Where Mor stands
2016 · Support · Domestic games
Zhang Hong-Wei张宏伟
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 84 games without a complete snapshot are excluded.
Explore Mor’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 35 of 100 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 23. Number of games won in this selection. Based on 35 of 35 games. | Losses: 12. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 35 games. Games without the required stats are excluded. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 35 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 27 of 35 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 35 games. Games without the required stats are excluded. |
| 26 of 100 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 79. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 26 games. Games without the required stats are excluded. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 86. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | Kill participation: 41.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 100 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 72. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 100 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 100 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 100 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 77. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Intel Extreme Masters 2016 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2016 · Spring Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2016 · Spring Season | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 36 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 20 of 36 games. Games without the required stats are excluded. |
| LPL 2016 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 7 Aug 2016 | LPL 2016 · Summer | NewbeevsInvictus Gaming | Alistar | Loss | 0 / 5 / 5 |
| 7 Aug 2016 | LPL 2016 · Summer | NewbeevsInvictus Gaming | Braum | Win | 2 / 3 / 8 |
| 7 Aug 2016 | LPL 2016 · Summer | NewbeevsInvictus Gaming | Tahm Kench | Loss | 0 / 5 / 3 |
| 30 Jul 2016 | LPL 2016 · Summer | NewbeevsSnake Esports | Alistar | Loss | 0 / 3 / 7 |
| 30 Jul 2016 | LPL 2016 · Summer | NewbeevsSnake Esports | Trundle | Loss | 3 / 4 / 6 |
| 28 Jul 2016 | LPL 2016 · Summer | NewbeevsGame Talents | Alistar | Loss | 1 / 5 / 9 |
| 28 Jul 2016 | LPL 2016 · Summer | NewbeevsGame Talents | Alistar | Loss | 1 / 4 / 7 |
| 24 Jul 2016 | LPL 2016 · Summer | NewbeevsSaint Gaming | Braum | Win | 1 / 5 / 15 |
| 24 Jul 2016 | LPL 2016 · Summer | NewbeevsSaint Gaming | Alistar | Loss | 0 / 3 / 5 |
| 24 Jul 2016 | LPL 2016 · Summer | NewbeevsSaint Gaming | Alistar | Win | 0 / 3 / 15 |
| 22 Jul 2016 | LPL 2016 · Summer | NewbeevsEDward Gaming | Braum | Loss | 1 / 4 / 5 |
| 22 Jul 2016 | LPL 2016 · Summer | NewbeevsEDward Gaming | Trundle | Loss | 1 / 6 / 22 |
| 15 Jul 2016 | LPL 2016 · Summer | NewbeevsTeam WE | Thresh | Loss | 0 / 7 / 4 |
| 15 Jul 2016 | LPL 2016 · Summer | NewbeevsTeam WE | Bard | Loss | 0 / 3 / 4 |
| 10 Jul 2016 | LPL 2016 · Summer | NewbeevsLGD Gaming | Trundle | Win | 0 / 3 / 11 |
| 10 Jul 2016 | LPL 2016 · Summer | NewbeevsLGD Gaming | Thresh | Loss | 0 / 5 / 7 |
| 10 Jul 2016 | LPL 2016 · Summer | NewbeevsLGD Gaming | Thresh | Win | 1 / 3 / 9 |
| 8 Jul 2016 | LPL 2016 · Summer | NewbeevsOh My God | Bard | Loss | 0 / 2 / 5 |
| 8 Jul 2016 | LPL 2016 · Summer | NewbeevsOh My God | Braum | Loss | 1 / 6 / 13 |
| 1 Jul 2016 | Demacia Cup 2016 | NewbeevsSnake Esports | Braum | Loss | 1 / 2 / 6 |
| 1 Jul 2016 | Demacia Cup 2016 | NewbeevsTeam WE | Trundle | Loss | 1 / 4 / 5 |
| 30 Jun 2016 | Demacia Cup 2016 | NewbeevsTeam WE | Braum | Loss | 0 / 4 / 9 |
| 30 Jun 2016 | Demacia Cup 2016 | NewbeevsYoung Miracles | Bard | Loss | 1 / 4 / 3 |
| 29 Jun 2016 | Demacia Cup 2016 | NewbeevsYoung Miracles | Bard | Win | 0 / 3 / 15 |
| 29 Jun 2016 | Demacia Cup 2016 | NewbeevsSnake Esports | Leona | Loss | 0 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.49 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 75.5% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 153 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 0.76 | 55.6 | 41 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 76.0% | 97.8 | 40 games · 46 peers |
| 2014 | Tier 1 | Damage share | 8.3% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +64 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.72 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 74.7% | 80.2 | 61 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 118 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.11 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 65.1% | 5.9 | 75 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.0% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 157 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.96 | 53.7 | 60 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.1% | 50.4 | 60 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 63 games. Games without the required stats are excluded. Season labels follow the competition season.
2013–2017 · All seasons · 23 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Braum | 75 | |||||
| Alistar | 41 | |||||
| Thresh | 39 | |||||
| Janna | 31 | |||||
| Annie | 20 | |||||
| Lulu | 20 | |||||
| Nami | 20 | |||||
| Bard | 14 | |||||
| All games | 9 | 65 | 94 | 100 | 63 | 331 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 33. Number of games won in this selection. Based on 63 of 63 games. | Losses: 30. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 52.4%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.83. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.84. Average deaths per game. Based on 63 of 63 games. | Assists / game: 9.49. Average assists per game. Based on 63 of 63 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 63 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 56 of 63 games. Games without the required stats are excluded. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2016 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 46. Number of games won in this selection. Based on 100 of 100 games. | Losses: 54. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 46.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 100 games. Games without the required stats are excluded. | Kills / game: 0.46. Average kills per game. Based on 100 of 100 games. | Deaths / game: 3.38. Average deaths per game. Based on 100 of 100 games. | Assists / game: 8.68. Average assists per game. Based on 98 of 100 games. Games without the required stats are excluded. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 100 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 84 of 100 games. Games without the required stats are excluded. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 73 of 100 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 100 games. Games without the required stats are excluded. |
| 2015 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 58. Number of games won in this selection. Based on 94 of 94 games. | Losses: 36. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 61.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 94 games. Games without the required stats are excluded. | Kills / game: 0.76. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.18. Average deaths per game. Based on 93 of 94 games. Games without the required stats are excluded. | Assists / game: 11.47. Average assists per game. Based on 94 of 94 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 56 of 94 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2014 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 43. Number of games won in this selection. Based on 65 of 65 games. | Losses: 22. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 66.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.89. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.98. Average deaths per game. Based on 65 of 65 games. | Assists / game: 10.14. Average assists per game. Based on 65 of 65 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2013 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 9.44. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Qiao Gu Reapers | 40 |
| LPL 2016 Summer Playoffs | Newbee | 39 |
| LPL 2017 Spring Playoffs | Newbee | 39 |
| LPL 2017 Summer Playoffs | Newbee | 14 |
| NA LCS 2014 Summer Playoffs | LMQ | 38 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 4 points. IEM Season 10 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 8 points. LPL 2015 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 Cologne2015 · International · Qiao Gu Reapers | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| worlds 20142014 · worlds · LMQ | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Newbee | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Newbee | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20162016 · LPL · Newbee | Places 14–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Qiao Gu Reapers | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Qiao Gu Reapers | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 20 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Qiao Gu Reapers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Qiao Gu Reapers | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · LMQ | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
No results in this selection.