Games Games: 301. Number of individual games played in this selection. Based on 301 of 301 games.301
Win rate Win rate: 36.5%. The percentage of games won. Based on 301 of 301 games.36.5%
KDA KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 301 of 301 games.2.43
Damage / min Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 301 of 301 games.210
CS / min CS / min: 2.27. Minions and monsters killed per minute, averaged across games. Based on 301 of 301 games.2.27
Kill participation Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 298 of 301 games. Games without the required stats are excluded.67.8%298 / 301 games
More statistics Totals, economy & laning +
WinsWins: 110. Number of games won in this selection. Based on 301 of 301 games.
LossesLosses: 191. Number of games lost in this selection. Based on 301 of 301 games.
KillsKills: 383. Total kills in games where kills are available. Based on 301 of 301 games.
DeathsDeaths: 965. Total deaths in games where deaths are available. Based on 301 of 301 games.
AssistsAssists: 1,958. Total assists in games where assists are available. Based on 301 of 301 games.
Gold / minGold / min: 273. Total gold gained per minute, averaged across games. Based on 301 of 301 games.
Damage shareDamage share: 11.7%. The player's share of team damage to enemy champions, averaged across games. Based on 301 of 301 games.
Earned gold shareEarned gold share: 13.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 301 of 301 games.
Gold diff @15Gold diff @15: −7. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 301 of 301 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 301 of 301 games.
XP diff @15XP diff @15: −55. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 301 of 301 games.
Vision score / minVision score / min: 1.72. Vision score per minute, averaged across games where the statistic is supported. Based on 180 of 180 games.
A closer look
The career in focus
All leagues · All positions
All seasons
Showing all seasons statistics
Performance passport
Where Gate stands
All seasons · Support · Domestic games
Metric / actual
050100
Percentile
Value: 160 damage per minute. Percentile: —. Rank: —160
Value: 160 damage per minute. Percentile: —. Rank: —
Value: 0.96 CS per minute. Percentile: 76%. Rank: 10th of 390.96
Value: 0.96 CS per minute. Percentile: 76%. Rank: 10th of 39
Value: 67.7% kill participation. Percentile: 32%. Rank: 27th of 3967.7%
Value: 67.7% kill participation. Percentile: 32%. Rank: 27th of 39
Value: +6 gold difference @15. Percentile: 63%. Rank: 11th of 28. Percentile among 28 players with sufficient data.+6
Value: +6 gold difference @15. Percentile: 63%. Rank: 11th of 28. Percentile among 28 players with sufficient data.
Value: 1.10 vision score per minute. Percentile: —. Rank: —1.10
Value: 1.10 vision score per minute. Percentile: —. Rank: —
GD15 · Percentile among 28 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 51 champions
Equal spacing per game
1×
Champion roles · Career
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Braum45 games
Braum: 11.0% earned gold share and 6.8% damage share. Means across the same 45 games with both values available; 45 total champion games.7%
?
Tahm Kench26 games
Tahm Kench: 11.4% earned gold share and 6.6% damage share. Means across the same 26 games with both values available; 26 total champion games.7%
?
Rakan19 games
Rakan: 11.5% earned gold share and 7.2% damage share. Means across the same 19 games with both values available; 19 total champion games.7%
?
Bard17 games
Bard: 11.1% earned gold share and 9.6% damage share. Means across the same 17 games with both values available; 17 total champion games.10%
?
Karma17 games
Karma: 11.4% earned gold share and 9.7% damage share. Means across the same 17 games with both values available; 17 total champion games.10%
?
Zyra14 games
Zyra: 12.6% earned gold share and 19.8% damage share. Means across the same 14 games with both values available; 14 total champion games.20%
?
Lulu12 games
Lulu: 19.6% earned gold share and 13.6% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
?
Malzahar12 games
Malzahar: 12.6% earned gold share and 12.2% damage share. Means across the same 12 games with both values available; 12 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · Career
Who has the edge?
The most familiar opponents, game by game or series by series.
301 games
Opponent
WinsLosses
Win rate
CLGCounter Logic GamingCounter Logic Gaming: 5 wins, 17 losses in 22 recorded games, 22.7% win rate. All seasons.23%
TLTeam LiquidTeam Liquid: 8 wins, 14 losses in 22 recorded games, 36.4% win rate. All seasons.36%
CLCloud9Cloud9: 4 wins, 16 losses in 20 recorded games, 20.0% win rate. All seasons.20%
DIDignitasDignitas: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. All seasons.59%
TSTSMTSM: 5 wins, 12 losses in 17 recorded games, 29.4% win rate. All seasons.29%
IMImmortalsImmortals: 2 wins, 14 losses in 16 recorded games, 12.5% win rate. All seasons.13%
TETeam EnVyUsTeam EnVyUs: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. All seasons.47%
FLFlyQuestFlyQuest: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. All seasons.42%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
301 games
58.7%win rate when ahead at 15 minutes 54 wins from 92 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Gate’s career performances. Select a point to open its story.
301 plotted games
WinLoss— Median in selection
301 / 301 selected games have both values.Median damage / min: 153
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
51 champions in this selection
51 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?45 of 301 games in this selection.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 14. Number of games won in this selection. Based on 45 of 45 games.
Losses: 31. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
?26 of 301 games in this selection.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 12. Number of games won in this selection. Based on 26 of 26 games.
Losses: 14. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
?19 of 301 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 5. Number of games won in this selection. Based on 19 of 19 games.
Losses: 14. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
?17 of 301 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 5. Number of games won in this selection. Based on 17 of 17 games.
Losses: 12. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?17 of 301 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 6. Number of games won in this selection. Based on 17 of 17 games.
Losses: 11. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
?14 of 301 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 4. Number of games won in this selection. Based on 14 of 14 games.
Losses: 10. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 301 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 301 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 301 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 301 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
1–10 of 51 rows
1 / 6
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 50. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 39.1%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
1–10 of 17 rows
1 / 2
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Support · 2015–2020 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2020
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
141
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.89
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
56.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
7.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−282
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
155
71.4
65 games · 85 peers
2016
Tier 1
CS / min
0.97
29.6
65 games · 99 peers
2016
Tier 1
Kill participation
74.7%
82.2
64 games · 102 peers
2016
Tier 1
Damage share
9.1%
88.1
65 games · 85 peers
2016
Tier 1
Gold diff @15
−70
26.5
65 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
164
24.5
89 games · 107 peers
2017
Tier 1
CS / min
0.96
51.2
89 games · 124 peers
2017
Tier 1
Kill participation
62.8%
9.8
89 games · 124 peers
2017
Tier 1
Damage share
8.6%
24.5
89 games · 107 peers
2017
Tier 1
Gold diff @15
+64
74.5
89 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.10
23.0
86 games · 101 peers
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
119
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
1.35
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
64.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
6.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+321
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
2.35
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
109
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
0.92
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
47.9%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
7.0%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−156
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
2.42
—
At least 20 games and 20 valid observations required
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2020 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
Total
?Braum
45
?Tahm Kench
26
?Rakan
19
?Bard
17
?Karma
17
?Zyra
14
?Lulu
12
?Malzahar
12
All games
49
69
89
20
40
34
301
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 12. Number of games won in this selection. Based on 34 of 34 games.
Losses: 22. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 0.79. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.41. Average deaths per game. Based on 34 of 34 games.
Assists / game: 6.29. Average assists per game. Based on 34 of 34 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 221. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 15. Number of games won in this selection. Based on 40 of 40 games.
Losses: 25. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 1.08. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.10. Average deaths per game. Based on 40 of 40 games.
Assists / game: 7.10. Average assists per game. Based on 40 of 40 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 6. Number of games won in this selection. Based on 20 of 20 games.
Losses: 14. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 0.75. Average kills per game. Based on 20 of 20 games.
Deaths / game: 3.20. Average deaths per game. Based on 20 of 20 games.
Assists / game: 6.30. Average assists per game. Based on 20 of 20 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 34. Number of games won in this selection. Based on 89 of 89 games.
Losses: 55. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 38.2%. The percentage of games won. Based on 89 of 89 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 0.94. Average kills per game. Based on 89 of 89 games.
Deaths / game: 3.08. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.67. Average assists per game. Based on 89 of 89 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 265. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 23. Number of games won in this selection. Based on 69 of 69 games.
Losses: 46. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 33.3%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.77. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.25. Average deaths per game. Based on 69 of 69 games.
Assists / game: 6.52. Average assists per game. Based on 69 of 69 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 20. Number of games won in this selection. Based on 49 of 49 games.
Losses: 29. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 3.29. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.33. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.92. Average assists per game. Based on 49 of 49 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.