League of Legends
Spring · Season 2017
| Xiyang | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 56 games. Games without the required stats are excluded. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| COLD | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 56 games. Games without the required stats are excluded. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| Smlz | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 56 games. Games without the required stats are excluded. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| ICON | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 53 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| Scout | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 52 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| Meiko | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 52 games. Games without the required stats are excluded. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| Zet | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 52 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| Swift | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 51 games. Games without the required stats are excluded. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Ming | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 60.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 51 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Letme | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| AmazingJ | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 48 games. Games without the required stats are excluded. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| Jinjiao | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 48 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| Athena | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 48 games. Games without the required stats are excluded. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| Xiaohu | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 46 games. Games without the required stats are excluded. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 957 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 44 games. Games without the required stats are excluded. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| Condi | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 44 games. Games without the required stats are excluded. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| Mystic | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 44 games. Games without the required stats are excluded. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| xiye | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 70.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 44 games. Games without the required stats are excluded. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| Fireloli | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 44 games. Games without the required stats are excluded. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| World6 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 44 games. Games without the required stats are excluded. | CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| Kabe | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 42 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| Duke | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 42 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| Doinb | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 42 games. Games without the required stats are excluded. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| Baolan | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 42 games. Games without the required stats are excluded. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| Mor | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 42 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗