Where clx stands
All seasons · Mid · Domestic games
Chen Yi陈毅
Also known as: Clx · clx
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 38 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 153 games without a complete snapshot are excluded.
Explore clx’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 46 of 364 games in this selection. | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 46 games. Games without the required stats are excluded. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 44 of 364 games in this selection. | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 20. Number of games won in this selection. Based on 44 of 44 games. | Losses: 24. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 45.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 31 of 364 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 24 of 364 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 24 games. Games without the required stats are excluded. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 22 of 24 games. Games without the required stats are excluded. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 364 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 23 games. Games without the required stats are excluded. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 364 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 9. Number of games won in this selection. Based on 22 of 22 games. | Losses: 13. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 22 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 18 of 364 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 14. Number of games won in this selection. Based on 18 of 18 games. | Losses: 4. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 364 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 364 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 364 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Bars show how often the player chose each champion in this selection.
| PCL 2023 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LDL 2021 · Spring | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 65.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
| Demacia Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 13.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2020 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2020 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 3.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| Demacia Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LDL 2019 · Spring | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Win rate: 53.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 60 games. Games without the required stats are excluded. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 52 of 60 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 56.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. |
| LDL 2018 · Spring - N | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LDL 2018 · Summer - N | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Viktor | Loss | 0 / 4 / 3 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Syndra | Loss | 0 / 4 / 8 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Akali | Win | 8 / 4 / 9 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Vex | Loss | 0 / 3 / 2 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Syndra | Win | 2 / 1 / 3 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Jayce | Loss | 3 / 3 / 2 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Jayce | Win | 5 / 4 / 16 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Akali | Loss | 1 / 4 / 0 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Zoe | Win | 6 / 1 / 9 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Akali | Win | 9 / 3 / 10 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Vex | Loss | 1 / 8 / 7 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Vex | Win | 6 / 7 / 11 |
| 21 Sept 2023 | PCL 2023 | Nate.AvsTaipei Bravo | Series ↗ | Akali | Win | 4 / 2 / 6 |
| 21 Sept 2023 | PCL 2023 | Nate.AvsTaipei Bravo | Series ↗ | Jayce | Win | 8 / 4 / 8 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Akali | Win | 10 / 1 / 7 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Syndra | Loss | 1 / 5 / 4 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Zoe | Win | 4 / 3 / 8 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsTES | Series ↗ | LeBlanc | Win | 5 / 4 / 5 |
| 14 Sept 2023 | PCL 2023 | Nate.AvsJGamers | — | Vex | Win | 2 / 1 / 10 |
| 14 Sept 2023 | PCL 2023 | Nate.AvsChienhsin Bear (健行熊) | Series ↗ | Syndra | Win | 6 / 1 / 6 |
| 9 May 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsWanZhen Esports Club | — | Galio | Win | 2 / 1 / 18 |
| 9 May 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsWanZhen Esports Club | — | Orianna | Win | 6 / 2 / 8 |
| 9 May 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsWanZhen Esports Club | — | Sylas | Loss | 12 / 6 / 10 |
| 8 May 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsInvictus Gaming Young | — | Orianna | Loss | 2 / 6 / 1 |
| 8 May 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsInvictus Gaming Young | — | Orianna | Loss | 2 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 441 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.39 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 60.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −298 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2017–2023 · All seasons · 38 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|
| Syndra | 46 | ||||||
| Orianna | 44 | ||||||
| LeBlanc | 31 | ||||||
| Zoe | 24 | ||||||
| Galio | 23 | ||||||
| Lissandra | 22 | ||||||
| Karma | 18 | ||||||
| Corki | 17 | ||||||
| All games | 43 | 69 | 126 | 51 | 55 | 20 | 364 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 4.05. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.35. Average deaths per game. Based on 20 of 20 games. | Assists / game: 6.70. Average assists per game. Based on 20 of 20 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2021 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 36. Number of games won in this selection. Based on 55 of 55 games. | Losses: 19. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 65.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.15. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.55. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.71. Average assists per game. Based on 55 of 55 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 13. Number of games won in this selection. Based on 51 of 51 games. | Losses: 38. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 25.5%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.45. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.41. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.06. Average assists per game. Based on 51 of 51 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 69. Number of games won in this selection. Based on 126 of 126 games. | Losses: 57. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 54.8%. The percentage of games won. Based on 126 of 126 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 3.04. Average kills per game. Based on 126 of 126 games. | Deaths / game: 2.62. Average deaths per game. Based on 126 of 126 games. | Assists / game: 6.01. Average assists per game. Based on 126 of 126 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 126 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 126 games. Games without the required stats are excluded. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 97 of 126 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games. |
| 2018 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 35. Number of games won in this selection. Based on 69 of 69 games. | Losses: 34. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.14. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.28. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.07. Average assists per game. Based on 69 of 69 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 11. Number of games won in this selection. Based on 43 of 43 games. | Losses: 32. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 25.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.72. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.33. Average deaths per game. Based on 43 of 43 games. | Assists / game: 3.58. Average assists per game. Based on 43 of 43 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Victory Five | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Bilibili Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Victory Five | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| Demacia Cup 20192019 · LPL · Victory Five | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Championship 20172017 · LPL · Joy Dream | Places 16–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
No results in this selection.