League of Legends
Season 2023
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| TaNa | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| hachamecha | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| Corporal | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| Leo | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| Recap | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| Enty | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Once | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Jett | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Paz | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| LokeN | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| Steal | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Kinatu | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 33.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Vsta | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Blank | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Yutapon | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 14.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Aria | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| tol2 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Harp | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| Marble | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| DasheR | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| EL | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Raina | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| DICE | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Yuhi | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| RayFarky | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 15 Apr 2023 | LJL 2023 | DetonatioN FocusMevsQT DIG∞ | Series ↗ |
| 15 Apr 2023 | LJL 2023 | QT DIG∞vsDetonatioN FocusMe | Series ↗ |
| 15 Apr 2023 | LJL 2023 | DetonatioN FocusMevsQT DIG∞ | Series ↗ |
| 9 Apr 2023 | LJL 2023 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ |
| 9 Apr 2023 | LJL 2023 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ |
| 9 Apr 2023 | LJL 2023 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ |
| 8 Apr 2023 | LJL 2023 | FENNELvsQT DIG∞ | Series ↗ |
| 8 Apr 2023 | LJL 2023 | FENNELvsQT DIG∞ | Series ↗ |
| 8 Apr 2023 | LJL 2023 | FENNELvsQT DIG∞ | Series ↗ |
| 8 Apr 2023 | LJL 2023 | FENNELvsQT DIG∞ | Series ↗ |
| 8 Apr 2023 | LJL 2023 | QT DIG∞vsFENNEL | Series ↗ |
| 2 Apr 2023 | LJL 2023 | FENNELvsBurning Core Toyama | Series ↗ |
| 2 Apr 2023 | LJL 2023 | FENNELvsBurning Core Toyama | Series ↗ |
| 2 Apr 2023 | LJL 2023 | FENNELvsBurning Core Toyama | Series ↗ |
| 2 Apr 2023 | LJL 2023 | FENNELvsBurning Core Toyama | Series ↗ |
| 2 Apr 2023 | LJL 2023 | FENNELvsBurning Core Toyama | Series ↗ |
| 1 Apr 2023 | LJL 2023 | Fukuoka SoftBank HAWKS gamingvsAXIZ | Series ↗ |
| 1 Apr 2023 | LJL 2023 | AXIZvsFukuoka SoftBank HAWKS gaming | Series ↗ |
| 1 Apr 2023 | LJL 2023 | Fukuoka SoftBank HAWKS gamingvsAXIZ | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗