Where Doinb stands
2025 · Mid · Domestic games
Kim Tae-sang김태상
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 111 games without a complete snapshot are excluded.
Explore Doinb’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 118 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 118 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 118 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 118 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 118 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 118 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 118 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 118 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 118 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 118 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Asia Invitational 2025 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2025 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2025 · Split 2 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LPL 2025 · Split 2 Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2025 · Split 3 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsNongshim RedForce | Series ↗ | Akali | Loss | 2 / 5 / 1 |
| 9 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsNongshim RedForce | Series ↗ | Ryze | Loss | 6 / 5 / 9 |
| 8 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsMGN Vikings Esports | Series ↗ | Akali | Win | 5 / 4 / 6 |
| 8 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsMGN Vikings Esports | Series ↗ | Pantheon | Loss | 1 / 5 / 0 |
| 8 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsMGN Vikings Esports | Series ↗ | Ryze | Win | 7 / 1 / 6 |
| 7 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsBNK FEARX | Series ↗ | Galio | Loss | 0 / 2 / 13 |
| 7 Oct 2025 | Asia Invitational 2025 | Ninjas in PyjamasvsBNK FEARX | Series ↗ | Akali | Loss | 5 / 6 / 9 |
| 12 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsAnyone's Legend | — | Karma | Loss | 0 / 6 / 4 |
| 12 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsAnyone's Legend | — | Taliyah | Loss | 2 / 3 / 7 |
| 12 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsAnyone's Legend | — | Viktor | Loss | 1 / 4 / 6 |
| 12 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsAnyone's Legend | — | Annie | Win | 2 / 1 / 12 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsTop Esports | — | Orianna | Loss | 1 / 5 / 4 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsTop Esports | — | Taliyah | Loss | 0 / 5 / 12 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsTop Esports | — | Ryze | Win | 5 / 0 / 8 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsTop Esports | — | Sion | Loss | 1 / 6 / 4 |
| 30 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsFunPlus Phoenix | — | Sylas | Win | 3 / 4 / 13 |
| 30 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsFunPlus Phoenix | — | Akali | Win | 3 / 5 / 4 |
| 30 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsFunPlus Phoenix | — | Viktor | Loss | 2 / 2 / 3 |
| 30 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsFunPlus Phoenix | — | Orianna | Win | 7 / 2 / 19 |
| 30 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsFunPlus Phoenix | — | Ryze | Loss | 6 / 2 / 4 |
| 19 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsLNG Esports | — | Viktor | Win | 6 / 0 / 12 |
| 19 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsLNG Esports | — | Taliyah | Win | 3 / 0 / 15 |
| 14 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsEDward Gaming | — | Akali | Win | 9 / 3 / 9 |
| 14 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsEDward Gaming | — | Ryze | Win | 2 / 1 / 9 |
| 14 Aug 2025 | LPL 2025 · Split 3 | Ninjas in PyjamasvsEDward Gaming | — | Annie | Loss | 2 / 6 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.80 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 77.4% | 97.9 | 61 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.21 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 70.8% | 76.5 | 26 games · 116 peers |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 667 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.90 | 72.1 | 78 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 79.0% | 100.0 | 79 games · 123 peers |
| 2017 | Tier 1 | Damage share | 35.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 502 | 53.3 | 112 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.61 | 83.0 | 112 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 73.6% | 90.4 | 112 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.7% | 43.0 | 112 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +255 | 88.9 | 111 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.20 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 463 | 53.3 | 88 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.07 | 90.2 | 88 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 69.8% | 91.8 | 88 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 42.6 | 88 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +475 | 98.4 | 87 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.14 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 537 | 81.1 | 100 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.56 | 66.9 | 100 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 75.2% | 96.7 | 100 games · 124 peers |
| 2020 | Tier 1 | Damage share | 29.1% | 85.2 | 100 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +93 | 65.6 | 100 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.18 | 83.7 | 100 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 529 | 81.5 | 104 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.89 | 87.9 | 104 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 72.7% | 97.6 | 104 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.7% | 41.9 | 104 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +232 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.14 | 66.1 | 104 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 539 | 67.0 | 113 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.74 | 69.6 | 113 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.0% | 78.3 | 112 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.3% | 52.2 | 113 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.17 | 67.0 | 113 games · 116 peers |
| 2025 | Tier 1 | Damage / min | 632 | 31.3 | 111 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.32 | 17.2 | 111 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 70.9% | 87.5 | 111 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.5% | 15.6 | 111 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.16 | 67.2 | 111 games · 65 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. Season labels follow the competition season.
2015–2025 · All seasons · 69 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ryze | 96 | |||||||||
| Viktor | 89 | |||||||||
| Galio | 56 | |||||||||
| Karma | 56 | |||||||||
| Orianna | 49 | |||||||||
| Corki | 38 | |||||||||
| Akali | 34 | |||||||||
| Kassadin | 34 | |||||||||
| All games | 86 | 77 | 107 | 120 | 110 | 118 | 119 | 113 | 118 | 968 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 56. Number of games won in this selection. Based on 118 of 118 games. | Losses: 62. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 47.5%. The percentage of games won. Based on 118 of 118 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 3.29. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.84. Average deaths per game. Based on 118 of 118 games. | Assists / game: 7.73. Average assists per game. Based on 118 of 118 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2022 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 60. Number of games won in this selection. Based on 113 of 113 games. | Losses: 53. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.50. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.25. Average deaths per game. Based on 113 of 113 games. | Assists / game: 6.69. Average assists per game. Based on 113 of 113 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2021 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 78. Number of games won in this selection. Based on 119 of 119 games. | Losses: 41. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 65.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 3.73. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.08. Average deaths per game. Based on 119 of 119 games. | Assists / game: 7.29. Average assists per game. Based on 119 of 119 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2020 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 67. Number of games won in this selection. Based on 118 of 118 games. | Losses: 51. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 56.8%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 3.86. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.31. Average deaths per game. Based on 118 of 118 games. | Assists / game: 7.00. Average assists per game. Based on 118 of 118 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 85. Number of games won in this selection. Based on 110 of 110 games. | Losses: 25. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 4.08. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.02. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.08. Average assists per game. Based on 110 of 110 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2018 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 72. Number of games won in this selection. Based on 120 of 120 games. | Losses: 48. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 60.0%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 2.99. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.38. Average deaths per game. Based on 120 of 120 games. | Assists / game: 6.08. Average assists per game. Based on 120 of 120 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 120 games. Games without the required stats are excluded. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2017 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 52. Number of games won in this selection. Based on 107 of 107 games. | Losses: 55. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 48.6%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.42. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.63. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.23. Average assists per game. Based on 107 of 107 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 107 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 105 of 107 games. Games without the required stats are excluded. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 93 of 107 games. Games without the required stats are excluded. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. |
| 2016 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 51. Number of games won in this selection. Based on 77 of 77 games. | Losses: 26. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 66.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 77 games. Games without the required stats are excluded. | Kills / game: 3.73. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.88. Average deaths per game. Based on 77 of 77 games. | Assists / game: 7.00. Average assists per game. Based on 76 of 77 games. Games without the required stats are excluded. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 77 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 64 of 77 games. Games without the required stats are excluded. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 56 of 77 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 77 games. Games without the required stats are excluded. |
| 2015 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 52. Number of games won in this selection. Based on 86 of 86 games. | Losses: 34. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 60.5%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.57. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.08. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.85. Average assists per game. Based on 86 of 86 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 48 of 86 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2025 | All-Pro 1st team | LPL 2025 Split 1 | Season honor | Source ↗ |
| 2025 | Regular-season MVP | LPL 2025 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 5 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Qiao Gu Reapers | 28 |
| LPL 2017 Spring Playoffs | QG Reapers | 42 |
| LPL 2017 Summer Playoffs | JD Gaming | 38 |
| China Regional Finals 2018 | Rogue Warriors | 4 |
| LPL 2018 Spring Playoffs | Rogue Warriors | 55 |
| LPL 2018 Summer Playoffs | Rogue Warriors | 53 |
| LPL 2019 Spring Playoffs | FunPlus Phoenix | 47 |
| LPL 2019 Summer Playoffs | FunPlus Phoenix | 41 |
| LPL 2020 Regional Finals | FunPlus Phoenix | 5 |
| LPL 2020 Spring Playoffs | FunPlus Phoenix | 50 |
| LPL 2020 Summer Playoffs | FunPlus Phoenix | 45 |
| LPL 2021 Spring Playoffs | FunPlus Phoenix | 55 |
| LPL 2021 Summer Playoffs | FunPlus Phoenix | 49 |
| LPL 2022 Spring Playoffs | LNG Esports | 45 |
| LPL 2022 Summer Playoffs | LNG Esports | 59 |
| LPL 2025 Grand Finals | Ninjas in Pyjamas.CN | 38 |
| LPL 2025 Split 1 Playoffs | Ninjas in Pyjamas.CN | 19 |
| LPL 2025 Split 2 Playoffs | Ninjas in Pyjamas.CN | 54 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 常规赛最有价值选手(MVP) · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 常规赛最有价值选手(MVP): 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛最有价值选手(MVP) · 2021 · LPL · lpl-2021-summer. Doinb.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2021 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2021 · LPL · lpl-2021-summer. Doinb.
regular · edition · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2019 · mvp · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. mvp: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
mvp · 2019 · LPL · lpl-2019-spring. Doinb.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2019 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2019 · LPL · lpl-2019-annual. Doinb.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2019 · LPL · lpl-2019-annual. Doinb.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Doinb.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. Doinb.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Doinb.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. Doinb.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Doinb.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LPL · lpl-2025-split-1. Doinb.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2019 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Doinb.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2015 · Intel Extreme Masters Season 10 Cologne · 4 points. IEM Season 10 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 8 points. LPL 2015 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 12 points. Mid-Season Cup 2020: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Ninjas in Pyjamas.CN | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20212021 · worlds · FunPlus Phoenix | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Cup 20202020 · International · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20192019 · worlds · FunPlus Phoenix | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · Qiao Gu Reapers | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Split 1 Playoffs2025 · LPL · Ninjas in Pyjamas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played. |
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2025 · LPL · Ninjas in Pyjamas · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2025 · LPL · Ninjas in Pyjamas · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown. |
| Demacia Cup 20212021 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| Demacia Cup 20202020 · LPL · FunPlus Phoenix | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · FunPlus Phoenix | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Rogue Warriors | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Rogue Warriors | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Championship 20172017 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| Demacia Cup 20172017 · LPL · JD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · QG Reapers | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Qiao Gu Reapers | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Qiao Gu Reapers | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 17 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Qiao Gu Reapers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Qiao Gu Reapers | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| 常规赛最有价值选手(MVP)source ↗2021 · LPL · lpl-2021-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 常规赛第一最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2020 · LPL · FunPlus Phoenix · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| Mid of the Yearsource ↗2019 · LPL · FunPlus Phoenix · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| MVP of the Yearsource ↗2019 · LPL · FunPlus Phoenix · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| mvpsource ↗2019 · LPL · lpl-2019-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2018 · LPL · Rogue Warriors · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 53 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2017 · LPL · QG Reapers · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
|