Games Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.53
Win rate Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games.49.1%
KDA KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.3.61
Damage / min Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.602
CS / min CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.9.96
Kill participation Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.71.0%
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 53 of 53 games.
LossesLosses: 27. Number of games lost in this selection. Based on 53 of 53 games.
KillsKills: 229. Total kills in games where kills are available. Based on 53 of 53 games.
DeathsDeaths: 138. Total deaths in games where deaths are available. Based on 53 of 53 games.
AssistsAssists: 269. Total assists in games where assists are available. Based on 53 of 53 games.
Gold / minGold / min: 455. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Damage shareDamage share: 26.9%. The player's share of team damage to enemy champions, averaged across games. Based on 53 of 53 games.
Earned gold shareEarned gold share: 27.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 53 of 53 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 53 games.0 / 53 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 53 games.0 / 53 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 53 games.0 / 53 games
Vision score / minVision score / min: 1.23. Vision score per minute, averaged across games where the statistic is supported. Based on 53 of 53 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Uzi stands.
2023 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 602 damage per minute. Percentile: 40%. Rank: 13th of 21602
Value: 602 damage per minute. Percentile: 40%. Rank: 13th of 21
Value: 9.96 CS per minute. Percentile: 90%. Rank: 3rd of 219.96
Value: 9.96 CS per minute. Percentile: 90%. Rank: 3rd of 21
Value: 71.0% kill participation. Percentile: 85%. Rank: 4th of 2171.0%
Value: 71.0% kill participation. Percentile: 85%. Rank: 4th of 21
Value: 26.9% damage share. Percentile: 15%. Rank: 18th of 2126.9%
Value: 26.9% damage share. Percentile: 15%. Rank: 18th of 21
Value: 1.23 vision score per minute. Percentile: 55%. Rank: 10th of 211.23
Value: 1.23 vision score per minute. Percentile: 55%. Rank: 10th of 21
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Xayah11 games
Xayah: 26.6% earned gold share and 24.9% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Kai'Sa10 games
Kai'Sa: 28.8% earned gold share and 29.8% damage share. Means across the same 10 games with both values available; 10 total champion games.30%
?
Aphelios6 games
Aphelios: 27.6% earned gold share and 31.9% damage share. Means across the same 6 games with both values available; 6 total champion games.32%
?
Varus6 games
Varus: 27.3% earned gold share and 23.4% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Lucian5 games
Lucian: 26.7% earned gold share and 26.2% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents, game by game or series by series.
53 games
Opponent
WinsLosses
Win rate
OMGOh My GodOh My God: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2023.50%
TWTeam WETeam WE: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2023.71%
LELNG EsportsLNG Esports: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2023.17%
WGWeibo GamingWeibo Gaming: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2023.17%
TETop EsportsTop Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
IGInvictus GamingInvictus Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
RARare AtomRare Atom: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 53 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Uzi’s 2023 performances. Select a point to open its story.
53 plotted games
WinLoss— Median in selection
53 / 53 selected games have both values.Median damage / min: 560
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 53 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 53 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?6 of 53 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 53 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 53 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 53 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 53 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 53 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
8.71
—
Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
71.1%
80.5
59 games · 42 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.93
95.6
64 games · 46 peers
2014
Tier 1
Kill participation
71.2%
87.0
64 games · 47 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.81
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
73.2%
82.5
77 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
727
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
9.55
97.3
57 games · 112 peers
2016
Tier 1
Kill participation
75.0%
92.1
65 games · 115 peers
2016
Tier 1
Damage share
30.7%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
593
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
9.87
98.4
69 games · 124 peers
2017
Tier 1
Kill participation
69.5%
89.3
72 games · 123 peers
2017
Tier 1
Damage share
30.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
640
95.4
80 games · 132 peers
2018
Tier 1
CS / min
11.06
98.5
79 games · 132 peers
2018
Tier 1
Kill participation
70.3%
64.9
80 games · 132 peers
2018
Tier 1
Damage share
32.9%
92.4
80 games · 132 peers
2018
Tier 1
Gold diff @15
+474
96.2
79 games · 132 peers
2018
Tier 1
Vision / min
1.54
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
563
83.5
82 games · 122 peers
2019
Tier 1
CS / min
10.41
97.5
82 games · 122 peers
2019
Tier 1
Kill participation
68.9%
77.7
82 games · 122 peers
2019
Tier 1
Damage share
31.2%
86.8
82 games · 122 peers
2019
Tier 1
Gold diff @15
+491
94.2
78 games · 122 peers
2019
Tier 1
Vision / min
1.38
—
Less than 80% valid observation coverage
2022
Tier 1
Damage / min
637
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
9.98
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
73.6%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
29.9%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.16
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
602
30.5
53 games · 106 peers
2023
Tier 1
CS / min
9.96
81.0
53 games · 106 peers
2023
Tier 1
Kill participation
71.0%
75.2
53 games · 106 peers
2023
Tier 1
Damage share
26.9%
22.9
53 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2023 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2022
2023
Total
?Ezreal
78
?Lucian
75
?Sivir
66
?Caitlyn
60
?Kai'Sa
56
?Vayne
56
?Xayah
46
?Varus
40
All games
69
94
81
99
87
127
88
9
53
707
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 26. Number of games won in this selection. Based on 53 of 53 games.
Losses: 27. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.32. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.60. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.08. Average assists per game. Based on 53 of 53 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 455. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 5.11. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games.
Assists / game: 7.78. Average assists per game. Based on 9 of 9 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 56. Number of games won in this selection. Based on 88 of 88 games.
Losses: 32. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 63.6%. The percentage of games won. Based on 88 of 88 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 4.67. Average kills per game. Based on 88 of 88 games.
Deaths / game: 1.89. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.63. Average assists per game. Based on 88 of 88 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 478. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 85. Number of games won in this selection. Based on 127 of 127 games.
Losses: 42. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 66.9%. The percentage of games won. Based on 127 of 127 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 4.57. Average kills per game. Based on 127 of 127 games.
Deaths / game: 1.72. Average deaths per game. Based on 127 of 127 games.
Assists / game: 4.55. Average assists per game. Based on 127 of 127 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 127 games. Games without the required stats are excluded.
CS / min: 11.12. Minions and monsters killed per minute, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded.
Gold / min: 478. Total gold gained per minute, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 57. Number of games won in this selection. Based on 87 of 87 games.
Losses: 30. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.48. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.47. Average deaths per game. Based on 87 of 87 games.
Assists / game: 4.71. Average assists per game. Based on 87 of 87 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 87 games. Games without the required stats are excluded.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 84 of 87 games. Games without the required stats are excluded.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 60. Number of games won in this selection. Based on 99 of 99 games.
Losses: 39. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 60.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 99 games. Games without the required stats are excluded.
Kills / game: 5.07. Average kills per game. Based on 98 of 99 games. Games without the required stats are excluded.
Deaths / game: 2.03. Average deaths per game. Based on 99 of 99 games.
Assists / game: 6.14. Average assists per game. Based on 97 of 99 games. Games without the required stats are excluded.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 99 games. Games without the required stats are excluded.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 89 of 99 games. Games without the required stats are excluded.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 80 of 99 games. Games without the required stats are excluded.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 44. Number of games won in this selection. Based on 81 of 81 games.
Losses: 37. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 81 games. Games without the required stats are excluded.
Kills / game: 5.41. Average kills per game. Based on 80 of 81 games. Games without the required stats are excluded.
Deaths / game: 2.99. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.94. Average assists per game. Based on 77 of 81 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 81 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 81 games. Games without the required stats are excluded.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 1 of 81 games. Games without the required stats are excluded.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 81 games. Games without the required stats are excluded.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 50. Number of games won in this selection. Based on 94 of 94 games.
Losses: 44. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 53.2%. The percentage of games won. Based on 94 of 94 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 6.01. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.77. Average deaths per game. Based on 94 of 94 games.
Assists / game: 5.73. Average assists per game. Based on 94 of 94 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 94 games. Games without the required stats are excluded.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 20 of 94 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 41. Number of games won in this selection. Based on 69 of 69 games.
Losses: 28. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 6.59. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.59. Average deaths per game. Based on 69 of 69 games.
Assists / game: 6.38. Average assists per game. Based on 69 of 69 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 60 of 69 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #39 · 8 years with recorded achievements
Uzi · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Uzi · 1 recorded Other int. title. 2018 Mid-Season Invitational 2018.
Uzi · 2 recorded Domestic titles. 2018 LPL 2018 Spring Playoffs; 2018 LPL 2018 Summer Playoffs. Includes verified championship, cup and conference trophies.
Uzi · 13 recorded major honors. Position of the Year: 4; Finals MVP: 3; All-Pro 1st team: 2; All-Pro 2nd team: 2; All-Pro 3rd team: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
2013 · worlds 2013 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · worlds 2014 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2014 · LPL · lpl-2014-annual. Uzi.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2014 · Bottom of the Year · 4 points. Bottom of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2014 · LPL · lpl-2014-annual. Uzi.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2018 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2018 · LPL · lpl-2018-annual. Uzi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2019 · LPL · lpl-2019-annual. Uzi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2017 · LPL · lpl-2017-annual. Uzi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Uzi.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Uzi.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Uzi.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. Uzi.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Uzi.
Bottom of the Yearsource ↗2019 · LPL · Royal Never Give Up · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Bottom of the Yearsource ↗2018 · LPL · Royal Never Give Up · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
43 games played.
Selection: unknown.
LPL on Sohu ↗Publisher copyright; short evidence excerpt only, no article redistribution.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
37 games played.
Selection: unknown.
Zhibo8 ↗Publisher copyright; short evidence excerpt only, no article redistribution.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Finals MVPsource ↗2018 · International · Royal Never Give Up · finals mvp
Split / final honor
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Bottom of the Yearsource ↗2017 · LPL · Royal Never Give Up · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.