Games Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.70
Win rate Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games.44.3%
KDA KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.3.90
Damage / min Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.634
CS / min CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.9.18
Kill participation Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.69.7%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 70 of 70 games.
LossesLosses: 39. Number of games lost in this selection. Based on 70 of 70 games.
KillsKills: 230. Total kills in games where kills are available. Based on 70 of 70 games.
DeathsDeaths: 157. Total deaths in games where deaths are available. Based on 70 of 70 games.
AssistsAssists: 382. Total assists in games where assists are available. Based on 70 of 70 games.
Gold / minGold / min: 408. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Damage shareDamage share: 24.5%. The player's share of team damage to enemy champions, averaged across games. Based on 70 of 70 games.
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 70 of 70 games.
Gold diff @15Gold diff @15: +166. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
XP diff @15XP diff @15: +126. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 70 of 70 games.
Vision score / minVision score / min: 1.30. Vision score per minute, averaged across games where the statistic is supported. Based on 70 of 70 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Aria stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 622 damage per minute. Percentile: 27%. Rank: 49th of 67622
Value: 622 damage per minute. Percentile: 27%. Rank: 49th of 67
Value: 9.18 CS per minute. Percentile: 74%. Rank: 18th of 679.18
Value: 9.18 CS per minute. Percentile: 74%. Rank: 18th of 67
Value: 70.7% kill participation. Percentile: 95%. Rank: 4th of 6770.7%
Value: 70.7% kill participation. Percentile: 95%. Rank: 4th of 67
Value: 24.3% damage share. Percentile: 42%. Rank: 39th of 6724.3%
Value: 24.3% damage share. Percentile: 42%. Rank: 39th of 67
Value: +109 gold difference @15. Percentile: 74%. Rank: 17th of 62. Percentile among 62 players with sufficient data.+109
Value: +109 gold difference @15. Percentile: 74%. Rank: 17th of 62. Percentile among 62 players with sufficient data.
Value: 1.31 vision score per minute. Percentile: 36%. Rank: 43rd of 671.31
Value: 1.31 vision score per minute. Percentile: 36%. Rank: 43rd of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri10 games
Ahri: 22.8% earned gold share and 26.3% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Taliyah10 games
Taliyah: 21.2% earned gold share and 22.5% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Ryze8 games
Ryze: 23.3% earned gold share and 25.7% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Orianna7 games
Orianna: 22.9% earned gold share and 26.2% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Aurora6 games
Aurora: 21.9% earned gold share and 28.0% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Akali5 games
Akali: 25.6% earned gold share and 25.9% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
70 games
Opponent
WinsLosses
Win rate
TSWTeam Secret WhalesTeam Secret Whales: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
DCGDeep Cross GamingDeep Cross Gaming: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
GZGGround Zero GamingGround Zero Gaming: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
GEGAM EsportsGAM Esports: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
DFDetonatioN FocusMeDetonatioN FocusMe: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
MEMVK EsportsMVK Esports: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
CFOCTBC Flying OysterCTBC Flying Oyster: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
70 games
62.2%win rate when ahead at 15 minutes 23 wins from 37 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Aria’s 2026 performances. Select a point to open its story.
70 plotted games
WinLoss— Median in selection
70 / 70 selected games have both values.Median damage / min: 637
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 70 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 70 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 70 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 70 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 70 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 70 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 70 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 70 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
521
84.4
50 games · 123 peers
2019
Tier 1
CS / min
8.76
70.5
50 games · 123 peers
2019
Tier 1
Kill participation
65.4%
62.3
50 games · 123 peers
2019
Tier 1
Damage share
28.9%
91.0
50 games · 123 peers
2019
Tier 1
Gold diff @15
+152
73.8
50 games · 123 peers
2019
Tier 1
Vision / min
1.07
53.8
50 games · 105 peers
2020
Tier 1
Damage / min
561
88.5
47 games · 123 peers
2020
Tier 1
CS / min
8.71
79.0
47 games · 125 peers
2020
Tier 1
Kill participation
72.7%
90.2
47 games · 124 peers
2020
Tier 1
Damage share
30.8%
95.1
47 games · 123 peers
2020
Tier 1
Gold diff @15
+348
93.4
47 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.25
95.9
47 games · 124 peers
2021
Tier 1
Damage / min
492
58.9
45 games · 125 peers
2021
Tier 1
CS / min
8.73
78.2
45 games · 125 peers
2021
Tier 1
Kill participation
71.8%
93.5
45 games · 125 peers
2021
Tier 1
Damage share
24.2%
34.7
45 games · 125 peers
2021
Tier 1
Gold diff @15
+625
100.0
45 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.18
77.4
45 games · 125 peers
2022
Tier 1
Damage / min
421
7.0
38 games · 116 peers
2022
Tier 1
CS / min
8.27
30.4
38 games · 116 peers
2022
Tier 1
Kill participation
61.0%
13.0
38 games · 116 peers
2022
Tier 1
Damage share
23.4%
9.6
38 games · 116 peers
2022
Tier 1
Gold diff @15
−296
11.0
38 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.54
99.1
38 games · 116 peers
2023
Tier 1
Damage / min
717
98.1
65 games · 106 peers
2023
Tier 1
CS / min
9.06
91.4
65 games · 106 peers
2023
Tier 1
Kill participation
66.4%
46.7
65 games · 106 peers
2023
Tier 1
Damage share
28.2%
77.1
65 games · 106 peers
2023
Tier 1
Gold diff @15
+796
100.0
65 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.29
81.9
65 games · 106 peers
2024
Tier 1
Damage / min
799
97.0
81 games · 101 peers
2024
Tier 1
CS / min
9.31
83.0
81 games · 101 peers
2024
Tier 1
Kill participation
71.0%
83.0
81 games · 101 peers
2024
Tier 1
Damage share
29.4%
81.0
81 games · 101 peers
2024
Tier 1
Gold diff @15
+559
100.0
81 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.20
48.0
81 games · 101 peers
2025
Tier 1
Damage / min
702
76.6
53 games · 65 peers
2025
Tier 1
CS / min
8.68
70.3
53 games · 65 peers
2025
Tier 1
Kill participation
76.7%
100.0
53 games · 65 peers
2025
Tier 1
Damage share
28.7%
98.4
53 games · 65 peers
2025
Tier 1
Gold diff @15
+154
83.3
53 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.22
82.8
53 games · 65 peers
2026
Tier 1
Damage / min
622
27.3
60 games · 67 peers
2026
Tier 1
CS / min
9.18
74.2
60 games · 67 peers
2026
Tier 1
Kill participation
70.7%
95.5
60 games · 67 peers
2026
Tier 1
Damage share
24.3%
42.4
60 games · 67 peers
2026
Tier 1
Gold diff @15
+109
73.8
60 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
49
?Ahri
34
?LeBlanc
30
?Orianna
30
?Taliyah
30
?Ryze
28
?Akali
27
?Sylas
25
All games
50
47
62
38
73
81
53
70
474
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 31. Number of games won in this selection. Based on 70 of 70 games.
Losses: 39. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.29. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.24. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.46. Average assists per game. Based on 70 of 70 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 14. Number of games won in this selection. Based on 53 of 53 games.
Losses: 39. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 26.4%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.60. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.57. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.68. Average assists per game. Based on 53 of 53 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 56. Number of games won in this selection. Based on 81 of 81 games.
Losses: 25. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games.
KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 5.05. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.12. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.02. Average assists per game. Based on 81 of 81 games.
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 52. Number of games won in this selection. Based on 73 of 73 games.
Losses: 21. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 71.2%. The percentage of games won. Based on 73 of 73 games.
KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 4.81. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.71. Average deaths per game. Based on 73 of 73 games.
Assists / game: 6.01. Average assists per game. Based on 73 of 73 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 15. Number of games won in this selection. Based on 38 of 38 games.
Losses: 23. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.16. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.03. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.82. Average assists per game. Based on 38 of 38 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 42. Number of games won in this selection. Based on 62 of 62 games.
Losses: 20. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 67.7%. The percentage of games won. Based on 62 of 62 games.
KDA: 8.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.40. Average kills per game. Based on 62 of 62 games.
Deaths / game: 1.27. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.82. Average assists per game. Based on 62 of 62 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 24. Number of games won in this selection. Based on 47 of 47 games.
Losses: 23. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 4.57. Average kills per game. Based on 47 of 47 games.
Deaths / game: 1.79. Average deaths per game. Based on 47 of 47 games.
Assists / game: 4.72. Average assists per game. Based on 47 of 47 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 34. Number of games won in this selection. Based on 50 of 50 games.
Losses: 16. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 68.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 5.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 4.40. Average kills per game. Based on 50 of 50 games.
Deaths / game: 1.54. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.82. Average assists per game. Based on 50 of 50 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.