Games Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.94
Win rate Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games.52.1%
KDA KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.3.71
Damage / min Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.233
CS / min CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.1.07
Kill participation Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.75.2%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 94 of 94 games.
LossesLosses: 45. Number of games lost in this selection. Based on 94 of 94 games.
KillsKills: 72. Total kills in games where kills are available. Based on 94 of 94 games.
DeathsDeaths: 299. Total deaths in games where deaths are available. Based on 94 of 94 games.
AssistsAssists: 1,037. Total assists in games where assists are available. Based on 94 of 94 games.
Gold / minGold / min: 271. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Damage shareDamage share: 8.2%. The player's share of team damage to enemy champions, averaged across games. Based on 94 of 94 games.
Earned gold shareEarned gold share: 10.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 94 of 94 games.
Gold diff @15Gold diff @15: +65. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 94 games. Games without the required stats are excluded.81 / 94 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 94 games. Games without the required stats are excluded.81 / 94 games
XP diff @15XP diff @15: +164. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 94 games. Games without the required stats are excluded.81 / 94 games
Vision score / minVision score / min: 4.00. Vision score per minute, averaged across games where the statistic is supported. Based on 94 of 94 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Meiko stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 241 damage per minute. Percentile: 100%. Rank: 1st of 17241
Value: 241 damage per minute. Percentile: 100%. Rank: 1st of 17
Value: 1.07 CS per minute. Percentile: 38%. Rank: 11th of 171.07
Value: 1.07 CS per minute. Percentile: 38%. Rank: 11th of 17
Value: 75.5% kill participation. Percentile: 75%. Rank: 5th of 1775.5%
Value: 75.5% kill participation. Percentile: 75%. Rank: 5th of 17
Value: 8.5% damage share. Percentile: 88%. Rank: 3rd of 178.5%
Value: 8.5% damage share. Percentile: 88%. Rank: 3rd of 17
Value: +57 gold difference @15. Percentile: 63%. Rank: 4th of 9. Percentile among 9 players with sufficient data.+57
Value: +57 gold difference @15. Percentile: 63%. Rank: 4th of 9. Percentile among 9 players with sufficient data.
Value: 4.00 vision score per minute. Percentile: 19%. Rank: 14th of 174.00
Value: 4.00 vision score per minute. Percentile: 19%. Rank: 14th of 17
GD15 · Percentile among 9 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu18 games
Lulu: 10.7% earned gold share and 8.0% damage share. Means across the same 18 games with both values available; 18 total champion games.8%
?
Seraphine13 games
Seraphine: 11.5% earned gold share and 10.0% damage share. Means across the same 13 games with both values available; 13 total champion games.10%
?
Bard10 games
Bard: 11.4% earned gold share and 10.1% damage share. Means across the same 10 games with both values available; 10 total champion games.10%
?
Alistar8 games
Alistar: 9.5% earned gold share and 5.1% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Karma8 games
Karma: 10.8% earned gold share and 8.9% damage share. Means across the same 8 games with both values available; 8 total champion games.9%
?
Milio5 games
Milio: 11.0% earned gold share and 6.1% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
?
Nautilus5 games
Nautilus: 10.1% earned gold share and 5.8% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
94 games
Opponent
WinsLosses
Win rate
TETop EsportsTop Esports: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
WGWeibo GamingWeibo Gaming: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
NIPNinjas in PyjamasNinjas in Pyjamas: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
ALAnyone's LegendAnyone's Legend: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
JGJD GamingJD Gaming: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
TWTeam WETeam WE: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
BGBilibili GamingBilibili Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
TGThunderTalk GamingThunderTalk Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
81 games
64.0%win rate when ahead at 15 minutes 16 wins from 25 games
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Meiko’s 2026 performances. Select a point to open its story.
94 plotted games
WinLoss— Median in selection
94 / 94 selected games have both values.Median damage / min: 236
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 94 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 8.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?13 of 94 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 94 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 94 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 94 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 94 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 94 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 94 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 94 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 94 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 87.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.78
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
70.0%
32.3
91 games · 97 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
171
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
1.27
89.8
68 games · 99 peers
2016
Tier 1
Kill participation
75.3%
84.2
83 games · 102 peers
2016
Tier 1
Damage share
7.6%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
253
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
1.01
63.4
90 games · 124 peers
2017
Tier 1
Kill participation
74.0%
94.3
97 games · 124 peers
2017
Tier 1
Damage share
12.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
173
81.9
115 games · 128 peers
2018
Tier 1
CS / min
1.70
65.4
113 games · 128 peers
2018
Tier 1
Kill participation
72.6%
81.9
113 games · 128 peers
2018
Tier 1
Damage share
9.9%
89.0
115 games · 128 peers
2018
Tier 1
Gold diff @15
+180
93.7
115 games · 128 peers
2018
Tier 1
Vision / min
2.23
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
165
61.7
83 games · 129 peers
2019
Tier 1
CS / min
1.50
51.6
83 games · 129 peers
2019
Tier 1
Kill participation
70.3%
75.0
83 games · 129 peers
2019
Tier 1
Damage share
9.2%
60.2
83 games · 129 peers
2019
Tier 1
Gold diff @15
−8
47.7
81 games · 129 peers
2019
Tier 1
Vision / min
2.35
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
145
39.0
85 games · 119 peers
2020
Tier 1
CS / min
1.02
15.0
87 games · 121 peers
2020
Tier 1
Kill participation
67.3%
57.5
87 games · 121 peers
2020
Tier 1
Damage share
8.2%
49.2
85 games · 119 peers
2020
Tier 1
Gold diff @15
+38
59.3
86 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.53
60.2
86 games · 119 peers
2021
Tier 1
Damage / min
151
60.8
100 games · 121 peers
2021
Tier 1
CS / min
1.23
45.8
100 games · 121 peers
2021
Tier 1
Kill participation
69.2%
70.8
100 games · 121 peers
2021
Tier 1
Damage share
7.6%
39.2
100 games · 121 peers
2021
Tier 1
Gold diff @15
+107
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.56
46.7
98 games · 121 peers
2022
Tier 1
Damage / min
151
44.5
108 games · 111 peers
2022
Tier 1
CS / min
1.14
54.5
108 games · 111 peers
2022
Tier 1
Kill participation
70.1%
52.7
108 games · 111 peers
2022
Tier 1
Damage share
7.1%
20.0
108 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.59
55.5
108 games · 111 peers
2023
Tier 1
Damage / min
200
87.0
114 games · 109 peers
2023
Tier 1
CS / min
0.93
25.9
114 games · 109 peers
2023
Tier 1
Kill participation
76.3%
81.5
114 games · 109 peers
2023
Tier 1
Damage share
8.8%
81.5
114 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.08
52.8
114 games · 109 peers
2024
Tier 1
Damage / min
223
83.7
99 games · 105 peers
2024
Tier 1
CS / min
1.98
96.2
99 games · 105 peers
2024
Tier 1
Kill participation
74.9%
81.7
99 games · 105 peers
2024
Tier 1
Damage share
8.6%
75.0
99 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.03
13.5
99 games · 105 peers
2025
Tier 1
Damage / min
211
75.8
140 games · 63 peers
2025
Tier 1
CS / min
1.03
37.1
140 games · 63 peers
2025
Tier 1
Kill participation
76.5%
72.6
139 games · 63 peers
2025
Tier 1
Damage share
7.6%
41.9
140 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.58
53.2
140 games · 63 peers
2026
Tier 1
Damage / min
241
90.9
81 games · 67 peers
2026
Tier 1
CS / min
1.07
50.0
81 games · 67 peers
2026
Tier 1
Kill participation
75.5%
74.2
81 games · 67 peers
2026
Tier 1
Damage share
8.5%
86.4
81 games · 67 peers
2026
Tier 1
Gold diff @15
+57
72.4
68 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Alistar
168
?Braum
141
?Nautilus
118
?Leona
113
?Thresh
112
?Rakan
97
?Tahm Kench
82
?Lulu
76
All games
149
111
123
153
101
87
121
119
122
131
144
94
1,455
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 49. Number of games won in this selection. Based on 94 of 94 games.
Losses: 45. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.77. Average kills per game. Based on 94 of 94 games.
Deaths / game: 3.18. Average deaths per game. Based on 94 of 94 games.
Assists / game: 11.03. Average assists per game. Based on 94 of 94 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 84. Number of games won in this selection. Based on 144 of 144 games.
Losses: 60. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 0.72. Average kills per game. Based on 144 of 144 games.
Deaths / game: 3.63. Average deaths per game. Based on 144 of 144 games.
Assists / game: 11.68. Average assists per game. Based on 144 of 144 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 90. Number of games won in this selection. Based on 131 of 131 games.
Losses: 41. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 0.95. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.69. Average deaths per game. Based on 131 of 131 games.
Assists / game: 9.69. Average assists per game. Based on 131 of 131 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 1.87. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 68. Number of games won in this selection. Based on 122 of 122 games.
Losses: 54. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 55.7%. The percentage of games won. Based on 122 of 122 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 0.71. Average kills per game. Based on 122 of 122 games.
Deaths / game: 3.17. Average deaths per game. Based on 122 of 122 games.
Assists / game: 9.58. Average assists per game. Based on 122 of 122 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 72. Number of games won in this selection. Based on 119 of 119 games.
Losses: 47. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 0.65. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.57. Average deaths per game. Based on 119 of 119 games.
Assists / game: 8.99. Average assists per game. Based on 119 of 119 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 84. Number of games won in this selection. Based on 121 of 121 games.
Losses: 37. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 0.83. Average kills per game. Based on 121 of 121 games.
Deaths / game: 2.52. Average deaths per game. Based on 121 of 121 games.
Assists / game: 9.29. Average assists per game. Based on 121 of 121 games.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 47. Number of games won in this selection. Based on 87 of 87 games.
Losses: 40. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 54.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 0.68. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.79. Average deaths per game. Based on 87 of 87 games.
Assists / game: 8.85. Average assists per game. Based on 87 of 87 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 232. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 57. Number of games won in this selection. Based on 101 of 101 games.
Losses: 44. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 0.76. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.50. Average deaths per game. Based on 101 of 101 games.
Assists / game: 8.79. Average assists per game. Based on 101 of 101 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 153. Number of individual games played in this selection. Based on 153 of 153 games.
Wins: 90. Number of games won in this selection. Based on 153 of 153 games.
Losses: 63. Number of games lost in this selection. Based on 153 of 153 games.
Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games.
Kills / game: 0.82. Average kills per game. Based on 153 of 153 games.
Deaths / game: 2.07. Average deaths per game. Based on 153 of 153 games.
Assists / game: 8.42. Average assists per game. Based on 153 of 153 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 78. Number of games won in this selection. Based on 123 of 123 games.
Losses: 45. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 1.18. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.20. Average deaths per game. Based on 123 of 123 games.
Assists / game: 9.69. Average assists per game. Based on 123 of 123 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 123 games. Games without the required stats are excluded.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded.
Gold / min: 293. Total gold gained per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 83. Number of games won in this selection. Based on 111 of 111 games.
Losses: 28. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 74.8%. The percentage of games won. Based on 111 of 111 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 111 games. Games without the required stats are excluded.
Kills / game: 0.91. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.60. Average deaths per game. Based on 110 of 111 games. Games without the required stats are excluded.
Assists / game: 11.65. Average assists per game. Based on 111 of 111 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 111 games. Games without the required stats are excluded.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 95 of 111 games. Games without the required stats are excluded.
Gold / min: 284. Total gold gained per minute, averaged across games. Based on 86 of 111 games. Games without the required stats are excluded.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 149. Number of individual games played in this selection. Based on 149 of 149 games.
Wins: 113. Number of games won in this selection. Based on 149 of 149 games.
Losses: 36. Number of games lost in this selection. Based on 149 of 149 games.
Win rate: 75.8%. The percentage of games won. Based on 149 of 149 games.
KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 138 of 149 games. Games without the required stats are excluded.
Kills / game: 1.26. Average kills per game. Based on 149 of 149 games.
Deaths / game: 2.60. Average deaths per game. Based on 146 of 149 games. Games without the required stats are excluded.
Assists / game: 11.94. Average assists per game. Based on 138 of 149 games. Games without the required stats are excluded.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 82 of 149 games. Games without the required stats are excluded.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 138 of 149 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
484.07
Rank #15 · 12 years with recorded achievements
Meiko · 1 recorded Worlds title. 2021 worlds 2021.
Meiko · 1 recorded Other int. title. 2015 Mid-Season Invitational 2015.
Meiko · 9 recorded Domestic titles. 2021 LPL 2021 Summer Playoffs; 2017 Demacia Championship 2017; 2017 LPL 2017 Summer Playoffs; 2016 Demacia Cup 2016; 2016 LPL 2016 Summer Playoffs; 2015 Demacia Cup 2015 Grand Finals; 2015 Demacia Cup 2015 Spring; 2015 Demacia Cup 2015 Summer; 2015 LPL 2015 Spring Playoffs. Includes verified championship, cup and conference trophies.
Meiko · 17 recorded major honors. Position of the Year: 6; All-Pro 2nd team: 5; All-Pro 1st team: 4; All-Pro 3rd team: 2. Scoring depends on the selected policy.Contributes to score
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Meiko.
2021 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2021 · LPL · lpl-2021-spring. Meiko.
2015 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2015 · LPL · lpl-2015-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Meiko.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. Meiko.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Meiko.
2024 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2024 · LPL · lpl-2024-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2021 · LPL · lpl-2021-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2022 · LPL · lpl-2022-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Meiko.
2017 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2017 · LPL · lpl-2017-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Meiko.
2016 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2016 · LPL · lpl-2016-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Support of the Yearsource ↗2024 · LPL · Top Esports · position of year
support
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Support of the Yearsource ↗2022 · LPL · Edward Gaming · position of year
support
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Support of the Yearsource ↗2021 · LPL · EDward Gaming · position of year
support
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Support of the Yearsource ↗2017 · LPL · EDward Gaming · position of year
support
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Support of the Yearsource ↗2016 · LPL · EDward Gaming · position of year
support
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.