Where Meiko stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Meiko’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 94 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 8.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 94 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 94 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 94 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 94 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 94 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 87.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Alistar | Loss | 0 / 5 / 12 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Milio | Loss | 0 / 8 / 7 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Rakan | Loss | 0 / 4 / 4 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Alistar | Win | 2 / 3 / 9 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Yuumi | Win | 0 / 2 / 13 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Lulu | Loss | 0 / 3 / 10 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Nautilus | Win | 2 / 5 / 19 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Lux | Win | 0 / 2 / 7 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Lulu | Win | 0 / 0 / 16 |
| 25 Oct 2026 | Worlds 2026 | Invictus GamingvsHanwha Life Esports | Series ↗ | Lulu | Win | 3 / 0 / 22 |
| 24 Oct 2026 | Worlds 2026 | Invictus GamingvsTeam Secret Whales | Series ↗ | Seraphine | Win | 1 / 1 / 15 |
| 23 Oct 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Alistar | Loss | 0 / 7 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Alistar | Win | 1 / 4 / 17 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Nautilus | Loss | 0 / 7 / 11 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Karma | Win | 0 / 1 / 15 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Lulu | Win | 0 / 0 / 9 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Thresh | Loss | 0 / 4 / 8 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Rell | Loss | 1 / 8 / 10 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Seraphine | Loss | 1 / 1 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Lulu | Win | 0 / 0 / 10 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Yuumi | Loss | 0 / 2 / 4 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Thresh | Win | 0 / 3 / 11 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Karma | Loss | 0 / 2 / 3 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Bard | Loss | 0 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.78 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.0% | 32.3 | 91 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 171 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.27 | 89.8 | 68 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 75.3% | 84.2 | 83 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 253 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.01 | 63.4 | 90 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 74.0% | 94.3 | 97 games · 124 peers |
| 2017 | Tier 1 | Damage share | 12.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 173 | 81.9 | 115 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.70 | 65.4 | 113 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.6% | 81.9 | 113 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.9% | 89.0 | 115 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +180 | 93.7 | 115 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.23 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 165 | 61.7 | 83 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 51.6 | 83 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.3% | 75.0 | 83 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.2% | 60.2 | 83 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −8 | 47.7 | 81 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.35 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 145 | 39.0 | 85 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.02 | 15.0 | 87 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.3% | 57.5 | 87 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.2% | 49.2 | 85 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +38 | 59.3 | 86 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.53 | 60.2 | 86 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 151 | 60.8 | 100 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.23 | 45.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.2% | 70.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.6% | 39.2 | 100 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +107 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.56 | 46.7 | 98 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 151 | 44.5 | 108 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.14 | 54.5 | 108 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 52.7 | 108 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.1% | 20.0 | 108 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.59 | 55.5 | 108 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 200 | 87.0 | 114 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.93 | 25.9 | 114 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 76.3% | 81.5 | 114 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.8% | 81.5 | 114 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.08 | 52.8 | 114 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 223 | 83.7 | 99 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.98 | 96.2 | 99 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 74.9% | 81.7 | 99 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.6% | 75.0 | 99 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.03 | 13.5 | 99 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 211 | 75.8 | 140 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.03 | 37.1 | 140 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.5% | 72.6 | 139 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.6% | 41.9 | 140 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.58 | 53.2 | 140 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 241 | 90.9 | 81 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.07 | 50.0 | 81 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.5% | 74.2 | 81 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.5% | 86.4 | 81 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +57 | 72.4 | 68 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.00 | 21.2 | 81 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2015–2026 · All seasons · 48 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 168 | ||||||||||||
| Braum | 141 | ||||||||||||
| Nautilus | 118 | ||||||||||||
| Leona | 113 | ||||||||||||
| Thresh | 112 | ||||||||||||
| Rakan | 97 | ||||||||||||
| Tahm Kench | 82 | ||||||||||||
| Lulu | 76 | ||||||||||||
| All games | 149 | 111 | 123 | 153 | 101 | 87 | 121 | 119 | 122 | 131 | 144 | 94 | 1,455 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 49. Number of games won in this selection. Based on 94 of 94 games. | Losses: 45. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 0.77. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.18. Average deaths per game. Based on 94 of 94 games. | Assists / game: 11.03. Average assists per game. Based on 94 of 94 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2025 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 84. Number of games won in this selection. Based on 144 of 144 games. | Losses: 60. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 0.72. Average kills per game. Based on 144 of 144 games. | Deaths / game: 3.63. Average deaths per game. Based on 144 of 144 games. | Assists / game: 11.68. Average assists per game. Based on 144 of 144 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 90. Number of games won in this selection. Based on 131 of 131 games. | Losses: 41. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 0.95. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.69. Average deaths per game. Based on 131 of 131 games. | Assists / game: 9.69. Average assists per game. Based on 131 of 131 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 1.87. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 68. Number of games won in this selection. Based on 122 of 122 games. | Losses: 54. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 55.7%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 0.71. Average kills per game. Based on 122 of 122 games. | Deaths / game: 3.17. Average deaths per game. Based on 122 of 122 games. | Assists / game: 9.58. Average assists per game. Based on 122 of 122 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2022 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 72. Number of games won in this selection. Based on 119 of 119 games. | Losses: 47. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.65. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.57. Average deaths per game. Based on 119 of 119 games. | Assists / game: 8.99. Average assists per game. Based on 119 of 119 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 0.83. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.52. Average deaths per game. Based on 121 of 121 games. | Assists / game: 9.29. Average assists per game. Based on 121 of 121 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 47. Number of games won in this selection. Based on 87 of 87 games. | Losses: 40. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 54.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.68. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.79. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.85. Average assists per game. Based on 87 of 87 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.76. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.50. Average deaths per game. Based on 101 of 101 games. | Assists / game: 8.79. Average assists per game. Based on 101 of 101 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2018 | Games: 153. Number of individual games played in this selection. Based on 153 of 153 games. | Wins: 90. Number of games won in this selection. Based on 153 of 153 games. | Losses: 63. Number of games lost in this selection. Based on 153 of 153 games. | Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games. | Kills / game: 0.82. Average kills per game. Based on 153 of 153 games. | Deaths / game: 2.07. Average deaths per game. Based on 153 of 153 games. | Assists / game: 8.42. Average assists per game. Based on 153 of 153 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 78. Number of games won in this selection. Based on 123 of 123 games. | Losses: 45. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 1.18. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.20. Average deaths per game. Based on 123 of 123 games. | Assists / game: 9.69. Average assists per game. Based on 123 of 123 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 123 games. Games without the required stats are excluded. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded. | Gold / min: 293. Total gold gained per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 83. Number of games won in this selection. Based on 111 of 111 games. | Losses: 28. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 74.8%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 111 games. Games without the required stats are excluded. | Kills / game: 0.91. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.60. Average deaths per game. Based on 110 of 111 games. Games without the required stats are excluded. | Assists / game: 11.65. Average assists per game. Based on 111 of 111 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 111 games. Games without the required stats are excluded. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 95 of 111 games. Games without the required stats are excluded. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 86 of 111 games. Games without the required stats are excluded. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2015 | Games: 149. Number of individual games played in this selection. Based on 149 of 149 games. | Wins: 113. Number of games won in this selection. Based on 149 of 149 games. | Losses: 36. Number of games lost in this selection. Based on 149 of 149 games. | Win rate: 75.8%. The percentage of games won. Based on 149 of 149 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 138 of 149 games. Games without the required stats are excluded. | Kills / game: 1.26. Average kills per game. Based on 149 of 149 games. | Deaths / game: 2.60. Average deaths per game. Based on 146 of 149 games. Games without the required stats are excluded. | Assists / game: 11.94. Average assists per game. Based on 138 of 149 games. Games without the required stats are excluded. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 82 of 149 games. Games without the required stats are excluded. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 138 of 149 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 3 major honors
1 Mid-Season Invitational · 4 Domestic · 1 major honors
2 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | EDward Gaming | 42 |
| LPL 2016 Summer Playoffs | EDward Gaming | 45 |
| LPL 2017 Spring Playoffs | EDward Gaming | 52 |
| LPL 2017 Summer Playoffs | EDward Gaming | 45 |
| China Regional Finals 2018 | EDward Gaming | 9 |
| LPL 2018 Spring Playoffs | EDward Gaming | 56 |
| LPL 2018 Summer Playoffs | EDward Gaming | 50 |
| LPL 2019 Spring Playoffs | EDward Gaming | 39 |
| LPL 2019 Summer Playoffs | EDward Gaming | 44 |
| LPL 2020 Spring Playoffs | EDward Gaming | 49 |
| LPL 2020 Summer Playoffs | EDward Gaming | 38 |
| LPL 2021 Spring Playoffs | EDward Gaming | 49 |
| LPL 2021 Summer Playoffs | EDward Gaming | 51 |
| LPL 2022 Spring Playoffs | EDward Gaming | 45 |
| LPL 2022 Summer Playoffs | EDward Gaming | 58 |
| LPL 2023 Spring Playoffs | EDward Gaming | 51 |
| LPL 2023 Summer Playoffs | EDward Gaming | 55 |
| LPL 2024 Spring Playoffs | Top Esports | 53 |
| LPL 2024 Summer Playoffs | Top Esports | 46 |
| LPL 2025 Grand Finals | Invictus Gaming | 42 |
| LPL 2025 Split 1 Playoffs | Invictus Gaming | 15 |
| LPL 2025 Split 2 Playoffs | Invictus Gaming | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2021 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2021 · LPL · lpl-2021-summer. Meiko.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-spring. Meiko.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-spring. Meiko.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2024 · LPL · lpl-2024-summer. Meiko.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Meiko.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2021 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2021 · LPL · lpl-2021-spring. Meiko.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2015 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2015 · LPL · lpl-2015-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Meiko.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. Meiko.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Meiko.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2024 · LPL · lpl-2024-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2021 · LPL · lpl-2021-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2022 · LPL · lpl-2022-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Meiko.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2017 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2017 · LPL · lpl-2017-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Meiko.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2016 · LPL · lpl-2016-annual. Meiko.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 20 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 3.33 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 3.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 3.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 5 points. Demacia Championship 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 4 points. Demacia Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Invictus Gaming | Place 17 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Esports World Cup 20242024 · International · Top Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Top Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Top Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Asian Games 2022 (played 2023)2023 · International · China (National Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| worlds 20222022 · worlds · Edward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · Edward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Edward Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · EDward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20152015 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
29 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Invictus Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 32 games played. Selection: unknown.
|
| Support of the Yearsource ↗2024 · LPL · Top Esports · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 53 games played. Selection: unknown. |
| LPL 2025 Split 2 Playoffs2025 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20232023 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · EDward Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| Demacia Cup 20192019 · LPL · EDward Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| Demacia Championship 20172017 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 20172017 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
|
| 常规赛第一最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote.
|
| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| Support of the Yearsource ↗2022 · LPL · Edward Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 58 games played. Selection: unknown.
|
| Support of the Yearsource ↗2021 · LPL · EDward Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2021 · LPL · lpl-2021-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
|
| All-Pro 2nd teamsource ↗2019 · LPL · EDward Gaming · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 39 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2019 · LPL · EDward Gaming · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LPL · EDward Gaming · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2018 · LPL · EDward Gaming · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| Support of the Yearsource ↗2017 · LPL · EDward Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2017 · LPL · EDward Gaming · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: unknown.
|
| Support of the Yearsource ↗2016 · LPL · EDward Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
|
| Support of the Yearsource ↗2015 · LPL · EDward Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|