
Total
?Aphelios
54
?Ezreal
49
?Varus
40
?Xayah
36
?Ashe
32
?Kalista
29
?Tristana
29
?Jhin
28
All games
87
83
68
91
67
87
483
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 56. Number of games won in this selection. Based on 87 of 87 games.
Losses: 31. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.31. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.77. Average deaths per game. Based on 87 of 87 games.
Assists / game: 5.36. Average assists per game. Based on 87 of 87 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 58. Number of games won in this selection. Based on 67 of 67 games.
Losses: 9. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 86.6%. The percentage of games won. Based on 67 of 67 games.
KDA: 10.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 5.22. Average kills per game. Based on 67 of 67 games.
Deaths / game: 1.10. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.40. Average assists per game. Based on 67 of 67 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 60. Number of games won in this selection. Based on 91 of 91 games.
Losses: 31. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 65.9%. The percentage of games won. Based on 91 of 91 games.
KDA: 6.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.96. Average kills per game. Based on 91 of 91 games.
Deaths / game: 1.41. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.57. Average assists per game. Based on 91 of 91 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 91 games. Games without the required stats are excluded.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 39. Number of games won in this selection. Based on 68 of 68 games.
Losses: 29. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.46. Average kills per game. Based on 68 of 68 games.
Deaths / game: 1.90. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.84. Average assists per game. Based on 68 of 68 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 34. Number of games won in this selection. Based on 83 of 83 games.
Losses: 49. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 41.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.69. Average kills per game. Based on 83 of 83 games.
Deaths / game: 1.93. Average deaths per game. Based on 83 of 83 games.
Assists / game: 4.16. Average assists per game. Based on 83 of 83 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 83 games. Games without the required stats are excluded.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 36. Number of games won in this selection. Based on 87 of 87 games.
Losses: 51. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 41.4%. The percentage of games won. Based on 87 of 87 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.78. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.77. Average deaths per game. Based on 87 of 87 games.
Assists / game: 4.66. Average assists per game. Based on 87 of 87 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #173 · 6 years with recorded achievements
Unified · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Unified · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Unified · 4 recorded Domestic titles. 2022 PCS 2022 Spring Playoffs; 2021 PCS 2021 Spring Playoffs; 2021 PCS 2021 Summer Playoffs; 2020 PCS 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
4
Domestic
Unified · 3 recorded major honors. All-Pro 1st team: 2; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.