Where Shenyi stands
All seasons · Support · Domestic games
Wei Zi-Jie魏子杰
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
Explore Shenyi’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 204 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 22. Number of games won in this selection. Based on 29 of 29 games. | Losses: 7. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 75.9%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 26 of 204 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 17. Number of games won in this selection. Based on 26 of 26 games. | Losses: 9. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 204 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 10. Number of games won in this selection. Based on 25 of 25 games. | Losses: 15. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 25 games. Games without the required stats are excluded. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 204 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 18. Number of games won in this selection. Based on 24 of 24 games. | Losses: 6. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 16 of 204 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 204 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 9 of 204 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 204 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 204 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 204 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2022 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCSA 2022 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCSA 2022 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 12.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LDL 2021 · Spring | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. |
| LDL 2021 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LPL 2021 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LDL 2020 · Summer | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 75.0%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 64 games. Games without the required stats are excluded. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. |
| National Electronic Sports Tournament 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| National Electronic Sports Tournament 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsDignitas Academy | Series ↗ | Rell | Loss | 3 / 5 / 13 |
| 30 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsDignitas Academy | Series ↗ | Karma | Loss | 0 / 5 / 9 |
| 30 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Alistar | Loss | 0 / 6 / 1 |
| 29 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Leona | Loss | 2 / 5 / 3 |
| 24 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsGolden Guardians Academy | Series ↗ | Leona | Loss | 0 / 6 / 5 |
| 24 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsGolden Guardians Academy | Series ↗ | Lulu | Loss | 0 / 3 / 5 |
| 23 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsTeam Liquid Academy | Series ↗ | Tahm Kench | Loss | 0 / 5 / 1 |
| 23 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsTeam Liquid Academy | Series ↗ | Sona | Loss | 0 / 5 / 4 |
| 22 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsImmortals Academy | Series ↗ | Maokai | Loss | 0 / 3 / 4 |
| 22 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsImmortals Academy | Series ↗ | Maokai | Loss | 0 / 5 / 3 |
| 16 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Maokai | Win | 0 / 2 / 13 |
| 16 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Nami | Loss | 0 / 4 / 6 |
| 15 Jun 2022 | LCSA 2022 · Summer | TSM Academyvs100 Thieves Academy | Series ↗ | Tahm Kench | Loss | 0 / 4 / 1 |
| 15 Jun 2022 | LCSA 2022 · Summer | TSM Academyvs100 Thieves Academy | Series ↗ | Leona | Loss | 2 / 2 / 3 |
| 10 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsFlyQuest Academy | Series ↗ | Renata Glasc | Win | 2 / 3 / 21 |
| 10 Jun 2022 | LCSA 2022 · Summer | TSM AcademyvsFlyQuest Academy | Series ↗ | Renata Glasc | Loss | 1 / 2 / 8 |
| 27 Mar 2022 | LCS 2022 · Spring | TSMvsTeam Liquid | Series ↗ | Leona | Loss | 2 / 6 / 6 |
| 26 Mar 2022 | LCS 2022 · Spring | TSMvsCounter Logic Gaming | Series ↗ | Soraka | Win | 0 / 4 / 13 |
| 26 Mar 2022 | LCS 2022 · Spring | TSMvs100 Thieves | Series ↗ | Nautilus | Loss | 0 / 5 / 4 |
| 20 Mar 2022 | LCS 2022 · Spring | TSMvsImmortals | Series ↗ | Alistar | Win | 0 / 3 / 12 |
| 19 Mar 2022 | LCS 2022 · Spring | TSMvsCloud9 | Series ↗ | Sett | Win | 3 / 4 / 12 |
| 13 Mar 2022 | LCS 2022 · Spring | TSMvsEvil Geniuses | Series ↗ | Alistar | Loss | 0 / 5 / 6 |
| 13 Mar 2022 | LCS 2022 · Spring | TSMvsDignitas | Series ↗ | Thresh | Loss | 0 / 4 / 6 |
| 7 Mar 2022 | LCS 2022 · Spring | TSMvsGolden Guardians | Series ↗ | Tahm Kench | Win | 0 / 3 / 13 |
| 5 Mar 2022 | LCS 2022 · Spring | TSMvsFlyQuest | Series ↗ | Leona | Loss | 1 / 7 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 110 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 67.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 4.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.75 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 131 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 65.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 6.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −135 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.66 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2020–2022 · All seasons · 23 recorded champions
| Champion | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|
| Alistar | 29 | |||
| Nautilus | 26 | |||
| Leona | 25 | |||
| Rell | 24 | |||
| Rakan | 16 | |||
| Thresh | 15 | |||
| Tahm Kench | 9 | |||
| Karma | 8 | |||
| All games | 72 | 95 | 37 | 204 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 9. Number of games won in this selection. Based on 37 of 37 games. | Losses: 28. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 24.3%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.65. Average kills per game. Based on 37 of 37 games. | Deaths / game: 4.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.97. Average assists per game. Based on 37 of 37 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 67. Number of games won in this selection. Based on 95 of 95 games. | Losses: 28. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 70.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.92. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.86. Average deaths per game. Based on 95 of 95 games. | Assists / game: 11.49. Average assists per game. Based on 95 of 95 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 51. Number of games won in this selection. Based on 72 of 72 games. | Losses: 21. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 70.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.81. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.72. Average deaths per game. Based on 72 of 72 games. | Assists / game: 9.99. Average assists per game. Based on 72 of 72 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 66 of 72 games. Games without the required stats are excluded. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Spring Playoffs | TSM | 13 |
| LPL 2021 Summer Playoffs | FunPlus Phoenix | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LPL 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Team SoloMid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.