Games Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.81
Win rate Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games.69.1%
KDA KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.4.05
Damage / min Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.441
CS / min CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.5.60
Kill participation Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.72.6%
More statistics Totals, economy & laning +
WinsWins: 56. Number of games won in this selection. Based on 81 of 81 games.
LossesLosses: 25. Number of games lost in this selection. Based on 81 of 81 games.
KillsKills: 249. Total kills in games where kills are available. Based on 81 of 81 games.
DeathsDeaths: 240. Total deaths in games where deaths are available. Based on 81 of 81 games.
AssistsAssists: 722. Total assists in games where assists are available. Based on 81 of 81 games.
Gold / minGold / min: 353. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Damage shareDamage share: 16.2%. The player's share of team damage to enemy champions, averaged across games. Based on 81 of 81 games.
Earned gold shareEarned gold share: 17.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 81 of 81 games.
Gold diff @15Gold diff @15: −115. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
XP diff @15XP diff @15: −278. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 81 games.
Vision score / minVision score / min: 1.70. Vision score per minute, averaged across games where the statistic is supported. Based on 81 of 81 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Steal stands.
2024 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 441 damage per minute. Percentile: 73%. Rank: 29th of 106441
Value: 441 damage per minute. Percentile: 73%. Rank: 29th of 106
Value: 5.60 CS per minute. Percentile: 18%. Rank: 87th of 1065.60
Value: 5.60 CS per minute. Percentile: 18%. Rank: 87th of 106
Value: 72.6% kill participation. Percentile: 50%. Rank: 54th of 10672.6%
Value: 72.6% kill participation. Percentile: 50%. Rank: 54th of 106
Value: 16.2% damage share. Percentile: 59%. Rank: 44th of 10616.2%
Value: 16.2% damage share. Percentile: 59%. Rank: 44th of 106
Value: −115 gold difference @15. Percentile: 26%. Rank: 63rd of 85. LPL data missing · Percentile among 85 players with sufficient data.−115
Value: −115 gold difference @15. Percentile: 26%. Rank: 63rd of 85. LPL data missing · Percentile among 85 players with sufficient data.
Value: 1.70 vision score per minute. Percentile: 86%. Rank: 16th of 1061.70
Value: 1.70 vision score per minute. Percentile: 86%. Rank: 16th of 106
GD15 · LPL data missing · Percentile among 85 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani15 games
Sejuani: 16.3% earned gold share and 11.2% damage share. Means across the same 15 games with both values available; 15 total champion games.11%
?
Maokai9 games
Maokai: 15.6% earned gold share and 16.9% damage share. Means across the same 9 games with both values available; 9 total champion games.17%
?
Viego9 games
Viego: 20.2% earned gold share and 15.0% damage share. Means across the same 9 games with both values available; 9 total champion games.15%
?
Zyra9 games
Zyra: 18.8% earned gold share and 23.9% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
?
Brand8 games
Brand: 19.5% earned gold share and 27.7% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Poppy8 games
Poppy: 14.4% earned gold share and 9.7% damage share. Means across the same 8 games with both values available; 8 total champion games.10%
?
Vi7 games
Vi: 17.3% earned gold share and 11.4% damage share. Means across the same 7 games with both values available; 7 total champion games.11%
?
Xin Zhao7 games
Xin Zhao: 18.0% earned gold share and 16.9% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
QDQT DIG∞QT DIG∞: 13 wins, 0 losses in 13 recorded games, 100.0% win rate. 2024.100%
VEV3 EsportsV3 Esports: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2024.91%
DCGDeep Cross GamingDeep Cross Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2024.33%
ACAXIZ CRESTAXIZ CREST: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
BCTBurning Core ToyamaBurning Core Toyama: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2024.100%
FEFrank EsportsFrank Esports: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2024.17%
JTJ TeamJ Team: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
81 games
91.7%win rate when ahead at 15 minutes 22 wins from 24 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Steal’s 2024 performances. Select a point to open its story.
81 plotted games
WinLoss— Median in selection
81 / 81 selected games have both values.Median damage / min: 396
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 81 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?9 of 81 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 81 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 81 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 81 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 81 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 81 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 81 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 81 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?1 of 81 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
293
63.0
29 games · 109 peers
2017
Tier 1
CS / min
4.01
19.8
29 games · 127 peers
2017
Tier 1
Kill participation
76.9%
98.4
28 games · 127 peers
2017
Tier 1
Damage share
14.3%
38.9
29 games · 109 peers
2017
Tier 1
Gold diff @15
−169
14.0
29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
2.48
99.1
29 games · 107 peers
2018
Tier 1
Damage / min
263
75.4
50 games · 139 peers
2018
Tier 1
CS / min
5.67
90.6
50 games · 139 peers
2018
Tier 1
Kill participation
71.8%
50.0
50 games · 139 peers
2018
Tier 1
Damage share
12.6%
58.7
50 games · 139 peers
2018
Tier 1
Gold diff @15
+310
91.3
50 games · 139 peers
2018
Tier 1
Vision / min
2.45
88.1
50 games · 119 peers
2019
Tier 1
Damage / min
254
50.4
49 games · 126 peers
2019
Tier 1
CS / min
5.29
80.8
49 games · 126 peers
2019
Tier 1
Kill participation
69.9%
56.0
49 games · 126 peers
2019
Tier 1
Damage share
13.2%
29.6
49 games · 126 peers
2019
Tier 1
Gold diff @15
+46
52.8
49 games · 126 peers
2019
Tier 1
Vision / min
2.41
100.0
49 games · 108 peers
2020
Tier 1
Damage / min
292
64.8
59 games · 123 peers
2020
Tier 1
CS / min
5.35
50.0
59 games · 125 peers
2020
Tier 1
Kill participation
70.9%
57.3
59 games · 125 peers
2020
Tier 1
Damage share
15.4%
67.2
59 games · 123 peers
2020
Tier 1
Gold diff @15
+123
73.0
59 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
2.18
98.4
59 games · 123 peers
2021
Tier 1
Damage / min
354
65.0
48 games · 121 peers
2021
Tier 1
CS / min
5.80
24.2
48 games · 121 peers
2021
Tier 1
Kill participation
73.6%
84.2
48 games · 121 peers
2021
Tier 1
Damage share
17.8%
57.5
48 games · 121 peers
2021
Tier 1
Gold diff @15
+189
77.7
48 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.84
95.8
48 games · 121 peers
2022
Tier 1
Damage / min
312
73.7
57 games · 115 peers
2022
Tier 1
CS / min
5.82
72.8
57 games · 115 peers
2022
Tier 1
Kill participation
67.2%
23.7
56 games · 115 peers
2022
Tier 1
Damage share
14.0%
40.4
57 games · 115 peers
2022
Tier 1
Gold diff @15
+461
97.8
57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.75
98.2
57 games · 115 peers
2023
Tier 1
Damage / min
392
92.2
65 games · 104 peers
2023
Tier 1
CS / min
5.36
51.5
65 games · 104 peers
2023
Tier 1
Kill participation
72.0%
49.5
65 games · 104 peers
2023
Tier 1
Damage share
15.5%
68.0
65 games · 104 peers
2023
Tier 1
Gold diff @15
+368
92.8
65 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.81
82.5
65 games · 104 peers
2024
Tier 1
Damage / min
441
73.3
81 games · 106 peers
2024
Tier 1
CS / min
5.60
18.1
81 games · 106 peers
2024
Tier 1
Kill participation
72.6%
49.5
81 games · 106 peers
2024
Tier 1
Damage share
16.2%
59.0
81 games · 106 peers
2024
Tier 1
Gold diff @15
−115
26.2
81 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2024 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Sejuani
52
?Xin Zhao
35
?Nocturne
33
?Trundle
30
?Poppy
27
?Maokai
25
?Wukong
25
?Elise
21
All games
26
43
61
59
59
65
77
73
81
544
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 56. Number of games won in this selection. Based on 81 of 81 games.
Losses: 25. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.07. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.96. Average deaths per game. Based on 81 of 81 games.
Assists / game: 8.91. Average assists per game. Based on 81 of 81 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 52. Number of games won in this selection. Based on 73 of 73 games.
Losses: 21. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 71.2%. The percentage of games won. Based on 73 of 73 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 2.62. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.33. Average deaths per game. Based on 73 of 73 games.
Assists / game: 8.73. Average assists per game. Based on 73 of 73 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 58. Number of games won in this selection. Based on 77 of 77 games.
Losses: 19. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 75.3%. The percentage of games won. Based on 77 of 77 games.
KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.97. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.18. Average deaths per game. Based on 77 of 77 games.
Assists / game: 8.35. Average assists per game. Based on 77 of 77 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 44. Number of games won in this selection. Based on 65 of 65 games.
Losses: 21. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 2.66. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.80. Average deaths per game. Based on 65 of 65 games.
Assists / game: 7.92. Average assists per game. Based on 65 of 65 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 39. Number of games won in this selection. Based on 59 of 59 games.
Losses: 20. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 2.68. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.37. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.98. Average assists per game. Based on 59 of 59 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 48. Number of games won in this selection. Based on 59 of 59 games.
Losses: 11. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 81.4%. The percentage of games won. Based on 59 of 59 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 2.12. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.08. Average deaths per game. Based on 59 of 59 games.
Assists / game: 7.44. Average assists per game. Based on 59 of 59 games.
Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 44. Number of games won in this selection. Based on 61 of 61 games.
Losses: 17. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 72.1%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.69. Average kills per game. Based on 61 of 61 games.
Deaths / game: 1.98. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.28. Average assists per game. Based on 61 of 61 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 61 games. Games without the required stats are excluded.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 27. Number of games won in this selection. Based on 43 of 43 games.
Losses: 16. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.19. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.84. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.21. Average assists per game. Based on 43 of 43 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded.
CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 10. Number of games won in this selection. Based on 26 of 26 games.
Losses: 16. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.38. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.96. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.46. Average assists per game. Based on 26 of 26 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.