Where Clid stands
2023 · Jungle · Domestic games
Kim Tae-min김태민
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Clid’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 72 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 72 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 9 of 72 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 72 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 72 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2023 · Spring | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. |
| LCK 2023 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsHANJIN BRION | Series ↗ | Sejuani | Win | 1 / 2 / 8 |
| 25 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsHANJIN BRION | Series ↗ | Sejuani | Win | 0 / 2 / 16 |
| 23 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Vi | Win | 6 / 5 / 8 |
| 23 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Viego | Loss | 1 / 5 / 3 |
| 23 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsLiiv SANDBOX | Series ↗ | Vi | Win | 3 / 1 / 10 |
| 17 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsDN SOOPers | Series ↗ | Sejuani | Win | 1 / 1 / 10 |
| 17 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsDN SOOPers | Series ↗ | Maokai | Win | 1 / 1 / 5 |
| 14 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsKiwoom DRX | Series ↗ | Lee Sin | Win | 4 / 1 / 8 |
| 14 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsKiwoom DRX | Series ↗ | Viego | Win | 2 / 1 / 8 |
| 9 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsT1 | Series ↗ | Viego | Loss | 1 / 3 / 2 |
| 9 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsT1 | Series ↗ | Viego | Loss | 1 / 2 / 1 |
| 9 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsT1 | Series ↗ | Vi | Win | 5 / 3 / 5 |
| 7 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Viego | Loss | 1 / 2 / 1 |
| 7 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Vi | Win | 5 / 2 / 9 |
| 7 Jun 2023 | LCK 2023 · Summer | Hanwha Life EsportsvsKT Rolster | Series ↗ | Wukong | Loss | 2 / 3 / 2 |
| 2 Apr 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsKT Rolster | Series ↗ | Vi | Loss | 0 / 4 / 5 |
| 2 Apr 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsKT Rolster | Series ↗ | Maokai | Win | 1 / 3 / 10 |
| 2 Apr 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsKT Rolster | Series ↗ | Maokai | Loss | 0 / 1 / 0 |
| 2 Apr 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsKT Rolster | Series ↗ | Vi | Loss | 1 / 3 / 2 |
| 26 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Sejuani | Loss | 2 / 2 / 3 |
| 26 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Sejuani | Win | 1 / 0 / 15 |
| 26 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Wukong | Loss | 1 / 4 / 1 |
| 26 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsGen.G | Series ↗ | Sejuani | Loss | 0 / 3 / 1 |
| 23 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsDplus Kia | Series ↗ | Sejuani | Win | 0 / 2 / 12 |
| 23 Mar 2023 | LCK 2023 · Spring | Hanwha Life EsportsvsDplus Kia | Series ↗ | Maokai | Win | 0 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2023 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 280 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.73 | 78.6 | 49 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.7% | 74.6 | 49 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 239 | 61.6 | 113 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.91 | 35.5 | 113 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.5% | 29.0 | 115 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.3% | 68.1 | 113 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −22 | 47.1 | 111 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.85 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 228 | 34.4 | 102 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.21 | 72.0 | 102 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.7% | 89.6 | 101 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.7% | 20.0 | 102 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +134 | 69.6 | 102 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.34 | 99.1 | 102 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 262 | 46.7 | 101 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.64 | 74.2 | 101 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.9% | 30.6 | 101 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.6% | 35.2 | 101 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +219 | 85.2 | 98 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.04 | 96.7 | 99 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 284 | 11.7 | 92 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.91 | 40.0 | 92 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.4% | 30.8 | 91 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.7% | 20.0 | 92 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −46 | 41.7 | 92 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.95 | 98.3 | 92 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 258 | 23.7 | 83 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.21 | 19.3 | 83 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.0% | 69.3 | 82 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.2% | 22.8 | 83 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.62 | 88.6 | 83 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 280 | 13.6 | 72 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.44 | 63.1 | 72 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 66.4% | 2.9 | 71 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.5% | 19.4 | 72 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −15 | 48.2 | 72 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.97 | 97.1 | 72 games · 104 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2016–2023 · All seasons · 37 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 128 | ||||||||
| Jarvan IV | 52 | ||||||||
| Sejuani | 48 | ||||||||
| Rek'Sai | 42 | ||||||||
| Nidalee | 38 | ||||||||
| Viego | 37 | ||||||||
| Elise | 35 | ||||||||
| Gragas | 33 | ||||||||
| All games | 63 | 65 | 115 | 141 | 124 | 108 | 83 | 72 | 771 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 39. Number of games won in this selection. Based on 72 of 72 games. | Losses: 33. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.83. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.46. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.94. Average assists per game. Based on 72 of 72 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2022 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 38. Number of games won in this selection. Based on 83 of 83 games. | Losses: 45. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 45.8%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.43. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.54. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.48. Average assists per game. Based on 83 of 83 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2021 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 66. Number of games won in this selection. Based on 108 of 108 games. | Losses: 42. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 61.1%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.72. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.10. Average deaths per game. Based on 108 of 108 games. | Assists / game: 6.01. Average assists per game. Based on 108 of 108 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. |
| 2020 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 83. Number of games won in this selection. Based on 124 of 124 games. | Losses: 41. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.61. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.02. Average deaths per game. Based on 124 of 124 games. | Assists / game: 6.89. Average assists per game. Based on 124 of 124 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2019 | Games: 141. Number of individual games played in this selection. Based on 141 of 141 games. | Wins: 98. Number of games won in this selection. Based on 141 of 141 games. | Losses: 43. Number of games lost in this selection. Based on 141 of 141 games. | Win rate: 69.5%. The percentage of games won. Based on 141 of 141 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games. | Kills / game: 2.60. Average kills per game. Based on 141 of 141 games. | Deaths / game: 1.81. Average deaths per game. Based on 141 of 141 games. | Assists / game: 6.64. Average assists per game. Based on 141 of 141 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 141 games. Games without the required stats are excluded. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 140 of 141 games. Games without the required stats are excluded. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 136 of 141 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 141 games. Games without the required stats are excluded. |
| 2018 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 65. Number of games won in this selection. Based on 115 of 115 games. | Losses: 50. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.06. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.39. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.29. Average assists per game. Based on 115 of 115 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2017 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 33. Number of games won in this selection. Based on 65 of 65 games. | Losses: 32. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 50.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.80. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.66. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.15. Average assists per game. Based on 65 of 65 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 65 games. Games without the required stats are excluded. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2016 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.33. Average kills per game. Based on 63 of 63 games. | Deaths / game: 1.94. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.11. Average assists per game. Based on 63 of 63 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 63 games. Games without the required stats are excluded. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 47 of 63 games. Games without the required stats are excluded. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | SK Telecom T1 | 50 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 52 |
| LCK 2020 Regional Finals | Gen.G | 3 |
| LCK 2020 Spring Playoffs | Gen.G | 47 |
| LCK 2020 Summer Playoffs | Gen.G | 51 |
| LCK 2021 Spring Playoffs | Gen.G | 45 |
| LCK 2021 Summer Playoffs | Gen.G | 47 |
| LCK 2023 Spring Playoffs | Hanwha Life Esports | 57 |
| LCK 2023 Summer Playoffs | Hanwha Life Esports | 15 |
| LPL 2017 Spring Playoffs | QG Reapers | 41 |
| LPL 2017 Summer Playoffs | JD Gaming | 8 |
| China Regional Finals 2018 | JD Gaming | 5 |
| LPL 2018 Spring Playoffs | JD Gaming | 45 |
| LPL 2018 Summer Playoffs | JD Gaming | 65 |
| LPL 2022 Spring Playoffs | FunPlus Phoenix | 34 |
| LPL 2022 Summer Playoffs | FunPlus Phoenix | 49 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-spring. Clid.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Clid.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Clid.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20202020 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2023 Spring Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2020 · LCK · lck-2020-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| KeSPA Cup 20182018 · LCK · SK Telecom T1 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 65 games played.
|
| Demacia Championship 20172017 · LPL · JD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20172017 · LPL · JD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · QG Reapers | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.