Where jiang stands
All seasons · Bot · Domestic games
Luo Bai-Jiang罗百江
Also known as: Jiang · jiang
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 103 games without a complete snapshot are excluded.
Explore jiang’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 49 of 285 games in this selection. | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 36. Number of games won in this selection. Based on 49 of 49 games. | Losses: 13. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 73.5%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 38 of 285 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 25. Number of games won in this selection. Based on 38 of 38 games. | Losses: 13. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 65.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 28 of 285 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 22 of 285 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 16. Number of games won in this selection. Based on 22 of 22 games. | Losses: 6. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 21 of 285 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 21 of 285 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 15 of 285 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 285 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 13. Number of games won in this selection. Based on 13 of 13 games. | Losses: 0. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 100.0%. The percentage of games won. Based on 13 of 13 games. | KDA: 10.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 285 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 8.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 285 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2023 · Split 3 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2023 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LDL 2022 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LDL 2021 · Spring | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. |
| LDL 2021 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LDL 2020 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LDL 2020 · Summer | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 77.0%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 61 games. Games without the required stats are excluded. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| Demacia Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LDL 2019 · Summer | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
| LDL 2018 · Grand Finals | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 4 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsAnyone's Legend.Young | Draven | Loss | 3 / 2 / 7 |
| 4 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsAnyone's Legend.Young | Xayah | Win | 5 / 0 / 8 |
| 4 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsAnyone's Legend.Young | Aphelios | Loss | 6 / 2 / 4 |
| 1 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTop Esports Challenger | Tristana | Win | 11 / 0 / 4 |
| 1 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTop Esports Challenger | Xayah | Loss | 1 / 2 / 5 |
| 1 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTop Esports Challenger | Aphelios | Win | 8 / 1 / 6 |
| 28 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsOh My God Academy | Xayah | Loss | 2 / 7 / 4 |
| 28 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsOh My God Academy | Aphelios | Loss | 5 / 3 / 4 |
| 25 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsMiaoJing (妙竞) | Aphelios | Win | 8 / 2 / 5 |
| 25 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsMiaoJing (妙竞) | Xayah | Win | 3 / 0 / 7 |
| 21 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsJi Jie Hao (集结号) | Xayah | Win | 5 / 4 / 5 |
| 21 Jun 2023 | LDL 2023 · Split 3 | Royal ClubvsJi Jie Hao (集结号) | Aphelios | Win | 1 / 1 / 6 |
| 9 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Jinx | Loss | 1 / 3 / 0 |
| 9 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Draven | Loss | 10 / 5 / 11 |
| 9 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Lucian | Loss | 4 / 6 / 2 |
| 9 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Aphelios | Win | 9 / 0 / 12 |
| 7 Jun 2023 | LDL 2023 | Royal ClubvsInvictus Gaming Young | Varus | Loss | 2 / 6 / 2 |
| 7 Jun 2023 | LDL 2023 | Royal ClubvsInvictus Gaming Young | Xayah | Loss | 0 / 3 / 0 |
| 7 Jun 2023 | LDL 2023 | Royal ClubvsInvictus Gaming Young | Lucian | Loss | 16 / 4 / 3 |
| 7 Jun 2023 | LDL 2023 | Royal ClubvsInvictus Gaming Young | Aphelios | Win | 4 / 1 / 12 |
| 7 Jun 2023 | LDL 2023 | Royal ClubvsInvictus Gaming Young | Jinx | Win | 5 / 0 / 7 |
| 6 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Lucian | Win | 3 / 3 / 12 |
| 6 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Varus | Loss | 1 / 5 / 3 |
| 6 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Xayah | Win | 4 / 4 / 15 |
| 6 Jun 2023 | LDL 2023 | Royal ClubvsTop Esports Challenger | Zeri | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | LDL | Damage / min | 474 | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | CS / min | 9.52 | 50.0 | 20 games · 45 peers |
| 2018 | LDL | Kill participation | 59.3% | 11.4 | 20 games · 45 peers |
| 2018 | LDL | Damage share | 25.8% | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Damage / min | 566 | — | Not enough peer coverage: 27 of 43 players qualify (62.8%; 80% required). The player's actual value remains available. |
| 2019 | LDL | CS / min | 9.41 | 48.8 | 53 games · 42 peers |
| 2019 | LDL | Kill participation | 67.7% | 76.2 | 52 games · 43 peers |
| 2019 | LDL | Damage share | 29.8% | — | Not enough peer coverage: 27 of 43 players qualify (62.8%; 80% required). The player's actual value remains available. |
| 2019 | LDL | Gold diff @15 | +242 | 87.5 | 52 games · 17 peers · Percentile among 17 players with sufficient data. |
| 2019 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 603 | 80.0 | 69 games · 31 peers |
| 2020 | LDL | CS / min | 9.02 | 25.8 | 71 games · 32 peers |
| 2020 | LDL | Kill participation | 65.6% | 48.4 | 71 games · 32 peers |
| 2020 | LDL | Damage share | 26.8% | 43.3 | 69 games · 31 peers |
| 2020 | LDL | Gold diff @15 | +343 | 83.3 | 67 games · 31 peers · Percentile among 31 players with sufficient data. |
| 2020 | LDL | Vision / min | 1.21 | 80.0 | 66 games · 31 peers |
| 2021 | LDL | Damage / min | 566 | 65.9 | 85 games · 45 peers |
| 2021 | LDL | CS / min | 9.05 | 52.3 | 85 games · 45 peers |
| 2021 | LDL | Kill participation | 64.6% | 40.9 | 85 games · 45 peers |
| 2021 | LDL | Damage share | 25.6% | 36.4 | 85 games · 45 peers |
| 2021 | LDL | Gold diff @15 | +244 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 1.05 | — | Less than 80% valid observation coverage |
| 2022 | LDL | Damage / min | 643 | 84.4 | 25 games · 33 peers |
| 2022 | LDL | CS / min | 9.50 | 71.9 | 25 games · 33 peers |
| 2022 | LDL | Kill participation | 73.0% | 90.3 | 25 games · 32 peers |
| 2022 | LDL | Damage share | 29.8% | 81.3 | 25 games · 33 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 1.10 | 21.9 | 25 games · 33 peers |
| 2023 | LDL | Damage / min | 687 | 82.8 | 26 games · 30 peers |
| 2023 | LDL | CS / min | 9.09 | 10.3 | 26 games · 30 peers |
| 2023 | LDL | Kill participation | 59.8% | 3.4 | 26 games · 30 peers |
| 2023 | LDL | Damage share | 27.2% | 27.6 | 26 games · 30 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.17 | 17.2 | 26 games · 30 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
2018–2023 · All seasons · 24 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|
| Kai'Sa | 49 | ||||||
| Aphelios | 38 | ||||||
| Xayah | 28 | ||||||
| Ashe | 22 | ||||||
| Ezreal | 21 | ||||||
| Varus | 21 | ||||||
| Kalista | 15 | ||||||
| Tristana | 13 | ||||||
| All games | 20 | 55 | 71 | 88 | 25 | 26 | 285 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 13. Number of games won in this selection. Based on 26 of 26 games. | Losses: 13. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 4.65. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.65. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.85. Average assists per game. Based on 26 of 26 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 5.20. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.28. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.36. Average assists per game. Based on 25 of 25 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 476. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 67. Number of games won in this selection. Based on 88 of 88 games. | Losses: 21. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 76.1%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 5.39. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.44. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.47. Average assists per game. Based on 88 of 88 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2020 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 52. Number of games won in this selection. Based on 71 of 71 games. | Losses: 19. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 73.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.94. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.32. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.03. Average assists per game. Based on 71 of 71 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 71 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 32. Number of games won in this selection. Based on 55 of 55 games. | Losses: 23. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 58.2%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.47. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.71. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.07. Average assists per game. Based on 55 of 55 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2018 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.60. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.20. Average deaths per game. Based on 20 of 20 games. | Assists / game: 5.25. Average assists per game. Based on 20 of 20 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20192019 · LPL · Gama Dream | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
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No results in this selection.