Games Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.93
Win rate Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games.68.8%
KDA KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.5.96
Damage / min Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.776
CS / min CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.9.32
Kill participation Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.71.7%
More statistics Totals, economy & laning +
WinsWins: 64. Number of games won in this selection. Based on 93 of 93 games.
LossesLosses: 29. Number of games lost in this selection. Based on 93 of 93 games.
KillsKills: 470. Total kills in games where kills are available. Based on 93 of 93 games.
DeathsDeaths: 189. Total deaths in games where deaths are available. Based on 93 of 93 games.
AssistsAssists: 657. Total assists in games where assists are available. Based on 93 of 93 games.
Gold / minGold / min: 462. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Damage shareDamage share: 27.6%. The player's share of team damage to enemy champions, averaged across games. Based on 93 of 93 games.
Earned gold shareEarned gold share: 25.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 93 of 93 games.
Gold diff @15Gold diff @15: +309. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 93 of 93 games.
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 93 of 93 games.
XP diff @15XP diff @15: +184. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 93 of 93 games.
Vision score / minVision score / min: 1.22. Vision score per minute, averaged across games where the statistic is supported. Based on 93 of 93 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where DasheR stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 786 damage per minute. Percentile: 94%. Rank: 7th of 101786
Value: 786 damage per minute. Percentile: 94%. Rank: 7th of 101
Value: 9.37 CS per minute. Percentile: 88%. Rank: 13th of 1019.37
Value: 9.37 CS per minute. Percentile: 88%. Rank: 13th of 101
Value: 72.6% kill participation. Percentile: 94%. Rank: 7th of 10172.6%
Value: 72.6% kill participation. Percentile: 94%. Rank: 7th of 101
Value: 27.8% damage share. Percentile: 53%. Rank: 48th of 10127.8%
Value: 27.8% damage share. Percentile: 53%. Rank: 48th of 101
Value: +316 gold difference @15. Percentile: 89%. Rank: 10th of 83. LPL data missing · Percentile among 83 players with sufficient data.+316
Value: +316 gold difference @15. Percentile: 89%. Rank: 10th of 83. LPL data missing · Percentile among 83 players with sufficient data.
Value: 1.22 vision score per minute. Percentile: 55%. Rank: 46th of 1011.22
Value: 1.22 vision score per minute. Percentile: 55%. Rank: 46th of 101
GD15 · LPL data missing · Percentile among 83 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Corki12 games
Corki: 27.1% earned gold share and 28.0% damage share. Means across the same 12 games with both values available; 12 total champion games.28%
?
Taliyah11 games
Taliyah: 25.3% earned gold share and 27.0% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
?
Tristana10 games
Tristana: 26.4% earned gold share and 26.0% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Ahri8 games
Ahri: 24.5% earned gold share and 25.4% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Orianna7 games
Orianna: 24.9% earned gold share and 29.4% damage share. Means across the same 7 games with both values available; 7 total champion games.29%
?
Azir6 games
Azir: 27.4% earned gold share and 31.1% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
?
Hwei6 games
Hwei: 22.8% earned gold share and 27.9% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Yone6 games
Yone: 24.9% earned gold share and 21.1% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
93 games
Opponent
WinsLosses
Win rate
DFDetonatioN FocusMeDetonatioN FocusMe: 12 wins, 5 losses in 17 recorded games, 70.6% win rate. 2024.71%
PTPSG TalonPSG Talon: 3 wins, 12 losses in 15 recorded games, 20.0% win rate. 2024.20%
QDQT DIG∞QT DIG∞: 11 wins, 0 losses in 11 recorded games, 100.0% win rate. 2024.100%
DCGDeep Cross GamingDeep Cross Gaming: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2024.60%
FEFrank EsportsFrank Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2024.67%
ACAXIZ CRESTAXIZ CREST: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2024.88%
BCTBurning Core ToyamaBurning Core Toyama: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
VEV3 EsportsV3 Esports: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
93 games
89.1%win rate when ahead at 15 minutes 41 wins from 46 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore DasheR’s 2024 performances. Select a point to open its story.
93 plotted games
WinLoss— Median in selection
93 / 93 selected games have both values.Median damage / min: 759
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 93 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 8.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 93 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 93 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 93 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 8.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 93 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 93 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 944. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 93 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 93 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 93 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 93 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 909. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games.
KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 92.3%. The percentage of games won. Based on 26 of 26 games.
KDA: 8.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
634
100.0
48 games · 123 peers
2019
Tier 1
CS / min
9.21
96.7
48 games · 123 peers
2019
Tier 1
Kill participation
75.4%
100.0
48 games · 123 peers
2019
Tier 1
Damage share
35.4%
100.0
48 games · 123 peers
2019
Tier 1
Gold diff @15
+630
100.0
48 games · 123 peers
2019
Tier 1
Vision / min
1.12
67.3
48 games · 105 peers
2020
Tier 1
Damage / min
488
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.81
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
71.4%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
29.1%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+179
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
0.86
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
500
62.9
35 games · 125 peers
2021
Tier 1
CS / min
8.52
67.7
35 games · 125 peers
2021
Tier 1
Kill participation
79.1%
100.0
34 games · 125 peers
2021
Tier 1
Damage share
29.0%
97.6
35 games · 125 peers
2021
Tier 1
Gold diff @15
+388
95.2
34 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.16
75.0
35 games · 125 peers
2022
Tier 1
Damage / min
546
73.0
57 games · 116 peers
2022
Tier 1
CS / min
8.82
79.1
57 games · 116 peers
2022
Tier 1
Kill participation
69.8%
76.5
56 games · 116 peers
2022
Tier 1
Damage share
28.3%
87.0
57 games · 116 peers
2022
Tier 1
Gold diff @15
+219
74.7
57 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.17
69.6
57 games · 116 peers
2023
Tier 1
Damage / min
654
87.6
75 games · 106 peers
2023
Tier 1
CS / min
8.54
54.3
75 games · 106 peers
2023
Tier 1
Kill participation
72.1%
93.3
75 games · 106 peers
2023
Tier 1
Damage share
28.2%
79.0
75 games · 106 peers
2023
Tier 1
Gold diff @15
+159
77.4
75 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.18
53.3
75 games · 106 peers
2024
Tier 1
Damage / min
786
94.0
89 games · 101 peers
2024
Tier 1
CS / min
9.37
88.0
89 games · 101 peers
2024
Tier 1
Kill participation
72.6%
94.0
89 games · 101 peers
2024
Tier 1
Damage share
27.8%
53.0
89 games · 101 peers
2024
Tier 1
Gold diff @15
+316
89.0
89 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2024 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Azir
51
?Corki
38
?Orianna
30
?Taliyah
30
?Ahri
29
?Ryze
25
?Tristana
21
?Viktor
17
All games
30
65
48
33
35
57
75
93
436
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 64. Number of games won in this selection. Based on 93 of 93 games.
Losses: 29. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games.
KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 5.05. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.03. Average deaths per game. Based on 93 of 93 games.
Assists / game: 7.06. Average assists per game. Based on 93 of 93 games.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 49. Number of games won in this selection. Based on 75 of 75 games.
Losses: 26. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.83. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.15. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.91. Average assists per game. Based on 75 of 75 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 30. Number of games won in this selection. Based on 57 of 57 games.
Losses: 27. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.05. Average kills per game. Based on 57 of 57 games.
Deaths / game: 1.67. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.46. Average assists per game. Based on 57 of 57 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 12. Number of games won in this selection. Based on 35 of 35 games.
Losses: 23. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 3.29. Average kills per game. Based on 35 of 35 games.
Deaths / game: 2.31. Average deaths per game. Based on 35 of 35 games.
Assists / game: 5.71. Average assists per game. Based on 35 of 35 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 12. Number of games won in this selection. Based on 33 of 33 games.
Losses: 21. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.06. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.39. Average deaths per game. Based on 33 of 33 games.
Assists / game: 4.58. Average assists per game. Based on 33 of 33 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 26. Number of games won in this selection. Based on 48 of 48 games.
Losses: 22. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 4.77. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.02. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.42. Average assists per game. Based on 48 of 48 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 26. Number of games won in this selection. Based on 65 of 65 games.
Losses: 39. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 40.0%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.62. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.35. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.83. Average assists per game. Based on 65 of 65 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 5. Number of games won in this selection. Based on 30 of 30 games.
Losses: 25. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 16.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.03. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.27. Average deaths per game. Based on 30 of 30 games.
Assists / game: 2.77. Average assists per game. Based on 30 of 30 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #277 · 5 years with recorded achievements
DasheR · No verified Worlds title in this scope. Missing history is not a confirmed zero.
DasheR · No verified Other int. title in this scope. Missing history is not a confirmed zero.
DasheR · 2 recorded Domestic titles. 2024 LJL 2024 Spring Playoffs; 2024 LJL 2024 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
DasheR · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.