Where ShiauC stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore ShiauC’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 125 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 125 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 11 of 125 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 125 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 125 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 125 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 125 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 125 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 125 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 125 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCP 2026 · Split 1 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 58.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCP 2026 · Split 2 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LCP 2026 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Mid-Season Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Milio | Loss | 0 / 4 / 5 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Blitzcrank | Loss | 0 / 4 / 10 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Alistar | Loss | 0 / 5 / 8 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | — | Lulu | Win | 1 / 3 / 19 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | — | Rakan | Win | 0 / 7 / 22 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsIndia (National Team) | — | Nautilus | Win | 2 / 1 / 12 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsHong Kong (National Team) | — | Seraphine | Win | 2 / 0 / 15 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Renata Glasc | Loss | 1 / 4 / 3 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Rakan | Loss | 0 / 4 / 0 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Poppy | Loss | 0 / 8 / 14 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Nautilus | Loss | 1 / 3 / 0 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Bard | Win | 1 / 2 / 12 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Bard | Loss | 0 / 2 / 3 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Lulu | Loss | 0 / 5 / 4 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Poppy | Win | 0 / 4 / 14 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Shen | Loss | 3 / 6 / 10 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Alistar | Win | 1 / 4 / 17 |
| 1 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsDetonatioN FocusMe | Series ↗ | Rell | Win | 1 / 1 / 18 |
| 1 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsDetonatioN FocusMe | Series ↗ | Bard | Win | 2 / 2 / 19 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Braum | Win | 1 / 1 / 16 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Leona | Win | 0 / 7 / 12 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Rell | Loss | 0 / 6 / 4 |
| 26 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Rell | Loss | 0 / 7 / 6 |
| 26 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Shen | Loss | 2 / 9 / 9 |
| 29 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsTeam Liquid | Series ↗ | Camille | Loss | 3 / 7 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 148 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 66.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +99 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.53 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 141 | 30.5 | 72 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.60 | 67.2 | 72 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 72.7% | 87.5 | 71 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.3% | 31.3 | 72 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +37 | 62.5 | 72 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.46 | 70.6 | 72 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 168 | 74.6 | 81 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.07 | 27.5 | 81 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 70.7% | 82.5 | 81 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.6% | 61.9 | 81 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +117 | 75.4 | 81 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.71 | 84.7 | 81 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 141 | 35.8 | 75 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.30 | 60.8 | 75 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.9% | 20.8 | 75 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.8% | 52.5 | 75 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +66 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.63 | 60.8 | 75 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 134 | 19.1 | 68 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.07 | 41.8 | 68 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 66.8% | 25.5 | 68 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.7% | 7.3 | 68 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.61 | 59.1 | 68 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 136 | 10.2 | 41 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.18 | 90.7 | 41 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.9% | 64.8 | 41 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.6% | 11.1 | 41 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +307 | 97.7 | 41 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.56 | 97.2 | 41 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 120 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 1.88 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 70.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 5.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.16 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 219 | 63.6 | 101 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.22 | 87.9 | 101 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 72.0% | 21.2 | 101 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.7% | 37.9 | 101 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +55 | 70.7 | 101 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.63 | 97.0 | 101 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 125 games. Games without the required stats are excluded. Season labels follow the competition season.
2018–2026 · All seasons · 31 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 81 | |||||||||
| Alistar | 75 | |||||||||
| Rell | 49 | |||||||||
| Leona | 48 | |||||||||
| Rakan | 48 | |||||||||
| Thresh | 48 | |||||||||
| Tahm Kench | 34 | |||||||||
| Braum | 30 | |||||||||
| All games | 6 | 89 | 85 | 82 | 68 | 50 | 5 | 112 | 125 | 622 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 67. Number of games won in this selection. Based on 125 of 125 games. | Losses: 58. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 53.6%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 0.90. Average kills per game. Based on 125 of 125 games. | Deaths / game: 3.92. Average deaths per game. Based on 125 of 125 games. | Assists / game: 11.46. Average assists per game. Based on 125 of 125 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 125 games. Games without the required stats are excluded. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 117 of 125 games. Games without the required stats are excluded. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 117 of 125 games. Games without the required stats are excluded. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2025 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 77. Number of games won in this selection. Based on 112 of 112 games. | Losses: 35. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 68.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 1.32. Average kills per game. Based on 112 of 112 games. | Deaths / game: 4.29. Average deaths per game. Based on 112 of 112 games. | Assists / game: 13.84. Average assists per game. Based on 112 of 112 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 5.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 27. Number of games won in this selection. Based on 50 of 50 games. | Losses: 23. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 54.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.80. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.22. Average deaths per game. Based on 50 of 50 games. | Assists / game: 9.68. Average assists per game. Based on 50 of 50 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 24. Number of games won in this selection. Based on 68 of 68 games. | Losses: 44. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 35.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.69. Average kills per game. Based on 68 of 68 games. | Deaths / game: 4.16. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.68. Average assists per game. Based on 68 of 68 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2021 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 24. Number of games won in this selection. Based on 82 of 82 games. | Losses: 58. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 29.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.87. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.89. Average deaths per game. Based on 82 of 82 games. | Assists / game: 6.63. Average assists per game. Based on 82 of 82 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2020 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 39. Number of games won in this selection. Based on 85 of 85 games. | Losses: 46. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 45.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 1.16. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.48. Average deaths per game. Based on 85 of 85 games. | Assists / game: 8.80. Average assists per game. Based on 85 of 85 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2019 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 43. Number of games won in this selection. Based on 89 of 89 games. | Losses: 46. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 48.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.88. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.54. Average deaths per game. Based on 89 of 89 games. | Assists / game: 8.09. Average assists per game. Based on 89 of 89 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 9.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | Team of the Split | LCP 2026 Split 1 Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | eStar (Chinese Team) | 41 |
| LPL 2021 Spring Playoffs | eStar (Chinese Team) | 36 |
| LPL 2021 Summer Playoffs | Ultra Prime | 39 |
| LPL 2022 Spring Playoffs | Ultra Prime | 41 |
| LPL 2022 Summer Playoffs | Ultra Prime | 27 |
| LPL 2024 Spring Playoffs | Rare Atom | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Team of the Split · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. Team of the Split: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 1 Playoffs. ShiauC.
postseason · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. ShiauC.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · LMS 2019 Spring Playoffs · 20 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 8 points. PCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 2 points. Demacia Cup 2023: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Chinese Taipei (National Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| Mid-Season Invitational 20262026 · International · Deep Cross Gaming | Place 11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| worlds 20232023 · worlds · CTBC Flying Oyster | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Flash Wolves | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| LCP 2026 Split 32026 · LCP · Deep Cross Gaming | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2024 Spring Playoffs |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Team of the Splitsource ↗2026 · LCP · Deep Cross Gaming · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · LPL · eStar (Chinese Team) · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown. |
| Place 15 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| Demacia Cup 20232023 · LPL · Rare Atom | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| Demacia Cup 20212021 · LPL · Ultra Prime | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20202020 · LPL · eStar (Chinese Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|