Where JackeyLove stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
Explore JackeyLove’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 107 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 107 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 107 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 107 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 107 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 107 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 107 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 968. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 107 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 107 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 938. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Lucian | Loss | 3 / 2 / 5 |
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Ashe | Loss | 1 / 3 / 5 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Kalista | Win | 10 / 6 / 5 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Ezreal | Loss | 1 / 6 / 6 |
| 30 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Tristana | Win | 4 / 1 / 6 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Lucian | Win | 4 / 2 / 1 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Jhin | Loss | 1 / 3 / 3 |
| 25 Oct 2026 | Worlds 2026 | Top EsportsvsG2 Esports | Series ↗ | Varus | Win | 7 / 2 / 8 |
| 24 Oct 2026 | Worlds 2026 | Top EsportsvsAnyone's Legend | Series ↗ | Kalista | Win | 5 / 2 / 8 |
| 23 Oct 2026 | Worlds 2026 | Top EsportsvsHanwha Life Esports | Series ↗ | Ezreal | Loss | 2 / 5 / 2 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Kalista | Win | 7 / 2 / 10 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Jhin | Win | 4 / 1 / 18 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Ezreal | Win | 1 / 2 / 7 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Lucian | Loss | 2 / 2 / 7 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Zeri | Loss | 3 / 6 / 1 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Ezreal | Win | 8 / 1 / 10 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Corki | Loss | 2 / 3 / 6 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Ashe | Win | 5 / 2 / 12 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Lucian | Loss | 1 / 7 / 5 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Zeri | Loss | 7 / 3 / 6 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Xayah | Win | 6 / 1 / 4 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Kai'Sa | Win | 10 / 4 / 8 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Yunara | Loss | 2 / 4 / 4 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Ashe | Loss | 3 / 4 / 4 |
| 22 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsJD Gaming | — | Xayah | Loss | 5 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 616 | 86.3 | 104 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.12 | 80.2 | 105 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 62.8% | 13.7 | 106 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.3% | 34.4 | 104 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +177 | 75.6 | 102 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.19 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 575 | 89.3 | 94 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.37 | 47.9 | 94 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.8% | 24.8 | 94 games · 122 peers |
| 2019 | Tier 1 | Damage share | 26.0% | 27.3 | 94 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +13 | 48.8 | 93 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 683 | 99.2 | 62 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.25 | 60.7 | 62 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 68.7% | 60.7 | 62 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.6% | 92.5 | 62 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +280 | 81.7 | 62 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.30 | 59.2 | 61 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 649 | 97.7 | 89 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.07 | 57.7 | 89 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 64.4% | 47.7 | 89 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.2% | 87.7 | 89 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +788 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.22 | 31.8 | 87 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 641 | 96.5 | 122 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.04 | 35.7 | 122 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.2% | 70.4 | 122 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.4% | 92.2 | 122 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.43 | 79.1 | 122 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 725 | 94.3 | 103 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.68 | 59.0 | 103 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.7% | 89.5 | 102 games · 106 peers |
| 2023 | Tier 1 | Damage share | 31.7% | 96.2 | 103 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.40 | 61.9 | 103 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 696 | 62.4 | 99 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.44 | 21.8 | 99 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 70.1% | 66.3 | 99 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.4% | 36.6 | 99 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.60 | 87.1 | 99 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 779 | 85.7 | 156 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.25 | 49.2 | 156 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.3% | 69.8 | 156 games · 64 peers |
| 2025 | Tier 1 | Damage share | 26.7% | 20.6 | 156 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.36 | 98.4 | 156 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 809 | 84.1 | 88 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.77 | 33.3 | 88 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.3% | 50.8 | 88 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.1% | 47.6 | 88 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −101 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.37 | 66.7 | 88 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
2017–2026 · All seasons · 37 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 127 | ||||||||||
| Varus | 121 | ||||||||||
| Kai'Sa | 90 | ||||||||||
| Lucian | 89 | ||||||||||
| Xayah | 88 | ||||||||||
| Aphelios | 67 | ||||||||||
| Ashe | 59 | ||||||||||
| Kalista | 52 | ||||||||||
| All games | 19 | 148 | 125 | 97 | 104 | 128 | 111 | 131 | 183 | 107 | 1,153 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 60. Number of games won in this selection. Based on 107 of 107 games. | Losses: 47. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 4.54. Average kills per game. Based on 107 of 107 games. | Deaths / game: 3.06. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.84. Average assists per game. Based on 107 of 107 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 114. Number of games won in this selection. Based on 183 of 183 games. | Losses: 69. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 4.61. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.79. Average deaths per game. Based on 183 of 183 games. | Assists / game: 6.99. Average assists per game. Based on 183 of 183 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 90. Number of games won in this selection. Based on 131 of 131 games. | Losses: 41. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 4.21. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.24. Average deaths per game. Based on 131 of 131 games. | Assists / game: 5.94. Average assists per game. Based on 131 of 131 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 63. Number of games won in this selection. Based on 111 of 111 games. | Losses: 48. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 56.8%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 4.54. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.41. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.86. Average assists per game. Based on 111 of 111 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2022 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 81. Number of games won in this selection. Based on 128 of 128 games. | Losses: 47. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 63.3%. The percentage of games won. Based on 128 of 128 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 4.48. Average kills per game. Based on 128 of 128 games. | Deaths / game: 2.31. Average deaths per game. Based on 128 of 128 games. | Assists / game: 5.91. Average assists per game. Based on 128 of 128 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2021 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 66. Number of games won in this selection. Based on 104 of 104 games. | Losses: 38. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 63.5%. The percentage of games won. Based on 104 of 104 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 4.52. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.64. Average deaths per game. Based on 104 of 104 games. | Assists / game: 6.21. Average assists per game. Based on 104 of 104 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2020 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 71. Number of games won in this selection. Based on 97 of 97 games. | Losses: 26. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 73.2%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.66. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.68. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.86. Average assists per game. Based on 97 of 97 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2019 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 79. Number of games won in this selection. Based on 125 of 125 games. | Losses: 46. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 63.2%. The percentage of games won. Based on 125 of 125 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 4.99. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.59. Average deaths per game. Based on 125 of 125 games. | Assists / game: 5.68. Average assists per game. Based on 125 of 125 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 125 games. Games without the required stats are excluded. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2018 | Games: 148. Number of individual games played in this selection. Based on 148 of 148 games. | Wins: 108. Number of games won in this selection. Based on 148 of 148 games. | Losses: 40. Number of games lost in this selection. Based on 148 of 148 games. | Win rate: 73.0%. The percentage of games won. Based on 148 of 148 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 148 of 148 games. | Kills / game: 4.30. Average kills per game. Based on 148 of 148 games. | Deaths / game: 2.31. Average deaths per game. Based on 148 of 148 games. | Assists / game: 5.38. Average assists per game. Based on 148 of 148 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 148 games. Games without the required stats are excluded. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 147 of 148 games. Games without the required stats are excluded. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 147 of 148 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 148 of 148 games. |
| 2017 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 15. Number of games won in this selection. Based on 19 of 19 games. | Losses: 4. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 5.00. Average kills per game. Based on 19 of 19 games. | Deaths / game: 1.95. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.68. Average assists per game. Based on 19 of 19 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 19 games. Games without the required stats are excluded. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 13 of 19 games. Games without the required stats are excluded. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 2 major honors
2 Domestic · 1 Other international · 2 major honors
1 Domestic · 4 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Invictus Gaming | 51 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 56 |
| LPL 2019 Regional Finals | Invictus Gaming | 10 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 40 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2020 Spring Playoffs | Top Esports | 19 |
| LPL 2020 Summer Playoffs | Top Esports | 43 |
| LPL 2021 Spring Playoffs | Top Esports | 47 |
| LPL 2021 Summer Playoffs | Top Esports | 42 |
| LPL 2022 Spring Playoffs | Top Esports | 66 |
| LPL 2022 Summer Playoffs | Top Esports | 56 |
| LPL 2023 Spring Playoffs | Top Esports | 47 |
| LPL 2023 Summer Playoffs | Top Esports | 51 |
| LPL 2024 Spring Playoffs | Top Esports | 53 |
| LPL 2024 Summer Playoffs | Top Esports | 46 |
| LPL 2025 Grand Finals | Top Esports | 58 |
| LPL 2025 Split 1 Playoffs | Top Esports | 30 |
| LPL 2025 Split 2 Playoffs | Top Esports | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 9.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 2/5 = 48/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-summer. JackeyLove.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-spring. JackeyLove.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-summer. JackeyLove.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2025 · LPL · lpl-2025-split-2. JackeyLove.
regular · edition · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LPL · lpl-2020-summer. JackeyLove.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · Finals MVP · 1.2 points. Finals MVP: 15% × tournament champion value 8 = 6/5 points.
Finals MVP · 2025 · LPL · lpl-2025-split-1. JackeyLove.
final · edition · selection: unknown. Base points 6/5; credited 6/5. Overlap: complement-half.
Original announcement ↗2025 · proteam · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LPL · lpl-2025-season. JackeyLove.
regular · edition_role · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. JackeyLove.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. JackeyLove.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. JackeyLove.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2020 · LPL · lpl-2020-annual. JackeyLove.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. JackeyLove.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LPL · lpl-2025-season. JackeyLove.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. JackeyLove.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 3.2 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 30 points. Mid-Season Cup 2020: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 10 points. Demacia Cup 2020: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 5 points. Demacia Cup 2018 Winter: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 4 points. Demacia Cup 2024: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| First Stand 20252025 · International · Top Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| worlds 20252025 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Esports World Cup 20242024 · International · Top Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Top Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Top Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · Top Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Cup 20202020 · International · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| worlds 20202020 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
23 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Top Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LPL 2025 Grand Finals2025 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| Demacia Cup 20242024 · LPL · Top Esports | Place 2 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 3 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20232023 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 66 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
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| LPL 2021 Spring Playoffs2021 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
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| Demacia Cup 20202020 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| LPL 2020 Spring Playoffs2020 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
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| LPL 2020 Summer Playoffs2020 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
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| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
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| Demacia Cup 2018 Summer2018 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
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| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
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14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LPL · Top Esports · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 30 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2026 · LPL · Top Esports · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 31 games played. Selection: unknown.
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| proteamsource ↗2025 · LPL · lpl-2025-season · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
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| Regular Season MVPsource ↗2025 · LPL · Top Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 58 games played. Selection: unknown.
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| Finals MVPsource ↗2025 · LPL · lpl-2025-split-1 · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 52 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
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| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote.
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| All-Pro 1st teamsource ↗2022 · LPL · Top Esports · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
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| Bottom of the Yearsource ↗2020 · LPL · Top Esports · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
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| proteamsource ↗2020 · LPL · lpl-2020-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2018 · LPL · Invictus Gaming · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LPL · Invictus Gaming · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
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