Where Tianzhen stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 136 games without a complete snapshot are excluded.
Explore Tianzhen’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 196 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 24. Number of games won in this selection. Based on 36 of 36 games. | Losses: 12. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 28 of 196 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 16 of 196 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 196 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 196 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 196 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 196 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 196 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 196 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 196 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| PCS 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| PCS 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Asia Masters 2025 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2025 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2024 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LPL 2024 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Demacia Cup 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2023 · Placements | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2023 · Split 1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 73.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Trundle | Loss | 2 / 6 / 8 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Nocturne | Loss | 2 / 3 / 13 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Naafiri | Win | 3 / 2 / 9 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Shyvana | Win | 2 / 0 / 9 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Jarvan IV | Loss | 0 / 6 / 4 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Trundle | Win | 7 / 1 / 9 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Naafiri | Win | 5 / 3 / 7 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Jarvan IV | Win | 6 / 1 / 14 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | Naafiri | Win | 5 / 1 / 8 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | Rengar | Win | 10 / 2 / 12 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Wukong | Loss | 3 / 3 / 4 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Poppy | Win | 4 / 2 / 12 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Vi | Loss | 3 / 5 / 5 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Poppy | Win | 3 / 0 / 11 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Naafiri | Win | 6 / 0 / 5 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly Gamingvs1TAP Dino | Series ↗ | Vi | Loss | 2 / 7 / 1 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly Gamingvs1TAP Dino | Series ↗ | Naafiri | Loss | 1 / 8 / 12 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly GamingvsArneb | Series ↗ | Trundle | Win | 6 / 3 / 8 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly GamingvsArneb | Series ↗ | Wukong | Win | 11 / 1 / 10 |
| 2 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsFrank Esports | Series ↗ | Pantheon | Loss | 4 / 7 / 4 |
| 2 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsFrank Esports | Series ↗ | Nocturne | Win | 2 / 0 / 10 |
| 2 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsFrank Esports | Series ↗ | Vi | Loss | 3 / 5 / 3 |
| 2 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsFrank Esports | Series ↗ | Lee Sin | Loss | 3 / 6 / 7 |
| 1 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsShadow Keepers Esports | Series ↗ | Wukong | Win | 5 / 0 / 11 |
| 1 Jun 2026 | PCS 2026 · Spring | SillySilly GamingvsShadow Keepers Esports | Series ↗ | Jarvan IV | Loss | 3 / 10 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 292 | 21.4 | 29 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.43 | 60.2 | 29 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 67.8% | 4.9 | 29 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.0% | 30.1 | 29 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.72 | 64.1 | 29 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 300 | 14.3 | 34 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.73 | 26.7 | 34 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 70.8% | 23.8 | 34 games · 106 peers |
| 2024 | Tier 1 | Damage share | 12.8% | 7.6 | 34 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.69 | 82.9 | 34 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 337 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.05 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 79.9% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 15.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2021–2026 · All seasons · 24 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Vi | 36 | ||||||
| Rengar | 28 | ||||||
| Maokai | 16 | ||||||
| Sejuani | 16 | ||||||
| Lee Sin | 12 | ||||||
| Nocturne | 11 | ||||||
| Hecarim | 9 | ||||||
| Kindred | 9 | ||||||
| All games | 24 | 5 | 84 | 34 | 13 | 36 | 196 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 23. Number of games won in this selection. Based on 36 of 36 games. | Losses: 13. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.36. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.89. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.39. Average assists per game. Based on 36 of 36 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2025 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 2.77. Average kills per game. Based on 13 of 13 games. | Deaths / game: 4.00. Average deaths per game. Based on 13 of 13 games. | Assists / game: 8.00. Average assists per game. Based on 13 of 13 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.91. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.71. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.79. Average assists per game. Based on 34 of 34 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 50. Number of games won in this selection. Based on 84 of 84 games. | Losses: 34. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 59.5%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.51. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.94. Average deaths per game. Based on 84 of 84 games. | Assists / game: 7.49. Average assists per game. Based on 84 of 84 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 6.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.67. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.67. Average deaths per game. Based on 24 of 24 games. | Assists / game: 7.75. Average assists per game. Based on 24 of 24 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2023 Summer Playoffs | Invictus Gaming | 29 |
| LPL 2024 Spring Playoffs | Invictus Gaming | 14 |
| LPL 2024 Summer Playoffs | Oh My God | 20 |
| LPL 2025 Split 1 Playoffs | Team WE | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20242024 · LPL · Team WE | Places 13–16 | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Invictus Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| Demacia Cup 20232023 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Invictus Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| Demacia Cup 20222022 · LPL · Invictus Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
No results in this selection.