Games Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.123
Win rate Win rate: 64.2%. The percentage of games won. Based on 123 of 123 games.64.2%
KDA KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.4.12
Damage / min Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded.370115 / 123 games
CS / min CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.8.22122 / 123 games
Kill participation Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.58.6%
More statistics Totals, economy & laning +
WinsWins: 79. Number of games won in this selection. Based on 123 of 123 games.
LossesLosses: 44. Number of games lost in this selection. Based on 123 of 123 games.
KillsKills: 234. Total kills in games where kills are available. Based on 123 of 123 games.
DeathsDeaths: 221. Total deaths in games where deaths are available. Based on 123 of 123 games.
AssistsAssists: 677. Total assists in games where assists are available. Based on 123 of 123 games.
Gold / minGold / min: 377. Total gold gained per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.122 / 123 games
Damage shareDamage share: 20.4%. The player's share of team damage to enemy champions, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded.115 / 123 games
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 114 of 123 games. Games without the required stats are excluded.114 / 123 games
Gold diff @15Gold diff @15: +40. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 123 games. Games without the required stats are excluded.114 / 123 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 123 games. Games without the required stats are excluded.114 / 123 games
XP diff @15XP diff @15: −8. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 123 games. Games without the required stats are excluded.114 / 123 games
Vision score / minVision score / min: 1.00. Vision score per minute, averaged across games where the statistic is supported. Based on 79 of 123 games. Games without the required stats are excluded.79 / 123 games
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Letme stands.
2018 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 384 damage per minute. Percentile: 22%. Rank: 99th of 127384
Value: 384 damage per minute. Percentile: 22%. Rank: 99th of 127
Value: 8.36 CS per minute. Percentile: 46%. Rank: 69th of 1278.36
Value: 8.36 CS per minute. Percentile: 46%. Rank: 69th of 127
Value: 59.2% kill participation. Percentile: 55%. Rank: 57th of 12659.2%
Value: 59.2% kill participation. Percentile: 55%. Rank: 57th of 126
Value: 20.8% damage share. Percentile: 13%. Rank: 111th of 12720.8%
Value: 20.8% damage share. Percentile: 13%. Rank: 111th of 127
Value: 1.05 vision score per minute. Percentile: —. Rank: —1.05
Value: 1.05 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ornn27 games
Ornn: 19.0% earned gold share and 18.0% damage share. Means across the same 27 games with both values available; 31 total champion games.18%
?
Cho'Gath12 games
Cho'Gath: 19.1% earned gold share and 16.7% damage share. Means across the same 12 games with both values available; 13 total champion games.17%
?
Shen11 games
Shen: 20.9% earned gold share and 18.0% damage share. Means across the same 11 games with both values available; 11 total champion games.18%
?
Urgot9 games
Urgot: 20.6% earned gold share and 22.3% damage share. Means across the same 9 games with both values available; 10 total champion games.22%
?
Aatrox8 games
Aatrox: 22.0% earned gold share and 19.1% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Gnar6 games
Gnar: 23.7% earned gold share and 21.6% damage share. Means across the same 6 games with both values available; 7 total champion games.22%
?
Sion5 games
Sion: 18.5% earned gold share and 16.4% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
?
Vladimir5 games
Vladimir: 22.3% earned gold share and 25.8% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
123 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 9 wins, 7 losses in 16 recorded games, 56.3% win rate. 2018.56%
EGEDward GamingEDward Gaming: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2018.64%
TETop EsportsTop Esports: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2018.73%
JGJD GamingJD Gaming: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2018.38%
RWRogue WarriorsRogue Warriors: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2018.38%
KDKingzone DragonXKingzone DragonX: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2018.67%
SESnake EsportsSnake Esports: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2018.83%
VGVici GamingVici Gaming: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2018.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
114 games
76.6%win rate when ahead at 15 minutes 36 wins from 47 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Letme’s 2018 performances. Select a point to open its story.
114 plotted games
WinLoss— Median in selection
114 / 123 selected games have both values.Median damage / min: 347
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?31 of 123 games in this selection.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 21. Number of games won in this selection. Based on 31 of 31 games.
Losses: 10. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 31 games. Games without the required stats are excluded.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
?13 of 123 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 10. Number of games won in this selection. Based on 13 of 13 games.
Losses: 3. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 123 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 123 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 123 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 123 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 34.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 123 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 123 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 123 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 123 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 64.4%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Vision / minLess than 80% valid observation coverage
Less than 80% valid observation coverage
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
6.52
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
66.1%
68.4
74 games · 99 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
7.25
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
69.4%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
410
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.14
50.0
86 games · 127 peers
2017
Tier 1
Kill participation
60.5%
55.6
89 games · 127 peers
2017
Tier 1
Damage share
21.7%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2018 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
Total
?Maokai
43
?Shen
36
?Gnar
33
?Ornn
31
?Rumble
24
?Cho'Gath
21
?Camille
17
?Jarvan IV
14
All games
83
53
122
123
381
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 79. Number of games won in this selection. Based on 123 of 123 games.
Losses: 44. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 64.2%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 1.90. Average kills per game. Based on 123 of 123 games.
Deaths / game: 1.80. Average deaths per game. Based on 123 of 123 games.
Assists / game: 5.50. Average assists per game. Based on 123 of 123 games.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 78. Number of games won in this selection. Based on 122 of 122 games.
Losses: 44. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 63.9%. The percentage of games won. Based on 122 of 122 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 2.64. Average kills per game. Based on 122 of 122 games.
Deaths / game: 2.11. Average deaths per game. Based on 122 of 122 games.
Assists / game: 5.61. Average assists per game. Based on 122 of 122 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 122 games. Games without the required stats are excluded.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 119 of 122 games. Games without the required stats are excluded.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 118 of 122 games. Games without the required stats are excluded.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 28. Number of games won in this selection. Based on 53 of 53 games.
Losses: 25. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 2.23. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.11. Average deaths per game. Based on 53 of 53 games.
Assists / game: 7.77. Average assists per game. Based on 53 of 53 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 35. Number of games won in this selection. Based on 83 of 83 games.
Losses: 48. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 42.2%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 83 games. Games without the required stats are excluded.
Kills / game: 2.37. Average kills per game. Based on 82 of 83 games. Games without the required stats are excluded.
Deaths / game: 3.07. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.87. Average assists per game. Based on 83 of 83 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 83 games.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 42 of 83 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 83 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #119 · 4 years with recorded achievements
Letme · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Letme · 1 recorded Other int. title. 2018 Mid-Season Invitational 2018.
Letme · 4 recorded Domestic titles. 2018 LPL 2018 Spring Playoffs; 2018 LPL 2018 Summer Playoffs; 2017 Demacia Cup 2017; 2016 LPL 2016 Spring Playoffs. Includes verified championship, cup and conference trophies.
4
Domestic
Letme · 1 recorded major honors. All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. Letme.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.