Where aqiu stands
All seasons · Jungle · Domestic games
Liang Jian梁健
Also known as: Aqiu · aqiu
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 223 games without a complete snapshot are excluded.
Explore aqiu’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 300 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 24. Number of games won in this selection. Based on 37 of 37 games. | Losses: 13. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 33 of 300 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 21. Number of games won in this selection. Based on 33 of 33 games. | Losses: 12. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 33 games. Games without the required stats are excluded. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 33 of 300 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 33 games. Games without the required stats are excluded. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 32 of 300 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 32 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 27 of 300 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 15. Number of games won in this selection. Based on 27 of 27 games. | Losses: 12. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 27 games. Games without the required stats are excluded. | CS / min: 3.71. Minions and monsters killed per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 23 of 300 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 15 of 300 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. |
| 14 of 300 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 300 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 300 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 53 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 46 of 53 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| LDL 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2018 · Spring - W | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LDL 2018 · Summer - W | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Demacia Cup 2017 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LPL 2017 · Summer Promotion | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2017 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 31 games. Games without the required stats are excluded. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LSPL 2017 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 4.17. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Elise | Loss | 1 / 6 / 3 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Elise | Loss | 1 / 7 / 3 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Elise | Loss | 2 / 4 / 5 |
| 7 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsTriumphant Song Gaming | Elise | Win | 5 / 0 / 8 |
| 7 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsTriumphant Song Gaming | Skarner | Win | 4 / 1 / 5 |
| 4 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsGama Dream | Taliyah | Win | 1 / 2 / 20 |
| 4 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsGama Dream | Elise | Win | 3 / 1 / 13 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Sylas | Loss | 6 / 6 / 11 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Rek'Sai | Loss | 0 / 7 / 4 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Gragas | Win | 2 / 2 / 10 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Kindred | Win | 1 / 0 / 7 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Gragas | Loss | 0 / 4 / 8 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Olaf | Loss | 2 / 5 / 5 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Skarner | Win | 2 / 1 / 13 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Jarvan IV | Loss | 0 / 2 / 1 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Elise | Loss | 3 / 3 / 1 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Olaf | Win | 3 / 1 / 5 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Trundle | Win | 3 / 1 / 5 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Jarvan IV | Win | 4 / 1 / 10 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Rek'Sai | Win | 1 / 3 / 13 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Kindred | Loss | 0 / 5 / 10 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Rek'Sai | Win | 3 / 4 / 8 |
| 12 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsTeam WE Academy | Gragas | Win | 3 / 2 / 6 |
| 12 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsTeam WE Academy | Sejuani | Loss | 3 / 3 / 2 |
| 12 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsTeam WE Academy | Kindred | Win | 5 / 5 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 274 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.46 | 51.6 | 34 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 63.9% | 15.1 | 34 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.5% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2019 · All seasons · 26 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Sejuani | 37 | |||||
| Jarvan IV | 33 | |||||
| Rek'Sai | 33 | |||||
| Kindred | 32 | |||||
| Elise | 27 | |||||
| Gragas | 23 | |||||
| Olaf | 15 | |||||
| Trundle | 14 | |||||
| All games | 19 | 40 | 61 | 75 | 105 | 300 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 60. Number of games won in this selection. Based on 105 of 105 games. | Losses: 45. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 57.1%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 2.77. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.85. Average deaths per game. Based on 105 of 105 games. | Assists / game: 6.71. Average assists per game. Based on 105 of 105 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 98 of 105 games. Games without the required stats are excluded. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 77 of 105 games. Games without the required stats are excluded. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 46. Number of games won in this selection. Based on 75 of 75 games. | Losses: 29. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.48. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.72. Average deaths per game. Based on 75 of 75 games. | Assists / game: 8.73. Average assists per game. Based on 75 of 75 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 27. Number of games won in this selection. Based on 61 of 61 games. | Losses: 34. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 44.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.11. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.66. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.18. Average assists per game. Based on 61 of 61 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 61 games. Games without the required stats are excluded. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2016 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 20. Number of games won in this selection. Based on 40 of 40 games. | Losses: 20. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.20. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.68. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.35. Average assists per game. Based on 40 of 40 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 40 games. Games without the required stats are excluded. | CS / min: 3.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 28 of 40 games. Games without the required stats are excluded. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2015 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 7. Number of games won in this selection. Based on 19 of 19 games. | Losses: 12. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 2.21. Average kills per game. Based on 19 of 19 games. | Deaths / game: 4.63. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.63. Average assists per game. Based on 19 of 19 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | CS / min: 3.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Spring Playoffs | Game Talents | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Game Talents | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Stand Point Gaming | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
No results in this selection.