Games Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.70
Win rate Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games.44.3%
KDA KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.3.25
Damage / min Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.190
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.1.04
Kill participation Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.70.6%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 70 of 70 games.
LossesLosses: 39. Number of games lost in this selection. Based on 70 of 70 games.
KillsKills: 42. Total kills in games where kills are available. Based on 70 of 70 games.
DeathsDeaths: 194. Total deaths in games where deaths are available. Based on 70 of 70 games.
AssistsAssists: 588. Total assists in games where assists are available. Based on 70 of 70 games.
Gold / minGold / min: 257. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Damage shareDamage share: 7.6%. The player's share of team damage to enemy champions, averaged across games. Based on 70 of 70 games.
Earned gold shareEarned gold share: 10.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 70 of 70 games.
Gold diff @15Gold diff @15: +18. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
XP diff @15XP diff @15: +79. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
Vision score / minVision score / min: 3.97. Vision score per minute, averaged across games where the statistic is supported. Based on 70 of 70 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Vsta stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 177 damage per minute. Percentile: 15%. Rank: 57th of 67177
Value: 177 damage per minute. Percentile: 15%. Rank: 57th of 67
Value: 1.06 CS per minute. Percentile: 41%. Rank: 40th of 671.06
Value: 1.06 CS per minute. Percentile: 41%. Rank: 40th of 67
Value: 70.8% kill participation. Percentile: 12%. Rank: 59th of 6770.8%
Value: 70.8% kill participation. Percentile: 12%. Rank: 59th of 67
Value: 7.2% damage share. Percentile: 20%. Rank: 54th of 677.2%
Value: 7.2% damage share. Percentile: 20%. Rank: 54th of 67
Value: −38 gold difference @15. Percentile: 36%. Rank: 38th of 59. Percentile among 59 players with sufficient data.−38
Value: −38 gold difference @15. Percentile: 36%. Rank: 38th of 59. Percentile among 59 players with sufficient data.
Value: 4.02 vision score per minute. Percentile: 26%. Rank: 50th of 674.02
Value: 4.02 vision score per minute. Percentile: 26%. Rank: 50th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Thresh8 games
Thresh: 9.6% earned gold share and 5.5% damage share. Means across the same 8 games with both values available; 8 total champion games.6%
?
Bard7 games
Bard: 10.4% earned gold share and 8.7% damage share. Means across the same 7 games with both values available; 7 total champion games.9%
?
Alistar6 games
Alistar: 9.2% earned gold share and 4.6% damage share. Means across the same 6 games with both values available; 6 total champion games.5%
?
Milio5 games
Milio: 10.1% earned gold share and 5.0% damage share. Means across the same 5 games with both values available; 5 total champion games.5%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
70 games
Opponent
WinsLosses
Win rate
TSWTeam Secret WhalesTeam Secret Whales: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
DCGDeep Cross GamingDeep Cross Gaming: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
GZGGround Zero GamingGround Zero Gaming: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
GEGAM EsportsGAM Esports: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
DFDetonatioN FocusMeDetonatioN FocusMe: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
MEMVK EsportsMVK Esports: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
CFOCTBC Flying OysterCTBC Flying Oyster: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
70 games
53.3%win rate when ahead at 15 minutes 8 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Vsta’s 2026 performances. Select a point to open its story.
70 plotted games
WinLoss— Median in selection
70 / 70 selected games have both values.Median damage / min: 172
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 70 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 70 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 70 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 70 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
155
65.0
107 games · 121 peers
2021
Tier 1
CS / min
1.21
38.3
107 games · 121 peers
2021
Tier 1
Kill participation
64.3%
24.2
106 games · 121 peers
2021
Tier 1
Damage share
7.9%
54.2
107 games · 121 peers
2021
Tier 1
Gold diff @15
−83
29.1
107 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.70
73.3
107 games · 121 peers
2022
Tier 1
Damage / min
161
61.8
84 games · 111 peers
2022
Tier 1
CS / min
1.03
30.0
84 games · 111 peers
2022
Tier 1
Kill participation
68.8%
40.9
81 games · 111 peers
2022
Tier 1
Damage share
9.6%
97.3
84 games · 111 peers
2022
Tier 1
Gold diff @15
−175
12.2
84 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.45
25.5
84 games · 111 peers
2023
Tier 1
Damage / min
201
88.9
75 games · 109 peers
2023
Tier 1
CS / min
0.99
42.6
75 games · 109 peers
2023
Tier 1
Kill participation
74.8%
63.9
75 games · 109 peers
2023
Tier 1
Damage share
8.7%
77.8
75 games · 109 peers
2023
Tier 1
Gold diff @15
+240
93.2
75 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.07
50.0
75 games · 109 peers
2024
Tier 1
Damage / min
250
93.3
89 games · 105 peers
2024
Tier 1
CS / min
1.71
79.8
89 games · 105 peers
2024
Tier 1
Kill participation
71.8%
46.2
89 games · 105 peers
2024
Tier 1
Damage share
8.8%
79.8
89 games · 105 peers
2024
Tier 1
Gold diff @15
+116
78.6
89 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.02
10.6
89 games · 105 peers
2026
Tier 1
Damage / min
177
15.2
60 games · 67 peers
2026
Tier 1
CS / min
1.06
40.9
60 games · 67 peers
2026
Tier 1
Kill participation
70.8%
12.1
60 games · 67 peers
2026
Tier 1
Damage share
7.2%
19.7
60 games · 67 peers
2026
Tier 1
Gold diff @15
−38
36.2
60 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2020
2021
2022
2023
2024
2026
Total
?Rakan
44
?Alistar
37
?Nautilus
37
?Leona
34
?Rell
31
?Karma
25
?Thresh
23
?Lulu
21
All games
4
35
134
84
75
93
70
495
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 31. Number of games won in this selection. Based on 70 of 70 games.
Losses: 39. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 0.60. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.77. Average deaths per game. Based on 70 of 70 games.
Assists / game: 8.40. Average assists per game. Based on 70 of 70 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 64. Number of games won in this selection. Based on 93 of 93 games.
Losses: 29. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 1.06. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.61. Average deaths per game. Based on 93 of 93 games.
Assists / game: 11.23. Average assists per game. Based on 93 of 93 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 49. Number of games won in this selection. Based on 75 of 75 games.
Losses: 26. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 0.88. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.01. Average deaths per game. Based on 75 of 75 games.
Assists / game: 9.31. Average assists per game. Based on 75 of 75 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 23. Number of games won in this selection. Based on 84 of 84 games.
Losses: 61. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 27.4%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 0.64. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.60. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.45. Average assists per game. Based on 84 of 84 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 220. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 84 games. Games without the required stats are excluded.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 69. Number of games won in this selection. Based on 134 of 134 games.
Losses: 65. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 51.5%. The percentage of games won. Based on 134 of 134 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 0.67. Average kills per game. Based on 134 of 134 games.
Deaths / game: 2.96. Average deaths per game. Based on 134 of 134 games.
Assists / game: 8.05. Average assists per game. Based on 134 of 134 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 230. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 13. Number of games won in this selection. Based on 35 of 35 games.
Losses: 22. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 2.60. Average kills per game. Based on 35 of 35 games.
Deaths / game: 2.00. Average deaths per game. Based on 35 of 35 games.
Assists / game: 4.29. Average assists per game. Based on 35 of 35 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 2.00. Average kills per game. Based on 4 of 4 games.
Deaths / game: 2.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 6.25. Average assists per game. Based on 4 of 4 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #258 · 6 years with recorded achievements
Vsta · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Vsta · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Vsta · 2 recorded Domestic titles. 2024 LJL 2024 Spring Playoffs; 2024 LJL 2024 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Vsta · 1 recorded major honors. All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.