Games Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.81
Win rate Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games.69.1%
KDA KDA: 6.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.6.42
Damage / min Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.710
CS / min CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.8.19
Kill participation Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.70.2%
More statistics Totals, economy & laning +
WinsWins: 56. Number of games won in this selection. Based on 81 of 81 games.
LossesLosses: 25. Number of games lost in this selection. Based on 81 of 81 games.
KillsKills: 370. Total kills in games where kills are available. Based on 81 of 81 games.
DeathsDeaths: 151. Total deaths in games where deaths are available. Based on 81 of 81 games.
AssistsAssists: 600. Total assists in games where assists are available. Based on 81 of 81 games.
Gold / minGold / min: 446. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Damage shareDamage share: 26.0%. The player's share of team damage to enemy champions, averaged across games. Based on 81 of 81 games.
Earned gold shareEarned gold share: 24.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 81 of 81 games.
Gold diff @15Gold diff @15: +502. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
XP diff @15XP diff @15: +339. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
Vision score / minVision score / min: 1.27. Vision score per minute, averaged across games where the statistic is supported. Based on 81 of 81 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Yutapon stands.
2024 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 710 damage per minute. Percentile: 77%. Rank: 24th of 102710
Value: 710 damage per minute. Percentile: 77%. Rank: 24th of 102
Value: 8.19 CS per minute. Percentile: 15%. Rank: 87th of 1028.19
Value: 8.19 CS per minute. Percentile: 15%. Rank: 87th of 102
Value: 70.2% kill participation. Percentile: 67%. Rank: 34th of 10270.2%
Value: 70.2% kill participation. Percentile: 67%. Rank: 34th of 102
Value: 26.0% damage share. Percentile: 31%. Rank: 71st of 10226.0%
Value: 26.0% damage share. Percentile: 31%. Rank: 71st of 102
Value: +502 gold difference @15. Percentile: 96%. Rank: 4th of 80. LPL data missing · Percentile among 80 players with sufficient data.+502
Value: +502 gold difference @15. Percentile: 96%. Rank: 4th of 80. LPL data missing · Percentile among 80 players with sufficient data.
Value: 1.27 vision score per minute. Percentile: 34%. Rank: 68th of 1021.27
Value: 1.27 vision score per minute. Percentile: 34%. Rank: 68th of 102
GD15 · LPL data missing · Percentile among 80 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Senna13 games
Senna: 17.1% earned gold share and 22.8% damage share. Means across the same 13 games with both values available; 13 total champion games.23%
?
Smolder11 games
Smolder: 26.1% earned gold share and 27.7% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
?
Lucian10 games
Lucian: 27.0% earned gold share and 29.2% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
?
Zeri8 games
Zeri: 27.4% earned gold share and 24.4% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Ashe7 games
Ashe: 25.7% earned gold share and 27.7% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Jhin7 games
Jhin: 26.2% earned gold share and 27.3% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Varus6 games
Varus: 26.5% earned gold share and 26.5% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
QDQT DIG∞QT DIG∞: 13 wins, 0 losses in 13 recorded games, 100.0% win rate. 2024.100%
VEV3 EsportsV3 Esports: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2024.91%
DCGDeep Cross GamingDeep Cross Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2024.33%
ACAXIZ CRESTAXIZ CREST: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
BCTBurning Core ToyamaBurning Core Toyama: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
FEFrank EsportsFrank Esports: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2024.17%
JTJ TeamJ Team: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
81 games
80.9%win rate when ahead at 15 minutes 38 wins from 47 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Yutapon’s 2024 performances. Select a point to open its story.
81 plotted games
WinLoss— Median in selection
81 / 81 selected games have both values.Median damage / min: 685
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 81 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 81 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 81 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 81 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 81 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 13.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 81 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 81 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 81 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 25.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 81 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 43.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 81 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games.
KDA: 7.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games.
KDA: 7.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.39
59.5
31 games · 80 peers
2015
Tier 1
Kill participation
72.9%
80.4
31 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
562
84.1
29 games · 108 peers
2017
Tier 1
CS / min
9.36
86.2
29 games · 124 peers
2017
Tier 1
Kill participation
70.1%
92.6
28 games · 123 peers
2017
Tier 1
Damage share
27.0%
67.3
29 games · 108 peers
2017
Tier 1
Gold diff @15
+339
89.5
29 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.96
92.0
29 games · 101 peers
2018
Tier 1
Damage / min
565
56.5
50 games · 132 peers
2018
Tier 1
CS / min
9.51
38.9
50 games · 132 peers
2018
Tier 1
Kill participation
69.8%
61.1
50 games · 132 peers
2018
Tier 1
Damage share
25.7%
6.1
50 games · 132 peers
2018
Tier 1
Gold diff @15
+275
85.5
50 games · 132 peers
2018
Tier 1
Vision / min
0.91
4.5
50 games · 113 peers
2019
Tier 1
Damage / min
560
82.6
49 games · 122 peers
2019
Tier 1
CS / min
9.60
63.6
49 games · 122 peers
2019
Tier 1
Kill participation
69.9%
82.6
49 games · 122 peers
2019
Tier 1
Damage share
28.7%
58.7
49 games · 122 peers
2019
Tier 1
Gold diff @15
+702
99.2
49 games · 122 peers
2019
Tier 1
Vision / min
1.01
13.3
49 games · 106 peers
2020
Tier 1
Damage / min
521
50.0
59 games · 121 peers
2020
Tier 1
CS / min
8.81
34.4
59 games · 123 peers
2020
Tier 1
Kill participation
69.3%
68.0
59 games · 123 peers
2020
Tier 1
Damage share
27.3%
43.3
59 games · 121 peers
2020
Tier 1
Gold diff @15
+280
80.8
59 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.02
8.3
59 games · 121 peers
2021
Tier 1
Damage / min
564
83.8
48 games · 131 peers
2021
Tier 1
CS / min
9.59
87.7
48 games · 131 peers
2021
Tier 1
Kill participation
70.4%
84.6
48 games · 131 peers
2021
Tier 1
Damage share
28.4%
81.5
48 games · 131 peers
2021
Tier 1
Gold diff @15
+245
77.7
48 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.20
29.5
48 games · 130 peers
2022
Tier 1
Damage / min
613
84.3
55 games · 116 peers
2022
Tier 1
CS / min
9.57
78.3
55 games · 116 peers
2022
Tier 1
Kill participation
67.7%
55.7
54 games · 116 peers
2022
Tier 1
Damage share
27.9%
58.3
55 games · 116 peers
2022
Tier 1
Gold diff @15
+644
96.8
55 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.20
35.7
55 games · 116 peers
2023
Tier 1
Damage / min
711
90.5
46 games · 106 peers
2023
Tier 1
CS / min
9.66
56.2
46 games · 106 peers
2023
Tier 1
Kill participation
68.7%
53.3
46 games · 106 peers
2023
Tier 1
Damage share
27.2%
27.6
46 games · 106 peers
2023
Tier 1
Gold diff @15
+840
100.0
46 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.05
7.6
46 games · 106 peers
2024
Tier 1
Damage / min
710
77.2
81 games · 102 peers
2024
Tier 1
CS / min
8.19
14.9
81 games · 102 peers
2024
Tier 1
Kill participation
70.2%
67.3
81 games · 102 peers
2024
Tier 1
Damage share
26.0%
30.7
81 games · 102 peers
2024
Tier 1
Gold diff @15
+502
96.2
81 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2024 · All seasons · 60 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Ezreal
65
?Varus
40
?Aphelios
36
?Kai'Sa
33
?Xayah
28
?Zeri
28
?Jhin
27
?Lucian
27
All games
42
59
59
61
59
59
65
77
73
81
635
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 56. Number of games won in this selection. Based on 81 of 81 games.
Losses: 25. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games.
KDA: 6.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.57. Average kills per game. Based on 81 of 81 games.
Deaths / game: 1.86. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.41. Average assists per game. Based on 81 of 81 games.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 52. Number of games won in this selection. Based on 73 of 73 games.
Losses: 21. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 71.2%. The percentage of games won. Based on 73 of 73 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 4.59. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.82. Average deaths per game. Based on 73 of 73 games.
Assists / game: 6.18. Average assists per game. Based on 73 of 73 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 58. Number of games won in this selection. Based on 77 of 77 games.
Losses: 19. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 75.3%. The percentage of games won. Based on 77 of 77 games.
KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 5.64. Average kills per game. Based on 77 of 77 games.
Deaths / game: 1.79. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.66. Average assists per game. Based on 77 of 77 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 476. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 44. Number of games won in this selection. Based on 65 of 65 games.
Losses: 21. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games.
KDA: 7.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 4.68. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.42. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.45. Average assists per game. Based on 65 of 65 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 39. Number of games won in this selection. Based on 59 of 59 games.
Losses: 20. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games.
KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 4.22. Average kills per game. Based on 59 of 59 games.
Deaths / game: 1.32. Average deaths per game. Based on 59 of 59 games.
Assists / game: 5.32. Average assists per game. Based on 59 of 59 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 48. Number of games won in this selection. Based on 59 of 59 games.
Losses: 11. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 81.4%. The percentage of games won. Based on 59 of 59 games.
KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 4.68. Average kills per game. Based on 59 of 59 games.
Deaths / game: 1.34. Average deaths per game. Based on 59 of 59 games.
Assists / game: 5.12. Average assists per game. Based on 59 of 59 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 44. Number of games won in this selection. Based on 61 of 61 games.
Losses: 17. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 72.1%. The percentage of games won. Based on 61 of 61 games.
KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 4.16. Average kills per game. Based on 61 of 61 games.
Deaths / game: 1.46. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.28. Average assists per game. Based on 61 of 61 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 61 games. Games without the required stats are excluded.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 42. Number of games won in this selection. Based on 59 of 59 games.
Losses: 17. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 71.2%. The percentage of games won. Based on 59 of 59 games.
KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.54. Average kills per game. Based on 59 of 59 games.
Deaths / game: 1.68. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.22. Average assists per game. Based on 59 of 59 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 59 games. Games without the required stats are excluded.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 45. Number of games won in this selection. Based on 59 of 59 games.
Losses: 14. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 76.3%. The percentage of games won. Based on 59 of 59 games.
KDA: 6.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 2.75. Average kills per game. Based on 59 of 59 games.
Deaths / game: 1.47. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.85. Average assists per game. Based on 59 of 59 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 59 games. Games without the required stats are excluded.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 36 of 59 games. Games without the required stats are excluded.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 26. Number of games won in this selection. Based on 42 of 42 games.
Losses: 16. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 5.74. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.21. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.69. Average assists per game. Based on 42 of 42 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 36 of 42 games. Games without the required stats are excluded.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.