Games Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.42
Win rate Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games.54.8%
KDA KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.3.25
Damage / min Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.620
CS / min CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.9.17
Kill participation Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.67.8%
More statistics Totals, economy & laning +
WinsWins: 23. Number of games won in this selection. Based on 42 of 42 games.
LossesLosses: 19. Number of games lost in this selection. Based on 42 of 42 games.
KillsKills: 153. Total kills in games where kills are available. Based on 42 of 42 games.
DeathsDeaths: 115. Total deaths in games where deaths are available. Based on 42 of 42 games.
AssistsAssists: 221. Total assists in games where assists are available. Based on 42 of 42 games.
Gold / minGold / min: 434. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Damage shareDamage share: 28.7%. The player's share of team damage to enemy champions, averaged across games. Based on 42 of 42 games.
Earned gold shareEarned gold share: 26.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 42 of 42 games.
Gold diff @15Gold diff @15: +133. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
XP diff @15XP diff @15: −53. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
Vision score / minVision score / min: 1.31. Vision score per minute, averaged across games where the statistic is supported. Based on 42 of 42 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Bruce stands.
2023 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 620 damage per minute. Percentile: 46%. Rank: 58th of 106620
Value: 620 damage per minute. Percentile: 46%. Rank: 58th of 106
Value: 9.17 CS per minute. Percentile: 16%. Rank: 89th of 1069.17
Value: 9.17 CS per minute. Percentile: 16%. Rank: 89th of 106
Value: 67.8% kill participation. Percentile: 45%. Rank: 59th of 10667.8%
Value: 67.8% kill participation. Percentile: 45%. Rank: 59th of 106
Value: 28.7% damage share. Percentile: 56%. Rank: 47th of 10628.7%
Value: 28.7% damage share. Percentile: 56%. Rank: 47th of 106
Value: +133 gold difference @15. Percentile: 73%. Rank: 24th of 85. LPL data missing · Percentile among 85 players with sufficient data.+133
Value: +133 gold difference @15. Percentile: 73%. Rank: 24th of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 1.31 vision score per minute. Percentile: 50%. Rank: 54th of 1061.31
Value: 1.31 vision score per minute. Percentile: 50%. Rank: 54th of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Zeri10 games
Zeri: 28.0% earned gold share and 27.4% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Lucian7 games
Lucian: 26.2% earned gold share and 34.0% damage share. Means across the same 7 games with both values available; 7 total champion games.34%
?
Ashe6 games
Ashe: 22.3% earned gold share and 25.1% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Sivir5 games
Sivir: 27.9% earned gold share and 33.6% damage share. Means across the same 5 games with both values available; 5 total champion games.34%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
42 games
Opponent
WinsLosses
Win rate
BGBeyond GamingBeyond Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2023.14%
FEFrank EsportsFrank Esports: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2023.14%
CFOCTBC Flying OysterCTBC Flying Oyster: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
DCGDeep Cross GamingDeep Cross Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
DTDewish TeamDewish Team: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2023.100%
HPHELL PIGSHELL PIGS: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2023.75%
IMImpunityImpunity: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2023.100%
PTPSG TalonPSG Talon: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
42 games
68.4%win rate when ahead at 15 minutes 13 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Bruce’s 2023 performances. Select a point to open its story.
42 plotted games
WinLoss— Median in selection
42 / 42 selected games have both values.Median damage / min: 599
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 42 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 42 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 42 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 42 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 0.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 846. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 42 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
519
60.3
71 games · 122 peers
2019
Tier 1
CS / min
9.60
66.1
71 games · 122 peers
2019
Tier 1
Kill participation
68.6%
75.2
69 games · 122 peers
2019
Tier 1
Damage share
31.0%
86.0
71 games · 122 peers
2019
Tier 1
Gold diff @15
+13
49.6
71 games · 122 peers
2019
Tier 1
Vision / min
1.22
61.9
71 games · 106 peers
2020
Tier 1
Damage / min
573
83.3
64 games · 121 peers
2020
Tier 1
CS / min
9.30
63.1
64 games · 123 peers
2020
Tier 1
Kill participation
69.4%
68.9
64 games · 123 peers
2020
Tier 1
Damage share
29.4%
73.3
64 games · 121 peers
2020
Tier 1
Gold diff @15
+220
75.0
64 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.39
74.2
64 games · 121 peers
2023
Tier 1
Damage / min
620
45.7
42 games · 106 peers
2023
Tier 1
CS / min
9.17
16.2
42 games · 106 peers
2023
Tier 1
Kill participation
67.8%
44.8
42 games · 106 peers
2023
Tier 1
Damage share
28.7%
56.2
42 games · 106 peers
2023
Tier 1
Gold diff @15
+133
72.6
42 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2023 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2023
Total
?Ezreal
29
?Ashe
25
?Kai'Sa
17
?Miss Fortune
17
?Lucian
15
?Xayah
14
?Varus
13
?Aphelios
12
All games
72
80
42
194
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 23. Number of games won in this selection. Based on 42 of 42 games.
Losses: 19. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 3.64. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.74. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.26. Average assists per game. Based on 42 of 42 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 53. Number of games won in this selection. Based on 80 of 80 games.
Losses: 27. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 66.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 3.74. Average kills per game. Based on 80 of 80 games.
Deaths / game: 2.23. Average deaths per game. Based on 80 of 80 games.
Assists / game: 5.63. Average assists per game. Based on 80 of 80 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 34. Number of games won in this selection. Based on 72 of 72 games.
Losses: 38. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 47.2%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.61. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.11. Average deaths per game. Based on 72 of 72 games.
Assists / game: 4.18. Average assists per game. Based on 72 of 72 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.