Games Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.75
Win rate Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games.65.3%
KDA KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.4.24
Damage / min Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.365
CS / min CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.5.46
Kill participation Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.76.5%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 75 of 75 games.
LossesLosses: 26. Number of games lost in this selection. Based on 75 of 75 games.
KillsKills: 176. Total kills in games where kills are available. Based on 75 of 75 games.
DeathsDeaths: 183. Total deaths in games where deaths are available. Based on 75 of 75 games.
AssistsAssists: 600. Total assists in games where assists are available. Based on 75 of 75 games.
Gold / minGold / min: 342. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Damage shareDamage share: 15.5%. The player's share of team damage to enemy champions, averaged across games. Based on 75 of 75 games.
Earned gold shareEarned gold share: 17.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 75 of 75 games.
Gold diff @15Gold diff @15: +33. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
XP diff @15XP diff @15: +70. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
Vision score / minVision score / min: 1.70. Vision score per minute, averaged across games where the statistic is supported. Based on 75 of 75 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Blank stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 365 damage per minute. Percentile: 83%. Rank: 19th of 104365
Value: 365 damage per minute. Percentile: 83%. Rank: 19th of 104
Value: 5.46 CS per minute. Percentile: 65%. Rank: 37th of 1045.46
Value: 5.46 CS per minute. Percentile: 65%. Rank: 37th of 104
Value: 76.5% kill participation. Percentile: 92%. Rank: 9th of 10476.5%
Value: 76.5% kill participation. Percentile: 92%. Rank: 9th of 104
Value: 15.5% damage share. Percentile: 74%. Rank: 28th of 10415.5%
Value: 15.5% damage share. Percentile: 74%. Rank: 28th of 104
Value: +33 gold difference @15. Percentile: 54%. Rank: 39th of 84. LPL data missing · Percentile among 84 players with sufficient data.+33
Value: +33 gold difference @15. Percentile: 54%. Rank: 39th of 84. LPL data missing · Percentile among 84 players with sufficient data.
Value: 1.70 vision score per minute. Percentile: 60%. Rank: 42nd of 1041.70
Value: 1.70 vision score per minute. Percentile: 60%. Rank: 42nd of 104
GD15 · LPL data missing · Percentile among 84 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Maokai17 games
Maokai: 17.0% earned gold share and 18.9% damage share. Means across the same 17 games with both values available; 17 total champion games.19%
?
Sejuani16 games
Sejuani: 16.5% earned gold share and 12.2% damage share. Means across the same 16 games with both values available; 16 total champion games.12%
?
Wukong11 games
Wukong: 19.5% earned gold share and 16.2% damage share. Means across the same 11 games with both values available; 11 total champion games.16%
?
Vi9 games
Vi: 18.3% earned gold share and 11.9% damage share. Means across the same 9 games with both values available; 9 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
75 games
Opponent
WinsLosses
Win rate
DFDetonatioN FocusMeDetonatioN FocusMe: 7 wins, 14 losses in 21 recorded games, 33.3% win rate. 2023.33%
FEFENNELFENNEL: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2023.67%
QDQT DIG∞QT DIG∞: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2023.58%
AXAXIZAXIZ: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2023.90%
BCTBurning Core ToyamaBurning Core Toyama: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2023.86%
CGACrest Gaming ActCrest Gaming Act: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2023.86%
VEV3 EsportsV3 Esports: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
75 games
83.3%win rate when ahead at 15 minutes 25 wins from 30 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Blank’s 2023 performances. Select a point to open its story.
75 plotted games
WinLoss— Median in selection
75 / 75 selected games have both values.Median damage / min: 331
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 75 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 15. Number of games won in this selection. Based on 17 of 17 games.
Losses: 2. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 88.2%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 75 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?11 of 75 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 75 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 91.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 86.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 70.6%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
2.62
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
91.1%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
343
67.8
67 games · 88 peers
2016
Tier 1
CS / min
4.42
79.2
67 games · 102 peers
2016
Tier 1
Kill participation
69.2%
28.3
66 games · 107 peers
2016
Tier 1
Damage share
15.8%
36.8
67 games · 88 peers
2016
Tier 1
Gold diff @15
−128
23.3
67 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
270
38.9
29 games · 109 peers
2017
Tier 1
CS / min
4.25
34.1
29 games · 127 peers
2017
Tier 1
Kill participation
72.8%
89.7
29 games · 127 peers
2017
Tier 1
Damage share
13.1%
13.0
29 games · 109 peers
2017
Tier 1
Gold diff @15
+154
78.5
29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.99
92.5
29 games · 107 peers
2018
Tier 1
Damage / min
171
4.3
75 games · 139 peers
2018
Tier 1
CS / min
4.77
21.7
75 games · 139 peers
2018
Tier 1
Kill participation
77.7%
94.2
74 games · 139 peers
2018
Tier 1
Damage share
9.6%
4.3
75 games · 139 peers
2018
Tier 1
Gold diff @15
−239
12.3
75 games · 139 peers
2018
Tier 1
Vision / min
2.34
84.7
75 games · 119 peers
2019
Tier 1
Damage / min
275
66.4
21 games · 126 peers
2019
Tier 1
CS / min
5.09
57.6
21 games · 126 peers
2019
Tier 1
Kill participation
69.4%
48.0
20 games · 126 peers
2019
Tier 1
Damage share
16.5%
87.2
21 games · 126 peers
2019
Tier 1
Gold diff @15
+405
96.0
21 games · 126 peers
2019
Tier 1
Vision / min
1.79
67.3
21 games · 108 peers
2020
Tier 1
Damage / min
305
75.4
44 games · 123 peers
2020
Tier 1
CS / min
5.78
81.5
44 games · 125 peers
2020
Tier 1
Kill participation
76.8%
95.2
43 games · 125 peers
2020
Tier 1
Damage share
15.7%
71.3
44 games · 123 peers
2020
Tier 1
Gold diff @15
+161
79.5
44 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.84
90.2
44 games · 123 peers
2021
Tier 1
Damage / min
296
18.3
58 games · 121 peers
2021
Tier 1
CS / min
5.97
45.0
58 games · 121 peers
2021
Tier 1
Kill participation
67.5%
19.2
58 games · 121 peers
2021
Tier 1
Damage share
15.7%
18.3
58 games · 121 peers
2021
Tier 1
Gold diff @15
−136
27.2
58 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.85
96.7
58 games · 121 peers
2022
Tier 1
Damage / min
250
19.3
57 games · 115 peers
2022
Tier 1
CS / min
5.79
68.4
57 games · 115 peers
2022
Tier 1
Kill participation
77.7%
100.0
56 games · 115 peers
2022
Tier 1
Damage share
13.3%
28.1
57 games · 115 peers
2022
Tier 1
Gold diff @15
+67
55.9
57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.58
81.6
57 games · 115 peers
2023
Tier 1
Damage / min
365
82.5
75 games · 104 peers
2023
Tier 1
CS / min
5.46
65.0
75 games · 104 peers
2023
Tier 1
Kill participation
76.5%
92.2
75 games · 104 peers
2023
Tier 1
Damage share
15.5%
73.8
75 games · 104 peers
2023
Tier 1
Gold diff @15
+33
54.2
75 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2023 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Sejuani
47
?Gragas
44
?Lee Sin
36
?Elise
28
?Jarvan IV
28
?Graves
25
?Rek'Sai
22
?Kindred
21
All games
36
101
42
84
21
44
58
57
75
518
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 49. Number of games won in this selection. Based on 75 of 75 games.
Losses: 26. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.35. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.44. Average deaths per game. Based on 75 of 75 games.
Assists / game: 8.00. Average assists per game. Based on 75 of 75 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 30. Number of games won in this selection. Based on 57 of 57 games.
Losses: 27. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.11. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.14. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.84. Average assists per game. Based on 57 of 57 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 28. Number of games won in this selection. Based on 58 of 58 games.
Losses: 30. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.29. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.22. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.67. Average assists per game. Based on 58 of 58 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 24. Number of games won in this selection. Based on 44 of 44 games.
Losses: 20. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.20. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.34. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.75. Average assists per game. Based on 44 of 44 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 7. Number of games won in this selection. Based on 21 of 21 games.
Losses: 14. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 2.29. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.71. Average deaths per game. Based on 21 of 21 games.
Assists / game: 5.52. Average assists per game. Based on 21 of 21 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 38. Number of games won in this selection. Based on 84 of 84 games.
Losses: 46. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 45.2%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 1.29. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.08. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.71. Average assists per game. Based on 84 of 84 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 306. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 32. Number of games won in this selection. Based on 42 of 42 games.
Losses: 10. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 76.2%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.60. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.19. Average deaths per game. Based on 42 of 42 games.
Assists / game: 7.52. Average assists per game. Based on 42 of 42 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 71. Number of games won in this selection. Based on 101 of 101 games.
Losses: 30. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 70.3%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.75. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.07. Average deaths per game. Based on 101 of 101 games.
Assists / game: 6.91. Average assists per game. Based on 101 of 101 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 16. Number of games won in this selection. Based on 36 of 36 games.
Losses: 20. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 36 games. Games without the required stats are excluded.
Kills / game: 1.89. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.39. Average deaths per game. Based on 36 of 36 games.
Assists / game: 9.47. Average assists per game. Based on 34 of 36 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games.
CS / min: 3.04. Minions and monsters killed per minute, averaged across games. Based on 30 of 36 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 36 games. Games without the required stats are excluded.