Games Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.55
Win rate Win rate: 30.9%. The percentage of games won. Based on 55 of 55 games.30.9%
KDA KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.2.73
Damage / min Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.635
CS / min CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.8.27
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.64.1%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 55 of 55 games.
LossesLosses: 38. Number of games lost in this selection. Based on 55 of 55 games.
KillsKills: 183. Total kills in games where kills are available. Based on 55 of 55 games.
DeathsDeaths: 171. Total deaths in games where deaths are available. Based on 55 of 55 games.
AssistsAssists: 283. Total assists in games where assists are available. Based on 55 of 55 games.
Gold / minGold / min: 404. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Damage shareDamage share: 26.0%. The player's share of team damage to enemy champions, averaged across games. Based on 55 of 55 games.
Earned gold shareEarned gold share: 24.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 55 of 55 games.
Gold diff @15Gold diff @15: +322. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
CS diff @15CS diff @15: +11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
XP diff @15XP diff @15: +76. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 55 of 55 games.
Vision score / minVision score / min: 0.95. Vision score per minute, averaged across games where the statistic is supported. Based on 55 of 55 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where TaNa stands.
2024 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 635 damage per minute. Percentile: 98%. Rank: 3rd of 103635
Value: 635 damage per minute. Percentile: 98%. Rank: 3rd of 103
Value: 8.27 CS per minute. Percentile: 78%. Rank: 23rd of 1038.27
Value: 8.27 CS per minute. Percentile: 78%. Rank: 23rd of 103
Value: 64.1% kill participation. Percentile: 100%. Rank: 1st of 10364.1%
Value: 64.1% kill participation. Percentile: 100%. Rank: 1st of 103
Value: 26.0% damage share. Percentile: 99%. Rank: 2nd of 10326.0%
Value: 26.0% damage share. Percentile: 99%. Rank: 2nd of 103
Value: +322 gold difference @15. Percentile: 90%. Rank: 9th of 82. LPL data missing · Percentile among 82 players with sufficient data.+322
Value: +322 gold difference @15. Percentile: 90%. Rank: 9th of 82. LPL data missing · Percentile among 82 players with sufficient data.
Value: 0.95 vision score per minute. Percentile: 20%. Rank: 83rd of 1030.95
Value: 0.95 vision score per minute. Percentile: 20%. Rank: 83rd of 103
GD15 · LPL data missing · Percentile among 82 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble8 games
Rumble: 25.4% earned gold share and 31.1% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Jayce7 games
Jayce: 25.4% earned gold share and 32.3% damage share. Means across the same 7 games with both values available; 7 total champion games.32%
?
K'Sante6 games
K'Sante: 21.4% earned gold share and 19.1% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Aatrox5 games
Aatrox: 23.9% earned gold share and 28.0% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
55 games
Opponent
WinsLosses
Win rate
QDQT DIG∞QT DIG∞: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2024.36%
DFDetonatioN FocusMeDetonatioN FocusMe: 1 wins, 10 losses in 11 recorded games, 9.1% win rate. 2024.9%
ACAXIZ CRESTAXIZ CREST: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2024.60%
BCTBurning Core ToyamaBurning Core Toyama: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2024.63%
BGBeyond GamingBeyond Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
GZGGround Zero GamingGround Zero Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
55 games
46.4%win rate when ahead at 15 minutes 13 wins from 28 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore TaNa’s 2024 performances. Select a point to open its story.
55 plotted games
WinLoss— Median in selection
55 / 55 selected games have both values.Median damage / min: 580
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 55 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 55 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 891. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 55 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 55 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 55 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 55 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 55 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 29.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
332
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.23
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
64.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
22.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−122
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.96
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
272
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
7.18
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
33.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
20.2%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−1,307
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
0.98
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
513
76.1
23 games · 118 peers
2022
Tier 1
CS / min
8.23
63.2
23 games · 118 peers
2022
Tier 1
Kill participation
61.7%
94.0
23 games · 118 peers
2022
Tier 1
Damage share
26.0%
82.9
23 games · 118 peers
2022
Tier 1
Gold diff @15
+148
67.7
23 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.05
66.7
23 games · 118 peers
2023
Tier 1
Damage / min
609
99.0
74 games · 100 peers
2023
Tier 1
CS / min
8.40
89.9
74 games · 100 peers
2023
Tier 1
Kill participation
60.0%
96.0
73 games · 100 peers
2023
Tier 1
Damage share
28.0%
99.0
74 games · 100 peers
2023
Tier 1
Gold diff @15
+529
98.8
74 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.05
51.5
74 games · 100 peers
2024
Tier 1
Damage / min
635
98.0
55 games · 103 peers
2024
Tier 1
CS / min
8.27
78.4
55 games · 103 peers
2024
Tier 1
Kill participation
64.1%
100.0
55 games · 103 peers
2024
Tier 1
Damage share
26.0%
99.0
55 games · 103 peers
2024
Tier 1
Gold diff @15
+322
90.1
55 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2024 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Jayce
30
?Aatrox
23
?Renekton
19
?Rumble
18
?Sett
18
?Ornn
17
?Gwen
13
?Mordekaiser
13
All games
5
8
18
79
20
23
74
55
282
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 17. Number of games won in this selection. Based on 55 of 55 games.
Losses: 38. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 30.9%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 3.33. Average kills per game. Based on 55 of 55 games.
Deaths / game: 3.11. Average deaths per game. Based on 55 of 55 games.
Assists / game: 5.15. Average assists per game. Based on 55 of 55 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 38. Number of games won in this selection. Based on 74 of 74 games.
Losses: 36. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 51.4%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 3.19. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.23. Average deaths per game. Based on 74 of 74 games.
Assists / game: 4.89. Average assists per game. Based on 74 of 74 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 15. Number of games won in this selection. Based on 23 of 23 games.
Losses: 8. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.57. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.61. Average deaths per game. Based on 23 of 23 games.
Assists / game: 5.74. Average assists per game. Based on 23 of 23 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 9. Number of games won in this selection. Based on 20 of 20 games.
Losses: 11. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 2.90. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.95. Average deaths per game. Based on 20 of 20 games.
Assists / game: 4.95. Average assists per game. Based on 20 of 20 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 41. Number of games won in this selection. Based on 79 of 79 games.
Losses: 38. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 51.9%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.43. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.29. Average deaths per game. Based on 79 of 79 games.
Assists / game: 4.62. Average assists per game. Based on 79 of 79 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 0. Number of games won in this selection. Based on 18 of 18 games.
Losses: 18. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 0.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 1.61. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.94. Average deaths per game. Based on 18 of 18 games.
Assists / game: 2.94. Average assists per game. Based on 18 of 18 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 2.38. Average kills per game. Based on 8 of 8 games.
Deaths / game: 3.63. Average deaths per game. Based on 8 of 8 games.
Assists / game: 2.88. Average assists per game. Based on 8 of 8 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 2.80. Average kills per game. Based on 5 of 5 games.
Deaths / game: 4.00. Average deaths per game. Based on 5 of 5 games.
Assists / game: 3.80. Average assists per game. Based on 5 of 5 games.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.