Where l3est16 stands
All seasons · Jungle · Domestic games
Zhou Zhi-Li周知理
Also known as: L3est16 · l3est16
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 87 games without a complete snapshot are excluded.
Explore l3est16’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 49 of 222 games in this selection. | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 31. Number of games won in this selection. Based on 49 of 49 games. | Losses: 18. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 63.3%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 31 of 222 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 24 of 222 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 13 of 222 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 222 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 222 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 222 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 222 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 222 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 12.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 222 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 85.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 82.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 9.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| Demacia Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 10.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LDL 2020 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2020 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2019 · Summer | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 59.1%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2018 · Grand Finals | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LDL 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2018 · Spring - N | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsSuning-S | — | Olaf | Win | 6 / 1 / 14 |
| 14 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsSuning-S | — | Udyr | Win | 0 / 0 / 11 |
| 12 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsTeam Pinnacle | — | Hecarim | Win | 5 / 1 / 4 |
| 12 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsTeam Pinnacle | — | Hecarim | Win | 3 / 0 / 17 |
| 8 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsMAX | — | Olaf | Win | 4 / 0 / 9 |
| 8 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsMAX | — | Lillia | Win | 5 / 0 / 6 |
| 5 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsV5 87 | — | Olaf | Win | 4 / 0 / 6 |
| 5 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsV5 87 | — | Udyr | Win | 3 / 1 / 9 |
| 3 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsOh My God Academy | — | Udyr | Win | 3 / 0 / 11 |
| 3 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsOh My God Academy | — | Olaf | Win | 3 / 1 / 6 |
| 1 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsShu Dai Xiong Gaming | — | Hecarim | Loss | 2 / 4 / 7 |
| 1 Mar 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsShu Dai Xiong Gaming | — | Hecarim | Loss | 2 / 1 / 0 |
| 27 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsTWELVE | — | Olaf | Win | 8 / 3 / 13 |
| 27 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsTWELVE | — | Olaf | Win | 2 / 2 / 10 |
| 24 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsEDG Youth Team | — | Karthus | Win | 6 / 2 / 4 |
| 24 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsEDG Youth Team | — | Graves | Loss | 7 / 4 / 7 |
| 24 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsEDG Youth Team | — | Graves | Win | 7 / 0 / 5 |
| 6 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsRogue Warriors Shark | — | Olaf | Win | 6 / 3 / 10 |
| 6 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsRogue Warriors Shark | — | Hecarim | Win | 1 / 0 / 10 |
| 4 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsRare Atom Period | — | Pantheon | Win | 7 / 1 / 9 |
| 4 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsRare Atom Period | — | Pantheon | Win | 6 / 5 / 8 |
| 4 Feb 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsRare Atom Period | — | Graves | Loss | 4 / 1 / 2 |
| 31 Jan 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsJoy Dream | Series ↗ | Pantheon | Win | 5 / 2 / 5 |
| 31 Jan 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvsJoy Dream | — | Taliyah | Win | 5 / 1 / 10 |
| 27 Jan 2021 | LDL 2021 · Spring | Bilibili Gaming JuniorvseStar Young | — | Hecarim | Win | 1 / 0 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 239 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.86 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 70.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 14.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −643 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.64 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 220 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 5.64 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 72.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 13.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −47 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.55 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2018–2021 · All seasons · 25 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Olaf | 49 | ||||
| Sejuani | 31 | ||||
| Trundle | 24 | ||||
| Graves | 13 | ||||
| Karthus | 11 | ||||
| Xin Zhao | 11 | ||||
| Kha'Zix | 8 | ||||
| Taliyah | 8 | ||||
| All games | 80 | 62 | 46 | 34 | 222 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 28. Number of games won in this selection. Based on 34 of 34 games. | Losses: 6. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 82.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 9.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.88. Average kills per game. Based on 34 of 34 games. | Deaths / game: 1.32. Average deaths per game. Based on 34 of 34 games. | Assists / game: 8.06. Average assists per game. Based on 34 of 34 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 23. Number of games won in this selection. Based on 46 of 46 games. | Losses: 23. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.70. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.43. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.17. Average assists per game. Based on 46 of 46 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 31. Number of games won in this selection. Based on 62 of 62 games. | Losses: 31. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.66. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.10. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.89. Average assists per game. Based on 62 of 62 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 50. Number of games won in this selection. Based on 80 of 80 games. | Losses: 30. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 62.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.18. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.29. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.28. Average assists per game. Based on 80 of 80 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Oh My God | 18 |
| LPL 2020 Summer Playoffs | Bilibili Gaming | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Bilibili Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Bilibili Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.