Where Flandre stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
Explore Flandre’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 100 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 14. Number of games won in this selection. Based on 16 of 16 games. | Losses: 2. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 100 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 100 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 38.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 33.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Twisted Fate | Win | 3 / 3 / 4 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Rumble | Win | 2 / 2 / 6 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Jayce | Loss | 1 / 4 / 6 |
| 15 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Jayce | Win | 3 / 1 / 6 |
| 15 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Rumble | Win | 4 / 0 / 13 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsThunderTalk Gaming | — | Ambessa | Win | 3 / 0 / 12 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsThunderTalk Gaming | — | Olaf | Win | 5 / 1 / 7 |
| 12 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsJD Gaming | — | Shen | Loss | 3 / 4 / 7 |
| 12 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsJD Gaming | — | Gnar | Loss | 0 / 2 / 1 |
| 12 Aug 2026 | LPL 2026 · Split 3 | Bilibili GamingvsJD Gaming | — | Ambessa | Win | 2 / 3 / 6 |
| 17 Jul 2026 | Esports World Cup 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Ornn | Loss | 1 / 2 / 2 |
| 17 Jul 2026 | Esports World Cup 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Shen | Loss | 4 / 2 / 6 |
| 16 Jul 2026 | Esports World Cup 2026 | Anyone's LegendvsG2 Esports | Series ↗ | Shen | Win | 5 / 3 / 12 |
| 15 Jul 2026 | Esports World Cup 2026 | Anyone's LegendvsDplus Kia | Series ↗ | Shen | Win | 10 / 1 / 9 |
| 8 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsBilibili Gaming | — | Rek'Sai | Loss | 1 / 3 / 2 |
| 8 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsBilibili Gaming | — | K'Sante | Loss | 3 / 5 / 2 |
| 8 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsBilibili Gaming | — | Shen | Loss | 2 / 3 / 11 |
| 5 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsLGD Gaming | — | K'Sante | Win | 2 / 1 / 5 |
| 5 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsLGD Gaming | — | Shen | Win | 3 / 3 / 13 |
| 5 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsLGD Gaming | — | Sion | Win | 1 / 6 / 9 |
| 1 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsTeam WE | — | Twisted Fate | Loss | 2 / 3 / 2 |
| 1 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsTeam WE | — | Rek'Sai | Loss | 4 / 4 / 5 |
| 1 Jun 2026 | LPL 2026 · Split 2 | Anyone's LegendvsTeam WE | — | Vayne | Loss | 4 / 3 / 2 |
| 30 May 2026 | LPL 2026 · Split 2 | Anyone's LegendvsEDward Gaming | — | Olaf | Win | 5 / 3 / 12 |
| 30 May 2026 | LPL 2026 · Split 2 | Anyone's LegendvsEDward Gaming | — | Twisted Fate | Win | 8 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.17 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 68.1% | 84.7 | 99 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 410 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.20 | 96.1 | 87 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 67.5% | 80.2 | 95 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.9% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 439 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.76 | 92.1 | 74 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 63.8% | 80.2 | 84 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 483 | 91.3 | 94 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.56 | 98.4 | 94 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 66.7% | 96.8 | 96 games · 126 peers |
| 2018 | Tier 1 | Damage share | 28.1% | 100.0 | 94 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +357 | 94.4 | 93 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.91 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 412 | 58.1 | 81 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.56 | 86.0 | 81 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.7% | 60.9 | 80 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.7% | 65.9 | 81 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +161 | 71.9 | 75 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.98 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 486 | 89.7 | 54 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.27 | 92.2 | 54 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 67.7% | 98.4 | 53 games · 129 peers |
| 2020 | Tier 1 | Damage share | 25.3% | 89.7 | 54 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +5 | 57.1 | 54 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.87 | 16.7 | 54 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 453 | 60.5 | 100 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.23 | 86.3 | 100 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 56.9% | 35.5 | 100 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.7% | 46.0 | 100 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −479 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.01 | 64.5 | 98 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 510 | 73.5 | 96 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.63 | 92.3 | 96 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 59.9% | 84.6 | 96 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.8% | 44.4 | 96 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.96 | 34.2 | 96 games · 118 peers |
| 2024 | Tier 1 | Damage / min | 487 | 35.3 | 61 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.20 | 72.5 | 61 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 56.2% | 69.6 | 61 games · 103 peers |
| 2024 | Tier 1 | Damage share | 20.9% | 38.2 | 61 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.04 | 45.1 | 61 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 599 | 67.7 | 142 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.98 | 67.7 | 142 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 61.4% | 91.9 | 142 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.1% | 14.5 | 142 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.00 | 53.2 | 142 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 578 | 27.7 | 96 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.68 | 72.3 | 96 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 50.6% | 43.1 | 96 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.0% | 10.8 | 96 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −104 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.38 | 64.6 | 96 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2015–2026 · All seasons · 89 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 91 | |||||||||||
| Jayce | 63 | |||||||||||
| Rumble | 58 | |||||||||||
| Sion | 54 | |||||||||||
| Maokai | 49 | |||||||||||
| Renekton | 47 | |||||||||||
| Vladimir | 43 | |||||||||||
| Aatrox | 41 | |||||||||||
| All games | 129 | 119 | 109 | 100 | 85 | 54 | 121 | 107 | 61 | 183 | 100 | 1,168 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 59. Number of games won in this selection. Based on 100 of 100 games. | Losses: 41. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 59.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.73. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.39. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.81. Average assists per game. Based on 100 of 100 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 117. Number of games won in this selection. Based on 183 of 183 games. | Losses: 66. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 3.10. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.51. Average deaths per game. Based on 183 of 183 games. | Assists / game: 7.39. Average assists per game. Based on 183 of 183 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.39. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.49. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.48. Average assists per game. Based on 61 of 61 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 64. Number of games won in this selection. Based on 107 of 107 games. | Losses: 43. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 59.8%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.62. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.30. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.19. Average assists per game. Based on 107 of 107 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 2.58. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.31. Average deaths per game. Based on 121 of 121 games. | Assists / game: 5.58. Average assists per game. Based on 121 of 121 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2020 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 21. Number of games won in this selection. Based on 54 of 54 games. | Losses: 33. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 38.9%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.54. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.15. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.96. Average assists per game. Based on 54 of 54 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2019 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 39. Number of games won in this selection. Based on 85 of 85 games. | Losses: 46. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 45.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.60. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.75. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.80. Average assists per game. Based on 85 of 85 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 47. Number of games won in this selection. Based on 100 of 100 games. | Losses: 53. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.28. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.33. Average deaths per game. Based on 100 of 100 games. | Assists / game: 4.82. Average assists per game. Based on 100 of 100 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 45. Number of games won in this selection. Based on 109 of 109 games. | Losses: 64. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 41.3%. The percentage of games won. Based on 109 of 109 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 2.13. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.82. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.81. Average assists per game. Based on 109 of 109 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 109 games. Games without the required stats are excluded. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 90 of 109 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2016 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 65. Number of games won in this selection. Based on 119 of 119 games. | Losses: 54. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 54.6%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 119 games. Games without the required stats are excluded. | Kills / game: 2.87. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.60. Average deaths per game. Based on 119 of 119 games. | Assists / game: 5.59. Average assists per game. Based on 118 of 119 games. Games without the required stats are excluded. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 119 games. Games without the required stats are excluded. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 110 of 119 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 89 of 119 games. Games without the required stats are excluded. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded. |
| 2015 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 70. Number of games won in this selection. Based on 129 of 129 games. | Losses: 59. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 54.3%. The percentage of games won. Based on 129 of 129 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 129 games. Games without the required stats are excluded. | Kills / game: 2.91. Average kills per game. Based on 127 of 129 games. Games without the required stats are excluded. | Deaths / game: 3.33. Average deaths per game. Based on 128 of 129 games. Games without the required stats are excluded. | Assists / game: 6.91. Average assists per game. Based on 124 of 129 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 129 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 67 of 129 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 129 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 129 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic
1 Domestic · 3 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | Snake Esports | 10 |
| LPL 2016 Spring Playoffs | Snake Esports | 46 |
| LPL 2016 Summer Playoffs | Snake Esports | 44 |
| LPL 2017 Spring Playoffs | Snake Esports | 38 |
| LPL 2017 Summer Playoffs | Snake Esports | 43 |
| LPL 2018 Spring Playoffs | Snake Esports | 49 |
| LPL 2018 Summer Playoffs | Snake Esports | 47 |
| LPL 2019 Spring Playoffs | Snake Esports | 38 |
| LPL 2019 Summer Playoffs | LNG Esports | 43 |
| LPL 2020 Spring Playoffs | LNG Esports | 33 |
| LPL 2020 Summer Playoffs | LNG Esports | 21 |
| LPL 2021 Spring Playoffs | EDward Gaming | 49 |
| LPL 2021 Summer Playoffs | EDward Gaming | 51 |
| LPL 2022 Spring Playoffs | EDward Gaming | 33 |
| LPL 2022 Summer Playoffs | EDward Gaming | 58 |
| LPL 2024 Spring Playoffs | JD Gaming | 40 |
| LPL 2024 Summer Playoffs | JD Gaming | 11 |
| LPL 2025 Grand Finals | Anyone's Legend | 53 |
| LPL 2025 Split 1 Playoffs | Anyone's Legend | 25 |
| LPL 2025 Split 2 Playoffs | Anyone's Legend | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2025 · 常规赛第二最佳阵容 · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2025 · LPL · lpl-2025-split-2. Flandre.
regular · edition · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Flandre.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Flandre.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Flandre.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2015 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2015 · LPL · lpl-2015-annual. Flandre.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. Flandre.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Flandre.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 4 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 0.67 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 0.67 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 2 points. Demacia Championship 2017: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 10 points. Demacia Cup 2024: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · AG.AL | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · AG.AL | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Anyone's Legend | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Anyone's Legend | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20222022 · worlds · Edward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · Edward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
24 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2025 Grand Finals2025 · LPL · Anyone's Legend | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LPL · Anyone's Legend · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LPL · Anyone's Legend · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 31 games played. Selection: unknown.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LPL 2025 Split 1 Playoffs2025 · LPL · Anyone's Legend | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Anyone's Legend | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20242024 · LPL · Anyone's Legend | Champion | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · LNG Esports | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LNG Esports | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| Demacia Cup 20192019 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Snake Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Snake Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Cup 20172017 · LPL · Snake Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Snake Esports | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
| Demacia Cup 20162016 · LPL · Snake Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Snake Esports | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · Snake Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Snake Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Snake Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Snake Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Snake Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 34 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2025 · LPL · Anyone's Legend · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
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| 常规赛第二最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
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| All-Pro 2nd teamsource ↗2018 · LPL · Snake Esports · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| Top of the Yearsource ↗2015 · LPL · Snake Esports · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 12 games played. Selection: unknown.
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