Games Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.104
Win rate Win rate: 50.0%. The percentage of games won. Based on 104 of 104 games.50.0%
KDA KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.2.58
Damage / min Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.656102 / 104 games
CS / min CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.8.69102 / 104 games
Kill participation Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.52.7%
More statistics Totals, economy & laning +
WinsWins: 52. Number of games won in this selection. Based on 104 of 104 games.
LossesLosses: 52. Number of games lost in this selection. Based on 104 of 104 games.
KillsKills: 278. Total kills in games where kills are available. Based on 104 of 104 games.
DeathsDeaths: 337. Total deaths in games where deaths are available. Based on 104 of 104 games.
AssistsAssists: 591. Total assists in games where assists are available. Based on 104 of 104 games.
Gold / minGold / min: 394. Total gold gained per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.102 / 104 games
Damage shareDamage share: 25.6%. The player's share of team damage to enemy champions, averaged across games. Based on 104 of 104 games.
Earned gold shareEarned gold share: 20.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 102 of 104 games. Games without the required stats are excluded.102 / 104 games
Gold diff @15Gold diff @15: +175. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
CS diff @15CS diff @15: +9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
XP diff @15XP diff @15: +211. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
Vision score / minVision score / min: 1.51. Vision score per minute, averaged across games where the statistic is supported. Based on 102 of 104 games. Games without the required stats are excluded.102 / 104 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kiaya stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 658 damage per minute. Percentile: 86%. Rank: 10th of 66658
Value: 658 damage per minute. Percentile: 86%. Rank: 10th of 66
Value: 8.82 CS per minute. Percentile: 86%. Rank: 10th of 668.82
Value: 8.82 CS per minute. Percentile: 86%. Rank: 10th of 66
Value: 54.2% kill participation. Percentile: 72%. Rank: 19th of 6654.2%
Value: 54.2% kill participation. Percentile: 72%. Rank: 19th of 66
Value: 25.6% damage share. Percentile: 98%. Rank: 2nd of 6625.6%
Value: 25.6% damage share. Percentile: 98%. Rank: 2nd of 66
Value: +116 gold difference @15. Percentile: 78%. Rank: 14th of 59. Percentile among 59 players with sufficient data.+116
Value: +116 gold difference @15. Percentile: 78%. Rank: 14th of 59. Percentile among 59 players with sufficient data.
Value: 1.53 vision score per minute. Percentile: 95%. Rank: 4th of 661.53
Value: 1.53 vision score per minute. Percentile: 95%. Rank: 4th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble15 games
Rumble: 19.5% earned gold share and 29.9% damage share. Means across the same 15 games with both values available; 16 total champion games.30%
?
Gnar13 games
Gnar: 20.6% earned gold share and 25.9% damage share. Means across the same 13 games with both values available; 13 total champion games.26%
?
Ambessa10 games
Ambessa: 19.5% earned gold share and 22.1% damage share. Means across the same 10 games with both values available; 11 total champion games.22%
?
Jayce11 games
Jayce: 21.8% earned gold share and 30.0% damage share. Means across the same 11 games with both values available; 11 total champion games.30%
?
Gwen8 games
Gwen: 22.6% earned gold share and 28.5% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Jax7 games
Jax: 20.7% earned gold share and 22.3% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Renekton6 games
Renekton: 20.1% earned gold share and 24.0% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
104 games
Opponent
WinsLosses
Win rate
DCGDeep Cross GamingDeep Cross Gaming: 13 wins, 12 losses in 25 recorded games, 52.0% win rate. 2026.52%
MEMVK EsportsMVK Esports: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2026.56%
DFDetonatioN FocusMeDetonatioN FocusMe: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
TSWTeam Secret WhalesTeam Secret Whales: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2026.10%
CFOCTBC Flying OysterCTBC Flying Oyster: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
GZGGround Zero GamingGround Zero Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
TSTeam SecretTeam Secret: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
102 games
57.1%win rate when ahead at 15 minutes 28 wins from 49 games
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Kiaya’s 2026 performances. Select a point to open its story.
102 plotted games
WinLoss— Median in selection
102 / 104 selected games have both values.Median damage / min: 655
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 104 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 104 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 104 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 104 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 104 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 104 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 104 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 104 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 104 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
413
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
8.49
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
51.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
22.1%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−158
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.29
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
400
51.9
35 games · 130 peers
2019
Tier 1
CS / min
8.29
71.3
35 games · 130 peers
2019
Tier 1
Kill participation
48.8%
8.6
35 games · 129 peers
2019
Tier 1
Damage share
21.4%
31.0
35 games · 130 peers
2019
Tier 1
Gold diff @15
+24
60.2
35 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.00
48.6
35 games · 112 peers
2020
Tier 1
Damage / min
450
77.0
82 games · 127 peers
2020
Tier 1
CS / min
8.02
80.6
82 games · 130 peers
2020
Tier 1
Kill participation
58.0%
39.1
82 games · 129 peers
2020
Tier 1
Damage share
21.2%
31.0
82 games · 127 peers
2020
Tier 1
Gold diff @15
+627
97.6
82 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.94
38.1
82 games · 127 peers
2021
Tier 1
Damage / min
533
94.4
79 games · 125 peers
2021
Tier 1
CS / min
8.21
85.5
79 games · 125 peers
2021
Tier 1
Kill participation
56.4%
31.5
79 games · 125 peers
2021
Tier 1
Damage share
23.9%
64.5
79 games · 125 peers
2021
Tier 1
Gold diff @15
+666
99.0
75 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.93
27.4
79 games · 125 peers
2022
Tier 1
Damage / min
583
94.9
83 games · 118 peers
2022
Tier 1
CS / min
8.50
85.5
83 games · 118 peers
2022
Tier 1
Kill participation
54.6%
41.0
83 games · 118 peers
2022
Tier 1
Damage share
24.3%
52.1
83 games · 118 peers
2022
Tier 1
Gold diff @15
+276
78.1
83 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.95
29.9
83 games · 118 peers
2023
Tier 1
Damage / min
587
96.0
90 games · 100 peers
2023
Tier 1
CS / min
8.37
88.9
90 games · 100 peers
2023
Tier 1
Kill participation
56.8%
82.8
90 games · 100 peers
2023
Tier 1
Damage share
24.7%
91.9
90 games · 100 peers
2023
Tier 1
Gold diff @15
+409
95.0
90 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.09
68.7
90 games · 100 peers
2024
Tier 1
Damage / min
699
99.0
79 games · 103 peers
2024
Tier 1
CS / min
8.41
90.2
79 games · 103 peers
2024
Tier 1
Kill participation
60.4%
96.1
79 games · 103 peers
2024
Tier 1
Damage share
25.1%
94.1
79 games · 103 peers
2024
Tier 1
Gold diff @15
+481
97.5
79 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.15
87.3
79 games · 103 peers
2025
Tier 1
Damage / min
617
77.4
79 games · 63 peers
2025
Tier 1
CS / min
8.24
93.5
80 games · 63 peers
2025
Tier 1
Kill participation
59.9%
87.1
80 games · 63 peers
2025
Tier 1
Damage share
25.8%
98.4
79 games · 63 peers
2025
Tier 1
Gold diff @15
+90
68.9
79 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.13
95.2
79 games · 63 peers
2026
Tier 1
Damage / min
658
86.2
73 games · 66 peers
2026
Tier 1
CS / min
8.82
86.2
73 games · 66 peers
2026
Tier 1
Kill participation
54.2%
72.3
73 games · 66 peers
2026
Tier 1
Damage share
25.6%
98.5
73 games · 66 peers
2026
Tier 1
Gold diff @15
+116
77.6
73 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
84
?Jax
68
?Gnar
53
?Jayce
52
?Rumble
52
?Aatrox
44
?K'Sante
43
?Kennen
31
All games
21
72
88
79
89
112
98
101
104
764
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 52. Number of games won in this selection. Based on 104 of 104 games.
Losses: 52. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 50.0%. The percentage of games won. Based on 104 of 104 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 2.67. Average kills per game. Based on 104 of 104 games.
Deaths / game: 3.24. Average deaths per game. Based on 104 of 104 games.
Assists / game: 5.68. Average assists per game. Based on 104 of 104 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 48. Number of games won in this selection. Based on 101 of 101 games.
Losses: 53. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 47.5%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.74. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.72. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.57. Average assists per game. Based on 101 of 101 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 67. Number of games won in this selection. Based on 98 of 98 games.
Losses: 31. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 68.4%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 4.15. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.76. Average deaths per game. Based on 98 of 98 games.
Assists / game: 6.59. Average assists per game. Based on 98 of 98 games.
Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 76. Number of games won in this selection. Based on 112 of 112 games.
Losses: 36. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 67.9%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.11. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.62. Average deaths per game. Based on 112 of 112 games.
Assists / game: 6.06. Average assists per game. Based on 112 of 112 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 67. Number of games won in this selection. Based on 89 of 89 games.
Losses: 22. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 75.3%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.82. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.43. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.92. Average assists per game. Based on 89 of 89 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 61. Number of games won in this selection. Based on 79 of 79 games.
Losses: 18. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 77.2%. The percentage of games won. Based on 79 of 79 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.73. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.43. Average deaths per game. Based on 79 of 79 games.
Assists / game: 6.67. Average assists per game. Based on 79 of 79 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 57. Number of games won in this selection. Based on 88 of 88 games.
Losses: 31. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 64.8%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.34. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.47. Average deaths per game. Based on 88 of 88 games.
Assists / game: 6.63. Average assists per game. Based on 88 of 88 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 39. Number of games won in this selection. Based on 72 of 72 games.
Losses: 33. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.28. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.76. Average deaths per game. Based on 72 of 72 games.
Assists / game: 5.08. Average assists per game. Based on 72 of 72 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 11. Number of games won in this selection. Based on 21 of 21 games.
Losses: 10. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 2.67. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.62. Average deaths per game. Based on 21 of 21 games.
Assists / game: 5.00. Average assists per game. Based on 21 of 21 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 21 games. Games without the required stats are excluded.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. Kiaya.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.